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How to Implement Insider Threat Management in ns3

To implement the Insider Threat Management in ns3 encompasses locate in a network model where insider threats can be noticed, logged, and answered. It is classically embraces to build a network among the nodes to expressive internal employees whom may act spitefully, and finding mechanisms to classify the insider threats, sorting, and reply structures.

Step-by-Step Implementation

Step 1: Set Up the ns3 Environment

Make sure ns3 is installed. Else, survey the official connection notes.

Step 2: Define the Network Topology

To show employees, possibly an attacker to make a network topology to involves nodes.

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

NS_LOG_COMPONENT_DEFINE (“InsiderThreatManagementExample”);

int main (int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer employeeNodes;

employeeNodes.Create (3); // Employee nodes

NodeContainer serverNodes;

serverNodes.Create (2); // Server nodes

NodeContainer attackerNode;

attackerNode.Create (1); // Insider Attacker node

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“10Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (0), serverNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (1), serverNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (2), serverNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (0), serverNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (1), attackerNode.Get (0))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (employeeNodes);

stack.Install (serverNodes);

stack.Install (attackerNode);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Create and configure applications…

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Step 3: Simulate Communication

Among the servers and employees to simulate communication to build applications.

Employee Application:

class EmployeeApplication : public Application {

public:

EmployeeApplication () : m_socket (0) {}

virtual ~EmployeeApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 8080);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&EmployeeApplication::HandleRead, this));

Simulator::Schedule (Seconds (2.0), &EmployeeApplication::SendData, this);

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void SendData () {

Ptr<Packet> packet = Create<Packet> ((uint8_t*)”employee-data”, 13);

m_socket->SendTo (packet, 0, InetSocketAddress (Ipv4Address (“10.1.1.1”), 8080)); // Send to server

Simulator::Schedule (Seconds (5.0), &EmployeeApplication::SendData, this);

}

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

NS_LOG_INFO (“Employee received: ” << packet->GetSize ());

}

}

Ptr<Socket> m_socket;

};

Server Application:

class ServerApplication : public Application {

public:

ServerApplication () : m_socket (0) {}

virtual ~ServerApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 8080);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&ServerApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

NS_LOG_INFO (“Server received: ” << packet->GetSize ());

// Process data and respond if necessary

std::string responseData = “processed-data”;

Ptr<Packet> responsePacket = Create<Packet> ((uint8_t*)responseData.c_str (), responseData.size ());

m_socket->SendTo (responsePacket, 0, InetSocketAddress::ConvertFrom (from));

}

}

Ptr<Socket> m_socket;

};

Step 4: Implement Insider Threat Management Components

Logging

For log security incidents we make a logging mechanism.

class LoggingApplication : public Application {

public:

LoggingApplication () : m_socket (0) {}

virtual ~LoggingApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 9090);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&LoggingApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

NS_LOG_INFO (“Log entry: ” << packet->GetSize () << ” bytes from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

}

}

Ptr<Socket> m_socket;

};

Intrusion Detection System (IDS)

To detect and log security cases.

class IDSApplication : public Application {

public:

IDSApplication () : m_socket (0) {}

virtual ~IDSApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 5050);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&IDSApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

std::string data = std::string ((char*) packet->PeekData ());

if (DetectIntrusion (data)) {

NS_LOG_WARN (“Intrusion detected from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

LogIncident (data, InetSocketAddress::ConvertFrom (from).GetIpv4 ());

} else {

NS_LOG_INFO (“Normal traffic from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

}

}

}

bool DetectIntrusion (const std::string& data) {

// Simplified intrusion detection logic

return data == “malicious-pattern”;

}

void LogIncident (const std::string& data, Ipv4Address sourceIp) {

Ptr<Socket> logSocket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress remote = InetSocketAddress (Ipv4Address (“10.1.1.2”), 9090); // Logging server IP

logSocket->Connect (remote);

std::string logEntry = “Intrusion detected from ” + sourceIp.ToString () + ” with data: ” + data;

Ptr<Packet> logPacket = Create<Packet> ((uint8_t*)logEntry.c_str (), logEntry.size ());

logSocket->Send (logPacket);

logSocket->Close ();

}

Ptr<Socket> m_socket;

};

Response

To switch security incidents we build a reply mechanism.

class ResponseApplication : public Application {

public:

ResponseApplication () : m_socket (0) {}

virtual ~ResponseApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 6060);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&ResponseApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

NS_LOG_INFO (“Response to incident from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

// Perform response action, such as notifying admin or blocking IP

}

}

Ptr<Socket> m_socket;

};

Step 5: Deploy Applications

To deploy and instantiate and deploy the applications on the suitable nodes in the network:

int main (int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer employeeNodes;

employeeNodes.Create (3); // Employee nodes

NodeContainer serverNodes;

serverNodes.Create (2); // Server nodes

NodeContainer attackerNode;

attackerNode.Create (1); // Insider Attacker node

NodeContainer loggingNode;

loggingNode.Create (1); // Logging node

NodeContainer responseNode;

responseNode.Create (1); // Response node

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“10Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (0), serverNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (1), serverNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (2), serverNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (0), serverNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (1), attackerNode.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (1), loggingNode.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (loggingNode.Get (0), responseNode.Get (0))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (employeeNodes);

stack.Install (serverNodes);

stack.Install (attackerNode);

stack.Install (loggingNode);

stack.Install (responseNode);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Create and configure the Employee application

for (uint32_t i = 0; i < employeeNodes.GetN (); ++i) {

Ptr<EmployeeApplication> empApp = CreateObject<EmployeeApplication> ();

employeeNodes.Get (i)->AddApplication (empApp);

empApp->SetStartTime (Seconds (1.0));

empApp->SetStopTime (Seconds (20.0));

}

// Create and configure the Server application

for (uint32_t i = 0; i < serverNodes.GetN (); ++i) {

Ptr<ServerApplication> serverApp = CreateObject<ServerApplication> ();

serverNodes.Get (i)->AddApplication (serverApp);

serverApp->SetStartTime (Seconds (1.0));

serverApp->SetStopTime (Seconds (20.0));

}

// Create and configure the IDS application

Ptr<IDSApplication> idsApp = CreateObject<IDSApplication> ();

serverNodes.Get (1)->AddApplication (idsApp);

idsApp->SetStartTime (Seconds (1.0));

idsApp->SetStopTime (Seconds (20.0));

// Create and configure the Logging application

Ptr<LoggingApplication> logApp = CreateObject<LoggingApplication> ();

loggingNode.Get (0)->AddApplication (logApp);

logApp->SetStartTime (Seconds (1.0));

logApp->SetStopTime (Seconds (20.0));

// Create and configure the Response application

Ptr<ResponseApplication> responseApp = CreateObject<ResponseApplication> ();

responseNode.Get (0)->AddApplication (responseApp);

responseApp->SetStartTime (Seconds (1.0));

responseApp->SetStopTime (Seconds (20.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Step 6: Simulate an Attack

From the attacker node to assessment the security mechanisms.

class AttackerApplication : public Application {

public:

AttackerApplication () : m_socket (0) {}

virtual ~AttackerApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

m_peer = InetSocketAddress (Ipv4Address (“10.1.1.1”), 8080); // Target server

m_socket->Connect (m_peer);

Simulator::Schedule (Seconds (3.0), &AttackerApplication::SendMaliciousPacket, this);

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void SendMaliciousPacket () {

std::string maliciousData = “malicious-pattern”; // Simplified malicious pattern

Ptr<Packet> packet = Create<Packet> ((uint8_t*)maliciousData.c_str (), maliciousData.size ());

m_socket->Send (packet);

}

Ptr<Socket> m_socket;

Address m_peer;

};

int main (int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer employeeNodes;

employeeNodes.Create (3); // Employee nodes

NodeContainer serverNodes;

serverNodes.Create (2); // Server nodes

NodeContainer attackerNode;

attackerNode.Create (1); // Insider Attacker node

NodeContainer loggingNode;

loggingNode.Create (1); // Logging node

NodeContainer responseNode;

responseNode.Create (1); // Response node

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“10Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (0), serverNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (1), serverNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (employeeNodes.Get (2), serverNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (0), serverNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (1), attackerNode.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (serverNodes.Get (1), loggingNode.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (loggingNode.Get (0), responseNode.Get (0))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (employeeNodes);

stack.Install (serverNodes);

stack.Install (attackerNode);

stack.Install (loggingNode);

stack.Install (responseNode);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Create and configure the Employee application

for (uint32_t i = 0; i < employeeNodes.GetN (); ++i) {

Ptr<EmployeeApplication> empApp = CreateObject<EmployeeApplication> ();

employeeNodes.Get (i)->AddApplication (empApp);

empApp->SetStartTime (Seconds (1.0));

empApp->SetStopTime (Seconds (20.0));

}

// Create and configure the Server application

for (uint32_t i = 0; i < serverNodes.GetN (); ++i) {

Ptr<ServerApplication> serverApp = CreateObject<ServerApplication> ();

serverNodes.Get (i)->AddApplication (serverApp);

serverApp->SetStartTime (Seconds (1.0));

serverApp->SetStopTime (Seconds (20.0));

}

// Create and configure the IDS application

Ptr<IDSApplication> idsApp = CreateObject<IDSApplication> ();

serverNodes.Get (1)->AddApplication (idsApp);

idsApp->SetStartTime (Seconds (1.0));

idsApp->SetStopTime (Seconds (20.0));

// Create and configure the Logging application

Ptr<LoggingApplication> logApp = CreateObject<LoggingApplication> ();

loggingNode.Get (0)->AddApplication (logApp);

logApp->SetStartTime (Seconds (1.0));

logApp->SetStopTime (Seconds (20.0));

// Create and configure the Response application

Ptr<ResponseApplication> responseApp = CreateObject<ResponseApplication> ();

responseNode.Get (0)->AddApplication (responseApp);

responseApp->SetStartTime (Seconds (1.0));

responseApp->SetStopTime (Seconds (20.0));

// Create and configure the Attacker application

Ptr<AttackerApplication> attackerApp = CreateObject<AttackerApplication> ();

attackerNode.Get (0)->AddApplication (attackerApp);

attackerApp->SetStartTime (Seconds (3.0));

attackerApp->SetStopTime (Seconds (4.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

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