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How To Implement Mobile Communication In NS3

To implement mobile communication in ns-3 to set up a network with mobile nodes that communicate via cellular technologies such as LTE. Here a Step-by-step guide has provided to simulate Mobile communication Scenario using the LTE module in ns-3.

Step-by-Step Guide to Implement Mobile Communication in ns-3

  1. Install ns-3:
    • Ensure ns-3 is installed. Follow the installation instructions for ns-3 if you haven’t done so already.
  2. Create a Simulation Script:
    • Create a new script file, e.g., mobile-communication.cc.
  3. Include Necessary Headers:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/mobility-module.h”

#include “ns3/lte-module.h”

#include “ns3/applications-module.h”

Define the Main Function:

using namespace ns3;

int main (int argc, char *argv[])

{

  CommandLine cmd;

  cmd.Parse (argc, argv);

Set Up the Network Topology:

  • Create nodes for the LTE eNodeBs (base stations) and UEs (user equipment)

NodeContainer ueNodes;

ueNodes.Create (2); // Create 2 UEs

NodeContainer enbNodes;

enbNodes.Create (1); // Create 1 eNodeB

Install the LTE Network Devices:

  • Install the LTE network devices on the eNodeB and UEs

Ptr<LteHelper> lteHelper = CreateObject<LteHelper> ();

Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper> ();

lteHelper->SetEpcHelper (epcHelper);

Ptr<Node> pgw = epcHelper->GetPgwNode ();

// Install LTE Devices to the eNodeB and UEs

NetDeviceContainer enbLteDevs = lteHelper->InstallEnbDevice (enbNodes);

NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice (ueNodes);

// Install the IP stack on the UEs

InternetStackHelper internet;

internet.Install (ueNodes);

// Assign IP addresses to the UEs

Ipv4InterfaceContainer ueIpIface;

ueIpIface = epcHelper->AssignUeIpv4Address (NetDeviceContainer (ueLteDevs));

 

// Attach the UEs to the eNodeB

lteHelper->Attach (ueLteDevs, enbLteDevs.Get (0));

Install Mobility Models:

  • Set up the mobility model for the eNodeB and UEs:

MobilityHelper mobility;

mobility.SetMobilityModel (“ns3::ConstantPositionMobilityModel”);

mobility.Install (enbNodes);

mobility.SetMobilityModel (“ns3::ConstantVelocityMobilityModel”);

mobility.Install (ueNodes);

// Set initial positions and velocities for UEs

Ptr<ConstantVelocityMobilityModel> ueMobility1 = ueNodes.Get(0)->GetObject<ConstantVelocityMobilityModel>();

ueMobility1->SetPosition (Vector (0, 0, 0));

ueMobility1->SetVelocity (Vector (20, 0, 0)); // Moving at 20 m/s

Ptr<ConstantVelocityMobilityModel> ueMobility2 = ueNodes.Get(1)->GetObject<ConstantVelocityMobilityModel>();

ueMobility2->SetPosition (Vector (50, 0, 0));

ueMobility2->SetVelocity (Vector (-10, 0, 0)); // Moving at -10 m/s

Install Applications:

  • Create and install a UDP echo server application on one of the UEs

UdpEchoServerHelper echoServer (9);

ApplicationContainer serverApps = echoServer.Install (ueNodes.Get (0));

serverApps.Start (Seconds (1.0));

serverApps.Stop (Seconds (10.0));

// Create and install a UDP echo client application on the other UE:

UdpEchoClientHelper echoClient (ueIpIface.GetAddress (0), 9);

echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));

echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));

ApplicationContainer clientApps = echoClient.Install (ueNodes.Get (1));

clientApps.Start (Seconds (2.0));

clientApps.Stop (Seconds (10.0));

Run the Simulation:

  • Define the simulation stop time and start the simulator

Simulator::Stop (Seconds (10.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

Example Complete Script (mobile-communication.cc):

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/mobility-module.h”

#include “ns3/lte-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

int main (int argc, char *argv[])

{

  CommandLine cmd;

  cmd.Parse (argc, argv);

  NodeContainer ueNodes;

  ueNodes.Create (2); // Create 2 UEs

  NodeContainer enbNodes;

  enbNodes.Create (1); // Create 1 eNodeB

  Ptr<LteHelper> lteHelper = CreateObject<LteHelper> ();

  Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper> ();

  lteHelper->SetEpcHelper (epcHelper);

  Ptr<Node> pgw = epcHelper->GetPgwNode ();

  // Install LTE Devices to the eNodeB and UEs

  NetDeviceContainer enbLteDevs = lteHelper->InstallEnbDevice (enbNodes);

  NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice (ueNodes);

  // Install the IP stack on the UEs

  InternetStackHelper internet;

  internet.Install (ueNodes);

  // Assign IP addresses to the UEs

  Ipv4InterfaceContainer ueIpIface;

  ueIpIface = epcHelper->AssignUeIpv4Address (NetDeviceContainer (ueLteDevs));

 

  // Attach the UEs to the eNodeB

  lteHelper->Attach (ueLteDevs, enbLteDevs.Get (0));

  // Set up the mobility model

  MobilityHelper mobility;

  mobility.SetMobilityModel (“ns3::ConstantPositionMobilityModel”);

  mobility.Install (enbNodes);

  mobility.SetMobilityModel (“ns3::ConstantVelocityMobilityModel”);

  mobility.Install (ueNodes);

  // Set initial positions and velocities for UEs

  Ptr<ConstantVelocityMobilityModel> ueMobility1 = ueNodes.Get(0)->GetObject<ConstantVelocityMobilityModel>();

  ueMobility1->SetPosition (Vector (0, 0, 0));

  ueMobility1->SetVelocity (Vector (20, 0, 0)); // Moving at 20 m/s

  Ptr<ConstantVelocityMobilityModel> ueMobility2 = ueNodes.Get(1)->GetObject<ConstantVelocityMobilityModel>();

  ueMobility2->SetPosition (Vector (50, 0, 0));

  ueMobility2->SetVelocity (Vector (-10, 0, 0)); // Moving at -10 m/s

  // Install Applications

  UdpEchoServerHelper echoServer (9);

  ApplicationContainer serverApps = echoServer.Install (ueNodes.Get (0));

  serverApps.Start (Seconds (1.0));

  serverApps.Stop (Seconds (10.0));

 

  UdpEchoClientHelper echoClient (ueIpIface.GetAddress (0), 9);

  echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));

  echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

  echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));

  ApplicationContainer clientApps = echoClient.Install (ueNodes.Get (1));

  clientApps.Start (Seconds (2.0));

  clientApps.Stop (Seconds (10.0));

  Simulator::Stop (Seconds (10.0));

  Simulator::Run ();

  Simulator::Destroy ();

  return 0;

}

Explanation:

  1. Network Configuration:
    • Nodes are created for the UEs and eNodeB.
    • The LTE network devices are installed on these nodes, and IP addresses are assigned.
  2. Mobility:
    • The mobility model is set for the eNodeB and UEs. The UEs are given initial positions and velocities to simulate movement.
  3. Applications:
    • A UDP echo server application is installed on one of the UEs.
    • A UDP echo client application is installed on the other UE to simulate communication.

 

  1. Running the Simulation:
    • The simulation is run for a specified duration, and then the simulator is destroyed to clean up.

       Finally, we all know about the implementation, configuration and simulation of mobile communication in ns-3. For best simulation support contact us.