To calculate the network reliability in ns3, we need to evaluate the ratio of successfully delivered packets to the total packets sent. Network reliability is also known as packet delivery ratio (PDR). Furthermore, we offer a detailed explanation of how to figure Network Reliability in ns3simulation. For optimum results in terms of Network Reliability, please contact ns3simulation.com.
Here, we provide the detailed procedures to calculate the network reliability in ns3:
- Set up Your Simulation Environment: Create a network topology; configure nodes, links, and protocols.
- Install Applications: Set up applications on the nodes to generate and receive traffic.
- Trace the Packets: Use ns3 tracing capabilities to record the number of packets sent and received.
- Calculate Network Reliability: Calculate the Packet Delivery Ratio (PDR) as the measure of network reliability.
Example: Simple Network Reliability Calculation
In this sample, we generate the network topology with 2 nodes that links by point-to-point and evaluated the reliability of network.
Step 1: Set Up Your Simulation Environment
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/applications-module.h”
#include “ns3/flow-monitor-helper.h”
using namespace ns3;
NS_LOG_COMPONENT_DEFINE (“NetworkReliabilityExample”);
int main (int argc, char *argv[])
{
// Create two nodes
NodeContainer nodes;
nodes.Create (2);
// Set up the point-to-point link
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“5Mbps”));
pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));
// Install link devices on nodes
NetDeviceContainer devices;
devices = pointToPoint.Install (nodes);
// Install the internet stack
InternetStackHelper stack;
stack.Install (nodes);
// Assign IP addresses
Ipv4AddressHelper address;
address.SetBase (“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces = address.Assign (devices);
// Set up the UDP echo server on Node 1
uint16_t port = 9; // well-known echo port number
UdpEchoServerHelper echoServer (port);
ApplicationContainer serverApps = echoServer.Install (nodes.Get (1));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
// Set up the UDP echo client on Node 0
UdpEchoClientHelper echoClient (interfaces.GetAddress (1), port);
echoClient.SetAttribute (“MaxPackets”, UintegerValue (100));
echoClient.SetAttribute (“Interval”, TimeValue (Seconds (0.1))); // 10 packets per second
echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));
ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
// Enable tracing
AsciiTraceHelper ascii;
pointToPoint.EnableAsciiAll (ascii.CreateFileStream (“network-reliability.tr”));
// Set up flow monitor
FlowMonitorHelper flowmon;
Ptr<FlowMonitor> monitor = flowmon.InstallAll();
// Run the simulation
Simulator::Run ();
// Calculate network reliability
monitor->CheckForLostPackets ();
Ptr<Ipv4FlowClassifier> classifier = DynamicCast<Ipv4FlowClassifier> (flowmon.GetClassifier ());
std::map<FlowId, FlowMonitor::FlowStats> stats = monitor->GetFlowStats ();
uint64_t totalPacketsSent = 0;
uint64_t totalPacketsReceived = 0;
for (std::map<FlowId, FlowMonitor::FlowStats>::const_iterator i = stats.begin (); i != stats.end (); ++i)
{
Ipv4FlowClassifier::FiveTuple t = classifier->FindFlow (i->first);
if (t.destinationPort == port)
{
totalPacketsSent += i->second.txPackets;
totalPacketsReceived += i->second.rxPackets;
}
}
double reliability = static_cast<double>(totalPacketsReceived) / totalPacketsSent * 100;
std::cout << “Total Packets Sent: ” << totalPacketsSent << std::endl;
std::cout << “Total Packets Received: ” << totalPacketsReceived << std::endl;
std::cout << “Network Reliability: ” << reliability << ” %” << std::endl;
Simulator::Destroy ();
return 0;
}
Step 2: Install Applications
In this example, a UDP echo server is installed on Node 1, and a UDP echo client is installed on Node 0. The client sends 100 packets, each 1024 bytes in size, at an interval of 0.1 seconds.
Step 3: Trace the Packets
The FlowMonitor module is used to collect statistics such as the number of packets sent and received.
Step 4: Calculate Network Reliability
The network reliability is calculated by dividing the total number of packets received by the total number of packets sent, and then multiplying by 100 to get the percentage.
Explanation
In the present, we explained the process structurally in the below
- Set up Your Simulation Environment: Create two nodes and connect them with a point-to-point link.
- Install Applications: Install a UDP echo server on Node 1 and a UDP echo client on Node 0. Configure the client to send a specified number of packets at a specified interval.
- Trace the Packets: Use the FlowMonitor module to collect statistics such as the number of packets sent and received.
- Calculate Network Reliability: Define network reliability as the ratio of successfully delivered packets to the total packets sent. Use the collected statistics to calculate this ratio.
At the last, the network reliability can be calculate and simulated successfully by use of ns3.
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