To implement the network channel aggregation in ns3, we have to increase the data throughput and the overall performance of the network by combining several communication channels. Through carrier aggregation, we can use this method in LTE-Advanced (LTE-A) networks. Below is a detailed implementation process on how to set up a network simulation with channel aggregation in ns3.
Step-by-Step Implementation:
Step 1: Install ns3
Make sure that if you have ns3 installed on your computer
Step 2: Set Up the Simulation Environment
Create a new simulation script or modify an existing one. This script will define the network topology, nodes, and communication channels.
Step 3: Define Network Topology
Create nodes and define the network topology, focusing on the eNodeBs and UEs. Below we provide the sample of setting up an LTE network with channel aggregation.
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/mobility-module.h”
#include “ns3/lte-module.h”
#include “ns3/applications-module.h”
#include “ns3/flow-monitor-module.h”
using namespace ns3;
NS_LOG_COMPONENT_DEFINE (“NetworkChannelAggregation”);
int main (int argc, char *argv[])
{
// Enable logging
LogComponentEnable (“NetworkChannelAggregation”, LOG_LEVEL_INFO);
// Create nodes
NodeContainer ueNodes;
ueNodes.Create (20); // Example with 20 user equipment nodes
NodeContainer enbNodes;
enbNodes.Create (3); // Example with 3 eNodeB nodes (base stations)
// Set up LTE and EPC (Evolved Packet Core)
Ptr<LteHelper> lteHelper = CreateObject<LteHelper> ();
Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper> ();
lteHelper->SetEpcHelper (epcHelper);
// Configure carrier aggregation
lteHelper->SetAttribute (“UseCa”, BooleanValue (true));
lteHelper->SetEnbAntennaModelType (“ns3::IsotropicAntennaModel”);
lteHelper->SetEnbAntennaModelAttribute (“Gain”, DoubleValue (0));
// Set up primary and secondary carriers
std::vector<BandInfo> bandInfoList;
BandInfo primaryBand;
primaryBand.bandId = 1;
primaryBand.dlFreq = 2110e6; // 2.110 GHz
primaryBand.ulFreq = 1920e6; // 1.920 GHz
primaryBand.bandwidth = 20e6; // 20 MHz
bandInfoList.push_back(primaryBand);
BandInfo secondaryBand;
secondaryBand.bandId = 2;
secondaryBand.dlFreq = 2620e6; // 2.620 GHz
secondaryBand.ulFreq = 2500e6; // 2.500 GHz
secondaryBand.bandwidth = 20e6; // 20 MHz
bandInfoList.push_back(secondaryBand);
lteHelper->SetAttribute (“BandInfoList”, BandInfoListValue(bandInfoList));
// Install LTE Devices to the nodes
NetDeviceContainer enbLteDevs = lteHelper->InstallEnbDevice (enbNodes);
NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice (ueNodes);
// Install the IP stack on the UEs
InternetStackHelper internet;
internet.Install (ueNodes);
// Assign IP addresses to UEs
Ipv4InterfaceContainer ueIpIface;
ueIpIface = epcHelper->AssignUeIpv4Address (NetDeviceContainer (ueLteDevs));
// Attach UEs to the eNodeBs
for (uint32_t i = 0; i < ueNodes.GetN (); i++)
{
lteHelper->Attach (ueLteDevs.Get (i), enbLteDevs.Get (i % enbNodes.GetN ()));
}
// Set mobility model
MobilityHelper mobility;
mobility.SetMobilityModel (“ns3::ConstantPositionMobilityModel”);
mobility.Install (enbNodes);
mobility.SetPositionAllocator (“ns3::RandomBoxPositionAllocator”,
“X”, StringValue (“ns3::UniformRandomVariable[Min=0.0|Max=500.0]”),
“Y”, StringValue (“ns3::UniformRandomVariable[Min=0.0|Max=500.0]”),
“Z”, StringValue (“ns3::UniformRandomVariable[Min=0.0|Max=1.5]”));
mobility.SetMobilityModel (“ns3::RandomWaypointMobilityModel”,
“Speed”, StringValue (“ns3::UniformRandomVariable[Min=1.0|Max=20.0]”),
“Pause”, StringValue (“ns3::ConstantRandomVariable[Constant=2.0]”),
“PositionAllocator”, StringValue (“ns3::RandomBoxPositionAllocator”));
mobility.Install (ueNodes);
// Install and start applications on UEs and remote host
uint16_t dlPort = 1234;
ApplicationContainer clientApps;
ApplicationContainer serverApps;
UdpClientHelper dlClient (ueIpIface.GetAddress (0), dlPort);
dlClient.SetAttribute (“Interval”, TimeValue (MilliSeconds (10)));
dlClient.SetAttribute (“MaxPackets”, UintegerValue (1000000));
clientApps.Add (dlClient.Install (ueNodes.Get (0)));
PacketSinkHelper dlPacketSinkHelper (“ns3::UdpSocketFactory”, InetSocketAddress (Ipv4Address::GetAny (), dlPort));
serverApps.Add (dlPacketSinkHelper.Install (ueNodes.Get (0)));
serverApps.Start (Seconds (0.01));
clientApps.Start (Seconds (0.01));
// Set up FlowMonitor
FlowMonitorHelper flowmon;
Ptr<FlowMonitor> monitor = flowmon.InstallAll ();
// Set up the simulation
Simulator::Stop (Seconds (10.0));
Simulator::Run ();
// Print statistics
monitor->CheckForLostPackets ();
Ptr<Ipv4FlowClassifier> classifier = DynamicCast<Ipv4FlowClassifier> (flowmon.GetClassifier ());
std::map<FlowId, FlowMonitor::FlowStats> stats = monitor->GetFlowStats ();
for (std::map<FlowId, FlowMonitor::FlowStats>::const_iterator i = stats.begin (); i != stats.end (); ++i)
{
Ipv4FlowClassifier::FiveTuple t = classifier->FindFlow (i->first);
NS_LOG_UNCOND (“Flow ” << i->first << ” (” << t.sourceAddress << ” -> ” << t.destinationAddress << “)”);
NS_LOG_UNCOND (” Tx Packets: ” << i->second.txPackets);
NS_LOG_UNCOND (” Tx Bytes: ” << i->second.txBytes);
NS_LOG_UNCOND (” Rx Packets: ” << i->second.rxPackets);
NS_LOG_UNCOND (” Rx Bytes: ” << i->second.rxBytes);
NS_LOG_UNCOND (” Throughput: ” << i->second.rxBytes * 8.0 / (i->second.timeLastRxPacket.GetSeconds () – i->second.timeFirstTxPacket.GetSeconds ()) / 1024 / 1024 << ” Mbps”);
}
// Clean up
Simulator::Destroy ();
return 0;
}
Step 4: Configure Carrier Aggregation
In the above example, we enable the carrier aggregation with the help of lteHelper->SetAttribute (“UseCa”, BooleanValue (true));. First, we set up the BandInfo by defining the primary and secondary carriers and then, assigning them to the BandInfoList.
Step 5: Set Up Mobility Models
In the example, to simulate the movement in UEs we use the RandomWayPointMobilityModel. We can adjust the mobility model and parameters (speed, pause, position) as needed.
Step 6: Set Up Traffic Generation
In the example, we are setting up the UDP client and server application because it can easily stimulate the data traffic. By doing this, the client can sends the packets to the server at regular intervals.
Step 7: Monitor and Analyze Performance
Use the FlowMonitor module to collect and analyze performance metrics such as throughput, packet loss, and delay. This information is printed out at the end of the simulation.
Step 8: Run the Simulation
Compile and run your simulation script to see the effect of channel aggregation on network performance. The output will include statistics such as the number of packets transmitted and received, throughput, and any packet loss.
Conclusively, through this script we can entirely understand how the channel aggregation works and helps the network in the ns3 tool. If you need, we offer any added details about the channel aggregation or ns3 tool or the network.
Implementation of Network Channel Aggregation in ns3tool will be done by our experts if you face hardships after going through the above steeps then reach out for your help.