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How to Calculate Network Time for encryption and decryption in Ns3

To calculate the time for encryption and decryption in ns3, we need to follow several steps because ns3 does not directly support cryptographic functions, so we need to use a placeholder to represent the encryption/decryption process. By simulating the cryptographic operations and measuring the time taken for these operations in the network we can calculate the network time. The following steps will guide to calculate the network time for encryption and decryption in ns3.

Step-by-Step Guide to Calculate Encryption and Decryption Time

  1. Set Up the Simulation Environment:
    • Make sure ns3 is installed and set up properly.
    • Include necessary modules for the simulation (e.g., Internet, Mobility).
  2. Create Network Topology:
    • Define nodes and configure the network topology.
    • Set up point-to-point links, WiFi devices, and mobility models for the nodes if needed.
  3. Implement Placeholder for Encryption/Decryption:
    • Use custom applications or functions to simulate encryption and decryption operations.
    • Measure the time taken for these operations.
  4. Enable Tracing and Metrics Collection:
    • Enable tracing to capture relevant metrics such as encryption and decryption times.
  5. Run the Simulation:
    • Execute the simulation and collect the trace data.
  6. Analyze the Results:
    • Post-process the trace data to determine the encryption and decryption times.

Example Code Snippet for Encryption and Decryption Time

Here’s an example of how to set up a network, simulate encryption/decryption, and measure the time taken for these operations in ns3:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include “ns3/mobility-module.h”

#include “ns3/log.h”

using namespace ns3;

NS_LOG_COMPONENT_DEFINE (“EncryptionDecryptionTimeExample”);

void Encrypt (Ptr<Packet> packet)

{

Time start = Simulator::Now ();

// Simulate encryption delay

Simulator::Schedule (MicroSeconds (500), &Simulator::Stop); // Example: 500 microseconds delay

Simulator::Run ();

Time end = Simulator::Now ();

NS_LOG_UNCOND (“Encryption time: ” << (end – start).GetMicroSeconds () << ” microseconds”);

}

void Decrypt (Ptr<Packet> packet)

{

Time start = Simulator::Now ();

// Simulate decryption delay

Simulator::Schedule (MicroSeconds (500), &Simulator::Stop); // Example: 500 microseconds delay

Simulator::Run ();

Time end = Simulator::Now ();

NS_LOG_UNCOND (“Decryption time: ” << (end – start).GetMicroSeconds () << ” microseconds”);

}

void SendPacket (Ptr<Socket> socket, Ptr<Packet> packet)

{

Encrypt (packet);

socket->Send (packet);

}

void ReceivePacket (Ptr<Socket> socket)

{

Ptr<Packet> packet = socket->Recv ();

Decrypt (packet);

}

int main (int argc, char *argv[])

{

// Set up logging

LogComponentEnable (“UdpClient”, LOG_LEVEL_INFO);

LogComponentEnable (“UdpServer”, LOG_LEVEL_INFO);

// Create nodes

NodeContainer nodes;

nodes.Create (2);

// Install Mobility model

MobilityHelper mobility;

mobility.SetMobilityModel (“ns3::ConstantPositionMobilityModel”);

mobility.Install (nodes);

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“5Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices.Add (pointToPoint.Install (nodes.Get (0), nodes.Get (1)));

// Install Internet stack

InternetStackHelper internet;

internet.Install (nodes);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Create sockets

TypeId tid = TypeId::LookupByName (“ns3::UdpSocketFactory”);

Ptr<Socket> senderSocket = Socket::CreateSocket (nodes.Get (0), tid);

Ptr<Socket> receiverSocket = Socket::CreateSocket (nodes.Get (1), tid);

// Bind receiver socket

receiverSocket->Bind (InetSocketAddress (Ipv4Address::GetAny (), 9));

receiverSocket->SetRecvCallback (MakeCallback (&ReceivePacket));

// Connect sender socket

senderSocket->Connect (InetSocketAddress (interfaces.GetAddress (1), 9));

// Send packet

Ptr<Packet> packet = Create<Packet> (1024); // 1024 bytes packet

Simulator::Schedule (Seconds (2.0), &SendPacket, senderSocket, packet);

// Run the simulation

Simulator::Stop (Seconds (5.0));

Simulator::Run ();

// Clean up

Simulator::Destroy ();

return 0;

}

Explanation:

  1. Setup Logging:
    • Enable logging for the UDP applications to track their activities.
  2. Create Nodes:
    • Create a set of nodes representing devices in the network.
  3. Install Mobility Model:
    • Install a mobility model on the nodes (e.g., ConstantPositionMobilityModel).
  4. Create Point-to-Point Links:
    • Install point-to-point links between the nodes.
  5. Install Internet Stack:
    • Install the Internet stack on the nodes.
  6. Assign IP Addresses:
    • Assign IP addresses to the network interfaces.
  7. Create Sockets:
    • Create UDP sockets for sending and receiving packets.
  8. Bind and Connect Sockets:
    • Bind the receiver socket to an address and set a callback for receiving packets.
    • Connect the sender socket to the receiver address.
  9. Send and Receive Packets with Encryption/Decryption:
    • Simulate encryption and decryption by adding a delay and measure the time taken for these operations.
    • Log the encryption and decryption times.
  10. Run Simulation:
    • Run the simulation for the specified duration.

Analyzing the Results:

  • Encryption and Decryption Times:
    • The encryption and decryption times are logged during the simulation, providing a measure of the time taken for these operations.

The network time for encryption and decryption is calculated by simulating the cryptographic operations and measuring the time taken for the operation in the network.

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