Ns3 Projects for B.E/B.Tech M.E/M.Tech PhD Scholars.  Phone-Number:9790238391   E-mail: ns3simulation@gmail.com

How to Implement dynamic routing in ns3

Implementing dynamic routing in ns3 requires creating a custom routing protocol which adapts to change network like varying traffic loads, link failures, or topology changes.

Below is a complete guide on implementing dynamic routing in ns3.

Steps for implementation

  1. Set up your ns3 :
  • Make sure that ns3 is installed in the computer. If not, install it.

 

  1. Include necessary libraries :
  • In your script, include the necessary libraries.

 

  1. Define network topology :
  • For your network topology, create the nodes and links.
  1. Implement the dynamic routing protocol :
  • Create a custom routing protocol class to dynamically update routes based on network conditions.
  1. Integrate the Custom Routing Protocol :
  • On the ns3 stack, integrate your custom routing protocol.
  1. Set Up Applications :
  • To generate traffic and test the routing, install applications.
  1. Run the Simulation :
  • Define the simulation parameters and run it.

 

Example implementation in C++

Here is a complete example on implementing a basic dynamic routing protocol in ns3:

Include libraries :

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include “ns3/ipv4-routing-protocol.h”

#include “ns3/ipv4-list-routing-helper.h”

Define Network Topology:

using namespace ns3;

int main(int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse(argc, argv);

NodeContainer nodes;

nodes.Create(4);

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“5Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices;

devices.Add(pointToPoint.Install(nodes.Get(0), nodes.Get(1)));

devices.Add(pointToPoint.Install(nodes.Get(1), nodes.Get(2)));

devices.Add(pointToPoint.Install(nodes.Get(2), nodes.Get(3)));

devices.Add(pointToPoint.Install(nodes.Get(3), nodes.Get(0)));

InternetStackHelper stack;

stack.Install(nodes);

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

address.Assign(devices);

Implement the Dynamic Routing Protocol:

  • Create a new header file dynamic-routing.h:

#ifndef DYNAMIC_ROUTING_H

#define DYNAMIC_ROUTING_H

#include “ns3/ipv4-routing-protocol.h”

#include “ns3/ipv4.h”

#include “ns3/net-device.h”

#include “ns3/ptr.h”

#include “ns3/socket.h”

namespace ns3 {

class DynamicRouting : public Ipv4RoutingProtocol {

public:

static TypeId GetTypeId(void);

DynamicRouting();

virtual ~DynamicRouting();

virtual Ptr<Ipv4Route> RouteOutput(

Ptr<Packet> p, const Ipv4Header &header,

Ptr<NetDevice> oif, Socket::SocketErrno &sockerr);

virtual bool RouteInput(

Ptr<const Packet> p, const Ipv4Header &header,

Ptr<const NetDevice> idev,

UnicastForwardCallback ucb, MulticastForwardCallback mcb,

LocalDeliverCallback lcb, ErrorCallback ecb);

virtual void NotifyInterfaceUp(uint32_t interface);

virtual void NotifyInterfaceDown(uint32_t interface);

virtual void NotifyAddAddress(uint32_t interface,

Ipv4InterfaceAddress address);

virtual void NotifyRemoveAddress(uint32_t interface,

Ipv4InterfaceAddress address);

virtual void SetIpv4(Ptr<Ipv4> ipv4);

private:

void MonitorNetworkConditions();

void UpdateRoutingTable();

Ptr<Ipv4> m_ipv4;

std::map<Ipv4Address, Ptr<Socket>> m_socketMap;

// Other data structures for dynamic routing state

};

}

#endif // DYNAMIC_ROUTING_H

Create the corresponding implementation file dynamic-routing.cc:

#include “dynamic-routing.h”

#include “ns3/log.h”

#include “ns3/ipv4-routing-table-entry.h”

#include “ns3/simulator.h”

#include <algorithm>

namespace ns3 {

NS_LOG_COMPONENT_DEFINE(“DynamicRouting”);

NS_OBJECT_ENSURE_REGISTERED(DynamicRouting);

TypeId DynamicRouting::GetTypeId(void) {

static TypeId tid = TypeId(“ns3::DynamicRouting”)

.SetParent<Ipv4RoutingProtocol>()

.SetGroupName(“Internet”)

.AddConstructor<DynamicRouting>();

return tid;

}

DynamicRouting::DynamicRouting() {

NS_LOG_FUNCTION(this);

Simulator::Schedule(Seconds(1.0), &DynamicRouting::MonitorNetworkConditions, this);

}

DynamicRouting::~DynamicRouting() {

NS_LOG_FUNCTION(this);

}

void DynamicRouting::SetIpv4(Ptr<Ipv4> ipv4) {

NS_LOG_FUNCTION(this << ipv4);

m_ipv4 = ipv4;

UpdateRoutingTable();

}

void DynamicRouting::MonitorNetworkConditions() {

NS_LOG_FUNCTION(this);

// Implement network monitoring logic

// This can include checking link utilization, delay, packet loss, etc.

UpdateRoutingTable();

Simulator::Schedule(Seconds(1.0), &DynamicRouting::MonitorNetworkConditions, this);

}

void DynamicRouting::UpdateRoutingTable() {

NS_LOG_FUNCTION(this);

// Implement routing table update logic based on network conditions

// Example: Using link state information to update routes

// Clear existing routes

Ptr<Ipv4RoutingProtocol> staticRouting = m_ipv4->GetRoutingProtocol();

staticRouting->NotifyInterfaceDown(0);

// Get the list of all nodes in the network

NodeContainer allNodes = NodeContainer::GetGlobal();

// Calculate the shortest path to each node

for (NodeContainer::Iterator it = allNodes.Begin(); it != allNodes.End(); ++it) {

Ptr<Node> node = *it;

// Skip the current node

if (node == m_ipv4->GetObject<Node>()) continue;

// Calculate the shortest path to this node

Ptr<Ipv4Route> route = Create<Ipv4Route>();

route->SetDestination(node->GetObject<Ipv4>()->GetAddress(1, 0).GetLocal());

route->SetGateway(Ipv4Address(“0.0.0.0”)); // Assuming direct connection for simplicity

route->SetOutputDevice(m_ipv4->GetNetDevice(1));

// Add the route

staticRouting->AddHostRouteTo(route->GetDestination(), route->GetGateway(), route->GetOutputDevice());

}

}

Ptr<Ipv4Route> DynamicRouting::RouteOutput(

Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif,

Socket::SocketErrno &sockerr) {

NS_LOG_FUNCTION(this << p << header << oif << sockerr);

// Implement route output logic

// For simplicity, use a static route

Ptr<Ipv4Route> route = Create<Ipv4Route>();

route->SetDestination(header.GetDestination());

route->SetGateway(Ipv4Address(“10.1.1.2”));

route->SetOutputDevice(m_ipv4->GetNetDevice(1));

return route;

}

bool DynamicRouting::RouteInput(

Ptr<const Packet> p, const Ipv4Header &header,

Ptr<const NetDevice> idev, UnicastForwardCallback ucb,

MulticastForwardCallback mcb, LocalDeliverCallback lcb,

ErrorCallback ecb) {

NS_LOG_FUNCTION(this << p << header << idev << ucb << mcb

<< lcb << ecb);

// Implement route input logic

// Check if the packet is destined for this node

if (header.GetDestination() == m_ipv4->GetAddress(1, 0).GetLocal()) {

lcb(p, header, idev);

return true;

}

// Otherwise, forward the packet using the dynamic routing table

Ptr<Ipv4Route> route = Create<Ipv4Route>();

route->SetDestination(header.GetDestination());

route->SetGateway(Ipv4Address(“10.1.1.2”)); // Example gateway

route->SetOutputDevice(m_ipv4->GetNetDevice(1));

ucb(route, p, header);

return true;

}

void DynamicRouting::NotifyInterfaceUp(uint32_t interface) {

NS_LOG_FUNCTION(this << interface);

}

void DynamicRouting::NotifyInterfaceDown(uint32_t interface) {

NS_LOG_FUNCTION(this << interface);

}

void DynamicRouting::NotifyAddAddress(uint32_t interface,

Ipv4InterfaceAddress address) {

NS_LOG_FUNCTION(this << interface << address);

}

void DynamicRouting::NotifyRemoveAddress(uint32_t interface,

Ipv4InterfaceAddress address) {

NS_LOG_FUNCTION(this << interface << address);

}

}

Integrate the Custom Routing Protocol:

#include “dynamic-routing.h”

int main(int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse(argc, argv);

NodeContainer nodes;

nodes.Create(4);

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“5Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices;

devices.Add(pointToPoint.Install(nodes.Get(0), nodes.Get(1)));

devices.Add(pointToPoint.Install(nodes.Get(1), nodes.Get(2)));

devices.Add(pointToPoint.Install(nodes.Get(2), nodes.Get(3)));

devices.Add(pointToPoint.Install(nodes.Get(3), nodes.Get(0)));

InternetStackHelper stack;

DynamicRoutingHelper dynamicRouting;

Ipv4ListRoutingHelper list;

list.Add(dynamicRouting, 0);

stack.SetRoutingHelper(list);

stack.Install(nodes);

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

address.Assign(devices);

// Set up applications

uint16_t port = 9;

UdpEchoServerHelper server(port);

ApplicationContainer apps = server.Install(nodes.Get(3));

apps.Start(Seconds(1.0));

apps.Stop(Seconds(10.0));

UdpEchoClientHelper client(address.GetAddress(3), port);

client.SetAttribute(“MaxPackets”, UintegerValue(1));

client.SetAttribute(“Interval”, TimeValue(Seconds(1.0)));

client.SetAttribute(“PacketSize”, UintegerValue(1024));

apps = client.Install(nodes.Get(0));

apps.Start(Seconds(2.0));

apps.Stop(Seconds(10.0));

Simulator::Run();

Simulator::Destroy();

return 0;

}

Explanation

  1. Network Topology :

The four nodes connected in a ring, to set up the network topology.

  1. Dynamic routing protocol :

A custom dynamic routing protocol is implemented for monitoring network conditions and updates the routing table accordingly.

  1. Monitor network Condition :

The MonitorNetworkConditions method is called periodically to check network conditions and update the routing table.

  1. Update routing table :

The updateRoutingTable method recalculate routes in the network.

  1. Integrate Custom Routing Protocol :

The custom routing protocol is integrated into the ns3 stack using the dynamic RoutingHelper.

  1. Applications :

To set up to test the routing, UdpEchoServer and UdpEchoClient applications are used.

Running the Code :

Save your script to a file, for example, dynamic-routing.cc and Compile the script using the ns3 build system

./waf configure –enable-examples

./waf build

./waf –run scratch/dynamic-routing

Overall, we had successfully learned on implementing Dynamic routing in ns3 which involves creating a custom routing protocol that adapts to network changes.

Implementing dynamic routing in ns3 can be really hard for some scholars let our programmers handle your work.