To implement the flying ad-hoc networks (FANETs) in ns-3 consists to set up a network of unmanned aerial vehicles (UAVs) that can interrelate with each other wirelessly. Our developers can assist you in completing the implementation of your flying ad-hoc network.
Here are the procedures to walk through the basic set up for FANET simulation in ns-3 environment:
Step-by-Step Guide to Implement FANET in ns-3:
- Set Up Your Development Environment
- Install ns-3:
- Follow the official ns-3 installation guide.
- Install Required Modules:
- Ensure you have all necessary ns-3 modules installed, such as WiFi and Mobility modules.
- Create a Basic FANET Simulation Script
Here given below is the sample script to set up a basic FANET environment by using the ns-3:
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/wifi-module.h”
#include “ns3/mobility-module.h”
#include “ns3/applications-module.h”
using namespace ns3;
NS_LOG_COMPONENT_DEFINE (“FANETSimulation”);
int main (int argc, char *argv[])
{
// Set simulation parameters
uint32_t numUAVs = 5;
double simTime = 20.0; // Simulation time in seconds
CommandLine cmd;
cmd.AddValue(“numUAVs”, “Number of UAVs”, numUAVs);
cmd.AddValue(“simTime”, “Simulation time”, simTime);
cmd.Parse(argc, argv);
// Create UAV nodes
NodeContainer uavNodes;
uavNodes.Create(numUAVs);
// Configure WiFi for UAV communication
WifiHelper wifi;
wifi.SetStandard(WIFI_PHY_STANDARD_80211n_5GHZ);
YansWifiPhyHelper wifiPhy = YansWifiPhyHelper::Default();
YansWifiChannelHelper wifiChannel = YansWifiChannelHelper::Default();
wifiPhy.SetChannel(wifiChannel.Create());
WifiMacHelper wifiMac;
wifiMac.SetType(“ns3::AdhocWifiMac”);
NetDeviceContainer uavDevices;
uavDevices = wifi.Install(wifiPhy, wifiMac, uavNodes);
// Install the Internet stack on UAVs
InternetStackHelper internet;
internet.Install(uavNodes);
// Assign IP addresses to UAV devices
Ipv4AddressHelper ipv4;
ipv4.SetBase(“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer uavInterfaces;
uavInterfaces = ipv4.Assign(uavDevices);
// Set up UAV mobility
MobilityHelper mobility;
Ptr<ListPositionAllocator> positionAlloc = CreateObject<ListPositionAllocator>();
for (uint32_t i = 0; i < numUAVs; ++i)
{
positionAlloc->Add(Vector(0.0, i * 20.0, 20.0));
}
mobility.SetPositionAllocator(positionAlloc);
mobility.SetMobilityModel(“ns3::ConstantVelocityMobilityModel”);
mobility.Install(uavNodes);
for (uint32_t i = 0; i < numUAVs; ++i)
{
Ptr<ConstantVelocityMobilityModel> mob = uavNodes.Get(i)->GetObject<ConstantVelocityMobilityModel>();
mob->SetVelocity(Vector(5.0, 0.0, 0.0));
}
// Install applications (e.g., UDP echo)
uint16_t port = 9;
UdpEchoServerHelper echoServer(port);
ApplicationContainer serverApps = echoServer.Install(uavNodes.Get(0));
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(simTime));
UdpEchoClientHelper echoClient(uavInterfaces.GetAddress(0), port);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(100));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(1.0)));
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024));
ApplicationContainer clientApps = echoClient.Install(uavNodes.Get(numUAVs – 1));
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(simTime));
// Enable tracing
wifiPhy.EnablePcap(“fanet”, uavDevices);
// Run the simulation
Simulator::Stop(Seconds(simTime));
Simulator::Run();
Simulator::Destroy();
return 0;
}
Explanation of the Script
Here is the explanation for the flying ad-hoc networks process script
- Include Necessary Headers:
- Include headers for ns-3 core, network, internet, WiFi, mobility, and applications modules.
- Set Simulation Parameters:
- Define the number of UAVs and simulation time.
- Create UAV Nodes:
- Create a container for UAV nodes.
- Configure WiFi for UAV Communication:
- Set up WiFi helper, physical layer, and MAC layer for ad-hoc communication.
- Install Internet Stack:
- Install the internet stack on UAV nodes.
- Assign IP Addresses:
- Assign IP addresses to UAV devices.
- Set Up Mobility:
- Define initial positions and constant velocity for UAVs using the ConstantVelocityMobilityModel.
- Install Applications:
- Install a simple UDP echo server on one UAV and a client on another UAV to demonstrate communication.
- Enable Tracing:
- Enable pcap tracing to capture packet traces for analysis.
- Run the Simulation:
- Set the simulation stop time, run the simulation, and clean up.
Further Enhancements
Here we provide the future improvements for flying ad-hoc networks
- Advanced Mobility Models:
- Implement more realistic mobility models, such as waypoint-based models or models based on real UAV flight patterns.
- Routing Protocols:
- Implement and evaluate different ad-hoc routing protocols such as AODV, DSDV, or OLSR.
- Network Performance Metrics:
- Collect and analyze performance metrics such as throughput, latency, packet delivery ratio, and network overhead.
- Applications:
- Implement more complex applications and communication patterns, such as video streaming or data aggregation.
- Interference Modeling:
- Model interference and evaluate its impact on network performance.
- Fault Tolerance and Resilience:
- Implement and evaluate fault tolerance mechanisms and resilience strategies for UAV communication.
Here we have discussed about implementation and process of flying ad-hoc networks in ns-3 environment and also we see the future improvements clearly. We also provide all kinds of networks with coding support.