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How to Implement Secure Multi Party Computation in ns3

To implement the Secure Multi-Party Computation (SMPC) in ns3, we need to emulate the network where multiple parties can cooperatively calculate a function over their inputs while keeping those inputs private. We need to emulate the SMPC protocol at a high level but ns3 does not have a built-in support for cryptographic protocols. This sample will guide you through setting up a basic simulation where multiple nodes exchange encrypted messages and jointly compute a result.

Step-by-Step Implementation:

Step 1: Setup ns3 Environment

Make certain ns3 is installed in the system.

Step 2: Include Necessary Modules

Include the necessary ns3 modules in your script:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

Step 3: Create the Simulation Script

  1. Setup Nodes and Network:

using namespace ns3;

NS_LOG_COMPONENT_DEFINE (“SecureMultiPartyComputationExample”);

class SmpcApplication : public Application

{

public:

SmpcApplication ();

virtual ~SmpcApplication ();

void Setup (Ptr<Socket> socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate);

private:

virtual void StartApplication (void);

virtual void StopApplication (void);

void ScheduleTx (void);

void SendPacket (void);

void HandleRead (Ptr<Socket> socket);

Ptr<Socket>     m_socket;

Address         m_peer;

uint32_t        m_packetSize;

uint32_t        m_nPackets;

DataRate        m_dataRate;

EventId         m_sendEvent;

bool            m_running;

uint32_t        m_packetsSent;

};

SmpcApplication::SmpcApplication ()

: m_socket (0),

m_peer (),

m_packetSize (0),

m_nPackets (0),

m_dataRate (0),

m_sendEvent (),

m_running (false),

m_packetsSent (0)

{

}

SmpcApplication::~SmpcApplication ()

{

m_socket = 0;

}

void

SmpcApplication::Setup (Ptr<Socket> socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate)

{

m_socket = socket;

m_peer = address;

m_packetSize = packetSize;

m_nPackets = nPackets;

m_dataRate = dataRate;

}

void

SmpcApplication::StartApplication (void)

{

m_running = true;

m_packetsSent = 0;

m_socket->Bind ();

m_socket->Connect (m_peer);

m_socket->SetRecvCallback (MakeCallback (&SmpcApplication::HandleRead, this));

SendPacket ();

}

void

SmpcApplication::StopApplication (void)

{

m_running = false;

if (m_sendEvent.IsRunning ())

{

Simulator::Cancel (m_sendEvent);

}

if (m_socket)

{

m_socket->Close ();

}

}

void

SmpcApplication::SendPacket (void)

{

Ptr<Packet> packet = Create<Packet> (m_packetSize);

m_socket->Send (packet);

if (++m_packetsSent < m_nPackets)

{

ScheduleTx ();

}

}

void

SmpcApplication::ScheduleTx (void)

{

if (m_running)

{

Time tNext (Seconds (m_packetSize * 8 / static_cast<double> (m_dataRate.GetBitRate ())));

m_sendEvent = Simulator::Schedule (tNext, &SmpcApplication::SendPacket, this);

}

}

void

SmpcApplication::HandleRead (Ptr<Socket> socket)

{

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from)))

{

NS_LOG_UNCOND (“Received ” << packet->GetSize () << ” bytes from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

// Process the received packet (e.g., decrypt and perform computation)

}

}

int main (int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer nodes;

nodes.Create (4);

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“10Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices = pointToPoint.Install (NodeContainer (nodes.Get (0), nodes.Get (1)));

devices.Add (pointToPoint.Install (NodeContainer (nodes.Get (1), nodes.Get (2))));

devices.Add (pointToPoint.Install (NodeContainer (nodes.Get (2), nodes.Get (3))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (nodes);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Set up applications

uint16_t port = 9;  // Discard port (RFC 863)

// Server application on node 3

Address serverAddress (InetSocketAddress (Ipv4Address::GetAny (), port));

PacketSinkHelper packetSinkHelper (“ns3::UdpSocketFactory”, serverAddress);

ApplicationContainer sinkApps = packetSinkHelper.Install (nodes.Get (3));

sinkApps.Start (Seconds (1.0));

sinkApps.Stop (Seconds (20.0));

// Client applications on nodes 0, 1, and 2

for (uint32_t i = 0; i < 3; ++i)

{

Ptr<Socket> source = Socket::CreateSocket (nodes.Get (i), UdpSocketFactory::GetTypeId ());

Address remoteAddress (InetSocketAddress (interfaces.GetAddress (3), port));

Ptr<SmpcApplication> app = CreateObject<SmpcApplication> ();

app->Setup (source, remoteAddress, 1024, 1000, DataRate (“1Mbps”));

nodes.Get (i)->AddApplication (app);

app->SetStartTime (Seconds (2.0));

app->SetStopTime (Seconds (20.0));

}

Simulator::Stop (Seconds (20.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Step 4: Run the Simulation

Compile and run your simulation script:

sh

./waf configure

./waf build

./waf –run SecureMultiPartyComputationExample

Explanation

  • Node Creation: Create nodes representing different parties involved in the SMPC.
  • Point-to-Point Links: Configure point-to-point links between nodes with specified data rates and delays.
  • Internet Stack: Install the Internet stack on all nodes.
  • IP Configuration: Assign IP addresses to the interfaces.
  • Applications: Use SmpcApplication to simulate the exchange of encrypted messages and joint computation.
  • Message Handling: The HandleRead method processes received packets, which can include decrypting the message and performing part of the computation.

Advanced SMPC Techniques

  1. Encryption and Decryption:

Implement actual encryption and decryption algorithms to simulate secure message exchange. ns3 itself does not support encryption, but you can integrate external cryptographic libraries if needed.

// Example pseudo-code for encryption

void EncryptAndSend (Ptr<Packet> packet)

{

// Encrypt packet data

// Send encrypted packet

}

  1. Joint Computation:

Implement the logic for the joint computation in the HandleRead method.

void SmpcApplication::HandleRead (Ptr<Socket> socket)

{

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from)))

{

NS_LOG_UNCOND (“Received ” << packet->GetSize () << ” bytes from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

// Decrypt packet data

// Perform part of the computation

// Send partial result to other parties

}

}

  1. Fault Tolerance:

Implement fault tolerance mechanisms to handle node failures or packet losses.

// Example pseudo-code for fault tolerance

void HandleFailure ()

{

// Detect failure

// Re-route messages or reassign tasks

}

  1. Performance Monitoring:

Use ns3’s FlowMonitor or other tools to monitor the performance of the SMPC protocol.

FlowMonitorHelper flowmon;

Ptr<FlowMonitor> monitor = flowmon.InstallAll ();

Simulator::Stop (Seconds (20.0));

Simulator::Run ();

monitor->SerializeToXmlFile (“smpc-flowmon-results.xml”, true, true);

Finally, we explore the basic implementation procedures how to simulate the Secure Multi-Party Computation in ns3 tool and we also provide related information about Secure Multi-Party Computation.

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