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How to Implement Swarm Networking in ns3

To Implement swarm networking in ns-3, by simulating both communication and coordination to work together as a swarm, among multiple autonomous entities (like drones or robots) steps are discussed below. Our squad is responsible for managing the implementation and conducting a comparative analysis of all Swarm Networking concepts in ns3. This also includes exchanging sensor data, coordinating movements, and executing tasks collaboratively. Here step-by-step guide given to how to implement Swarm networking in ns3.

Step-by-Step Implementation Swarm Networking in ns3

  1. Install ns-3

Ensure ns3 is installed on the system.

  1. Define the Network Topology

Define the network topology including multiple swarm nodes that will communicate with each other.

  1. Create Network Nodes

Create network nodes using NodeContainer.

NodeContainer swarmNodes;

swarmNodes.Create(10); // Create 10 swarm nodes

4. Set Up Network Devices

Install network devices on the nodes using appropriate network interfaces, such as WiFi for wireless communication.

WifiHelper wifi;

wifi.SetStandard(WIFI_PHY_STANDARD_80211n_5GHZ);

 

WifiMacHelper mac;

mac.SetType(“ns3::AdhocWifiMac”);

 

YansWifiPhyHelper phy = YansWifiPhyHelper::Default();

YansWifiChannelHelper channel = YansWifiChannelHelper::Default();

phy.SetChannel(channel.Create());

 

NetDeviceContainer swarmDevices = wifi.Install(phy, mac, swarmNodes);

5. Configure Mobility Model

Set up the mobility model for the nodes to simulate movement in the network.

MobilityHelper mobility;

mobility.SetMobilityModel(“ns3::RandomWaypointMobilityModel”,

                          “Speed”, StringValue(“ns3::UniformRandomVariable[Min=0.5|Max=1.5]”),

                          “Pause”, StringValue(“ns3::ConstantRandomVariable[Constant=0.5]”),

                          “PositionAllocator”, StringValue(“ns3::RandomRectanglePositionAllocator”));

mobility.Install(swarmNodes);

6. Set Up Routing Protocols

Configure routing protocols for the swarm network. A suitable routing protocol for swarm networks can be AODV, OLSR, or DSDV.

AodvHelper aodv;

InternetStackHelper internet;

internet.SetRoutingHelper(aodv);

internet.Install(swarmNodes);

7. Assign IP Addresses

Assign IP addresses to the network devices.

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer swarmInterfaces = address.Assign(swarmDevices);

8. Implement Swarm Applications

Create applications that simulate swarm networking functionalities. Below is an example of a simple application that simulates nodes exchanging status updates.

Swarm Application

class SwarmApplication : public Application {

public:

    void StartApplication() override {

        recvSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        recvSocket->Bind(InetSocketAddress(Ipv4Address::GetAny(), localPort));

        recvSocket->SetRecvCallback(MakeCallback(&SwarmApplication::HandleRead, this));

        sendSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        // Schedule the first status update

        Simulator::Schedule(Seconds(1.0), &SwarmApplication::SendStatusUpdate, this);

    }

    void SetLocalPort(uint16_t port) {

        localPort = port;

    }

    void SendStatusUpdate() {

        std::ostringstream msg;

        msg << “Status update from node ” << GetNode()->GetId();

        Ptr<Packet> packet = Create<Packet>((uint8_t*) msg.str().c_str(), msg.str().size());

        for (uint32_t i = 0; i < swarmInterfaces.GetN(); ++i) {

            sendSocket->SendTo(packet, 0, InetSocketAddress(swarmInterfaces.GetAddress(i), localPort));

        }

        // Schedule the next status update

        Simulator::Schedule(Seconds(1.0), &SwarmApplication::SendStatusUpdate, this);

    }

    void HandleRead(Ptr<Socket> socket) {

        Ptr<Packet> packet;

        Address from;

        while ((packet = socket->RecvFrom(from))) {

            std::cout << “Node ” << GetNode()->GetId() << ” received: ” << packet->GetSize() << ” bytes from ” << InetSocketAddress::ConvertFrom(from).GetIpv4() << std::endl;

        }

    }

 

private:

    Ptr<Socket> recvSocket;

    Ptr<Socket> sendSocket;

    uint16_t localPort;

    Ipv4InterfaceContainer swarmInterfaces;

};

9. Install Applications

Install the applications on the nodes.

ApplicationContainer swarmApps;

for (uint32_t i = 0; i < swarmNodes.GetN(); ++i) {

    Ptr<SwarmApplication> app = CreateObject<SwarmApplication>();

    app->SetLocalPort(9);

    swarmNodes.Get(i)->AddApplication(app);

    app->SetStartTime(Seconds(1.0));

    app->SetStopTime(Seconds(20.0));

    swarmApps.Add(app);

}

10. Run the Simulation

Configure the simulation runtime and execute it.

Simulator::Stop(Seconds(20.0));

Simulator::Run();

Simulator::Destroy();

Example of a Simple Swarm Networking Script

Here an example script given for implementing Swarm networking in ns-3:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/wifi-module.h”

#include “ns3/mobility-module.h”

#include “ns3/applications-module.h”

#include “ns3/aodv-module.h”

using namespace ns3;

class SwarmApplication : public Application {

public:

    void StartApplication() override {

        recvSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        recvSocket->Bind(InetSocketAddress(Ipv4Address::GetAny(), localPort));

        recvSocket->SetRecvCallback(MakeCallback(&SwarmApplication::HandleRead, this));

        sendSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        // Schedule the first status update

        Simulator::Schedule(Seconds(1.0), &SwarmApplication::SendStatusUpdate, this);

    }

    void SetLocalPort(uint16_t port) {

        localPort = port;

    }

    void SetSwarmInterfaces(Ipv4InterfaceContainer interfaces) {

        swarmInterfaces = interfaces;

    }

 

    void SendStatusUpdate() {

        std::ostringstream msg;

        msg << “Status update from node ” << GetNode()->GetId();

        Ptr<Packet> packet = Create<Packet>((uint8_t*) msg.str().c_str(), msg.str().size());

        for (uint32_t i = 0; i < swarmInterfaces.GetN(); ++i) {

            if (swarmInterfaces.GetAddress(i) != GetNode()->GetObject<Ipv4>()->GetAddress(1, 0).GetLocal()) {

                sendSocket->SendTo(packet, 0, InetSocketAddress(swarmInterfaces.GetAddress(i), localPort));

            }

        }

        // Schedule the next status update

        Simulator::Schedule(Seconds(1.0), &SwarmApplication::SendStatusUpdate, this);

    }

    void HandleRead(Ptr<Socket> socket) {

        Ptr<Packet> packet;

        Address from;

        while ((packet = socket->RecvFrom(from))) {

            std::cout << “Node ” << GetNode()->GetId() << ” received: ” << packet->GetSize() << ” bytes from ” << InetSocketAddress::ConvertFrom(from).GetIpv4() << std::endl;

        }

    }

private:

    Ptr<Socket> recvSocket;

    Ptr<Socket> sendSocket;

    uint16_t localPort;

    Ipv4InterfaceContainer swarmInterfaces;

};

int main(int argc, char *argv[]) {

    NodeContainer swarmNodes;

    swarmNodes.Create(10);

    // WiFi setup

    WifiHelper wifi;

    wifi.SetStandard(WIFI_PHY_STANDARD_80211n_5GHZ);

    WifiMacHelper mac;

    mac.SetType(“ns3::AdhocWifiMac”);

    YansWifiPhyHelper phy = YansWifiPhyHelper::Default();

    YansWifiChannelHelper channel = YansWifiChannelHelper::Default();

    phy.SetChannel(channel.Create());

    NetDeviceContainer swarmDevices = wifi.Install(phy, mac, swarmNodes);

    // Mobility setup

    MobilityHelper mobility;

    mobility.SetMobilityModel(“ns3::RandomWaypointMobilityModel”,

                              “Speed”, StringValue(“ns3::UniformRandomVariable[Min=0.5|Max=1.5]”),

                              “Pause”, StringValue(“ns3::ConstantRandomVariable[Constant=0.5]”),

                              “PositionAllocator”, StringValue(“ns3::RandomRectanglePositionAllocator”));

    mobility.Install(swarmNodes);

    // Internet stack and routing

    AodvHelper aodv;

    InternetStackHelper internet;

    internet.SetRoutingHelper(aodv);

    internet.Install(swarmNodes);

 

    Ipv4AddressHelper address;

    address.SetBase(“10.1.1.0”, “255.255.255.0”);

    Ipv4InterfaceContainer swarmInterfaces = address.Assign(swarmDevices);

    // Install swarm applications

    ApplicationContainer swarmApps;

    for (uint32_t i = 0; i < swarmNodes.GetN(); ++i) {

        Ptr<SwarmApplication> app = CreateObject<SwarmApplication>();

        app->SetLocalPort(9);

        app->SetSwarmInterfaces(swarmInterfaces);

        swarmNodes.Get(i)->AddApplication(app);

        app->SetStartTime(Seconds(1.0));

        app->SetStopTime(Seconds(20.0));

        swarmApps.Add(app);

    }

    Simulator::Stop(Seconds(20.0));

    Simulator::Run();

    Simulator::Destroy();

    return 0;

}

Overall, the implementation of Swarm networking in ns3 is explained with example scripts which simulates the communication and coordination of multiple autonomous entities .Rely on us for a good coding on all Swarm networking in ns3 ideas.