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How to Implement Network Anonymity in ns3

To implement network anonymity in ns3, we need to follow several steps. First, we have to create a simulation network in that network prevent tracking and ensuring privacy of data has to be done by anonymizing data transmission path. For this implementation process we can use various techniques like onion routing, mix networks, or using proxies. Below given steps will guide on implementing network anonymity in ns3.

Step-by-step guide to implement network anonymity in ns3:

Step 1: Setup ns3 Environment

Make sure ns3 is installed on the system.

Step 2: Include Necessary Modules

Include the necessary ns3 modules in the script:

cpp

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#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include “ns3/flow-monitor-module.h”

Step 3: Create the Simulation Script

  1. Setup Nodes and Network:

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using namespace ns3;

 

NS_LOG_COMPONENT_DEFINE (“NetworkAnonymityExample”);

class AnonymityApplication : public Application

{

public:

AnonymityApplication ();

virtual ~AnonymityApplication ();

void Setup (Ptr<Socket> socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate);

private:

virtual void StartApplication (void);

virtual void StopApplication (void);

void ScheduleTx (void);

void SendPacket (void);

void AnonymizePacket (Ptr<Packet> packet);

Ptr<Socket>     m_socket;

Address         m_peer;

uint32_t        m_packetSize;

uint32_t        m_nPackets;

DataRate        m_dataRate;

EventId         m_sendEvent;

bool            m_running;

uint32_t        m_packetsSent;

};

AnonymityApplication::AnonymityApplication ()

: m_socket (0),

m_peer (),

m_packetSize (0),

m_nPackets (0),

m_dataRate (0),

m_sendEvent (),

m_running (false),

m_packetsSent (0)

{

}

 

AnonymityApplication::~AnonymityApplication ()

{

m_socket = 0;

}

void

AnonymityApplication::Setup (Ptr<Socket> socket, Address address, uint32_t packetSize, uint32_t nPackets, DataRate dataRate)

{

m_socket = socket;

m_peer = address;

m_packetSize = packetSize;

m_nPackets = nPackets;

m_dataRate = dataRate;

}

void

AnonymityApplication::StartApplication (void)

{

m_running = true;

m_packetsSent = 0;

m_socket->Bind ();

m_socket->Connect (m_peer);

SendPacket ();

}

void

AnonymityApplication::StopApplication (void)

{

m_running = false;

 

if (m_sendEvent.IsRunning ())

{

Simulator::Cancel (m_sendEvent);

}

if (m_socket)

{

m_socket->Close ();

}

}

void

AnonymityApplication::SendPacket (void)

{

Ptr<Packet> packet = Create<Packet> (m_packetSize);

AnonymizePacket (packet);

m_socket->Send (packet);

if (++m_packetsSent < m_nPackets)

{

ScheduleTx ();

}

}

void

AnonymityApplication::ScheduleTx (void)

{

if (m_running)

{

Time tNext (Seconds (m_packetSize * 8 / static_cast<double> (m_dataRate.GetBitRate ())));

m_sendEvent = Simulator::Schedule (tNext, &AnonymityApplication::SendPacket, this);

}

}

void

AnonymityApplication::AnonymizePacket (Ptr<Packet> packet)

{

// Add dummy header data to anonymize the packet

// Here we simply add a dummy 8-byte header to simulate anonymization

uint8_t dummyHeader[8] = {0};

packet->AddHeader (dummyHeader, 8);

}

 

int main (int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer nodes;

nodes.Create (4);

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“10Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices = pointToPoint.Install (NodeContainer (nodes.Get (0), nodes.Get (1)));

devices.Add (pointToPoint.Install (NodeContainer (nodes.Get (1), nodes.Get (2))));

devices.Add (pointToPoint.Install (NodeContainer (nodes.Get (2), nodes.Get (3))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (nodes);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Set up applications

uint16_t port = 9;  // Discard port (RFC 863)

// Server application on node 3

Address serverAddress (InetSocketAddress (Ipv4Address::GetAny (), port));

PacketSinkHelper packetSinkHelper (“ns3::UdpSocketFactory”, serverAddress);

ApplicationContainer sinkApps = packetSinkHelper.Install (nodes.Get (3));

sinkApps.Start (Seconds (1.0));

sinkApps.Stop (Seconds (20.0));

// Client application on node 0

Ptr<Socket> source = Socket::CreateSocket (nodes.Get (0), UdpSocketFactory::GetTypeId ());

Address remoteAddress (InetSocketAddress (interfaces.GetAddress (3), port));

Ptr<AnonymityApplication> app = CreateObject<AnonymityApplication> ();

app->Setup (source, remoteAddress, 1024, 1000, DataRate (“1Mbps”));

nodes.Get (0)->AddApplication (app);

app->SetStartTime (Seconds (2.0));

app->SetStopTime (Seconds (20.0));

Simulator::Stop (Seconds (20.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Step 4: Run the Simulation

Compile and run your simulation script:

sh

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./waf configure

./waf build

./waf –run NetworkAnonymityExample

Explanation

  • Node Creation: Create nodes representing different devices in the network.
  • Point-to-Point Links: Configure point-to-point links between nodes with specified data rates and delays.
  • Internet Stack: Install the Internet stack on all nodes.
  • IP Configuration: Assign IP addresses to the interfaces.
  • Applications: Implement a custom application (AnonymityApplication) that simulates anonymized data transmission by adding dummy header data to each packet.
  • Traffic Generation: Use the custom AnonymityApplication to generate traffic from a client node to a server node, simulating anonymized data transmission.

Advanced Network Anonymity Techniques

  1. Onion Routing:

Implement onion routing by encrypting each packet in multiple layers and routing it through multiple intermediate nodes.

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void

AnonymityApplication::AnonymizePacket (Ptr<Packet> packet)

{

// Encrypt packet in multiple layers for onion routing

std::vector<std::string> keys = {“key1”, “key2”, “key3”};

for (const auto& key : keys)

{

// Encrypt packet using the key

// (This is a simplified version, use proper encryption in a real scenario)

uint8_t *buffer = new uint8_t[packet->GetSize ()];

packet->CopyData (buffer, packet->GetSize ());

for (uint32_t i = 0; i < packet->GetSize (); ++i)

{

buffer[i] ^= key[i % key.length ()];

}

packet->ReplaceAllPacketData (buffer, packet->GetSize ());

delete[] buffer;

}

}

  1. Mix Networks:

Implement mix networks by batching and shuffling packets at intermediate nodes to break the link between sender and receiver.

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// At each intermediate node, buffer packets and send them out in a shuffled order

  1. Proxies:

Use proxies to relay traffic and hide the original sender’s IP address.

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// Set up proxy nodes that forward packets between sender and receiver

  1. Traffic Analysis Resistance:

Implement techniques to resist traffic analysis, such as adding dummy traffic and constant-rate transmission.

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void

AnonymityApplication::SendPacket (void)

{

Ptr<Packet> packet = Create<Packet> (m_packetSize);

AnonymizePacket (packet);

m_socket->Send (packet);

 

// Send dummy packet

Ptr<Packet> dummyPacket = Create<Packet> (m_packetSize);

AnonymizePacket (dummyPacket);

m_socket->Send (dummyPacket);

 

if (++m_packetsSent < m_nPackets)

{

ScheduleTx ();

}

}

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Over all, we had concluded that network anonymity can be implemented in ns3, by anonymizing the data transmission path to prevent tracking of data and ensuring its privacy and we have also explained about the advanced network anonymity techniques like onion routing, Mix networks, proxies, and Traffic analysis resistance.

Get experts touch in your implementation work on Network Anonymity in ns3tool, we share with you various project performance steps with project ideas.