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How to Implement Network Cybersecurity Frameworks in ns3

To implement the network cybersecurity frameworks in ns3, we have to simulate complete cybersecurity environment by integrating various security mechanisms like firewalls, intrusion detection systems (IDS), encryption, and authentication, adhering to standards and best practices from established cybersecurity frameworks like NIST, ISO/IEC, or CIS.

Here, we offer you comprehensive guide to implementing a basic network cybersecurity framework in ns3:

Step-by-Step Implementation:

Step 1: Set Up ns3 Environment

  1. Install ns3: Make sure to install the ns3 in your computer
  2. Familiarize Yourself with ns3: Use ns3 tutorial, to get to know the basic concepts and its simulation structure.

Step 2: Define the Network Topology

  1. Create a Secure Network Topology: Define a network topology that includes security devices like firewalls and IDS nodes. It includes creating multiple nodes, setting up channels, and configuring IP addresses. We’ll use a simple topology with a client, server, firewall, and IDS.

Step 3: Implement Security Mechanisms

To implement a basic cybersecurity framework, we can use the following strategies:

  1. Firewalls: Execute packet filtering based on predefined rules.
  2. Intrusion Detection System (IDS): Monitor traffic for suspicious activity.
  3. Encryption: Encrypt data before transmission.
  4. Authentication: Access control by generating authentication mechanisms.
  5. Logging and Monitoring: Log all significant events for analysis and reporting.

C++ Code for ns3 Simulation (main.cc)

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include <iostream>

#include <fstream>

using namespace ns3;

// Logging function

void LogEvent(const std::string &event)

{

std::ofstream logFile;

logFile.open(“cybersecurity_log.txt”, std::ios_base::app);

logFile << Simulator::Now().GetSeconds() << “: ” << event << std::endl;

logFile.close();

}

// Firewall application

class FirewallApp : public Application

{

public:

FirewallApp() {}

virtual ~FirewallApp() {}

void Setup(Address address, uint16_t port)

{

m_peerAddress = address;

m_peerPort = port;

}

private:

virtual void StartApplication()

{

m_socket = Socket::CreateSocket(GetNode(), TypeId::LookupByName(“ns3::UdpSocketFactory”));

m_socket->Bind();

m_socket->Connect(InetSocketAddress(m_peerAddress, m_peerPort));

// Set up the receive callback

m_socket->SetRecvCallback(MakeCallback(&FirewallApp::ReceivePacket, this));

}

virtual void StopApplication()

{

if (m_socket)

{

m_socket->Close();

m_socket = 0;

}

}

void ReceivePacket(Ptr<Socket> socket)

{

Ptr<Packet> packet = socket->Recv();

// Simple firewall rule: drop packets containing “malicious”

uint8_t buffer[1024];

packet->CopyData(buffer, packet->GetSize());

std::string receivedMessage((char *)buffer, packet->GetSize());

if (receivedMessage.find(“malicious”) != std::string::npos)

{

std::cout << “Packet dropped by firewall: ” << receivedMessage << std::endl;

LogEvent(“Packet dropped by firewall: ” + receivedMessage);

}

else

{

std::cout << “Packet allowed by firewall: ” << receivedMessage << std::endl;

LogEvent(“Packet allowed by firewall: ” + receivedMessage);

ForwardPacket(packet);

}

}

void ForwardPacket(Ptr<Packet> packet)

{

m_socket->Send(packet);

}

Ptr<Socket> m_socket;

Address m_peerAddress;

uint16_t m_peerPort;

};

// IDS application

class IDSApp : public Application

{

public:

IDSApp() : m_packetsReceived(0) {}

virtual ~IDSApp() {}

void Setup(Address address, uint16_t port)

{

m_peerAddress = address;

m_peerPort = port;

}

private:

virtual void StartApplication()

{

m_socket = Socket::CreateSocket(GetNode(), TypeId::LookupByName(“ns3::UdpSocketFactory”));

m_socket->Bind();

m_socket->Connect(InetSocketAddress(m_peerAddress, m_peerPort));

// Set up the receive callback

m_socket->SetRecvCallback(MakeCallback(&IDSApp::ReceivePacket, this));

}

virtual void StopApplication()

{

if (m_socket)

{

m_socket->Close();

m_socket = 0;

}

}

void ReceivePacket(Ptr<Socket> socket)

{

Ptr<Packet> packet = socket->Recv();

m_packetsReceived++;

// Simple IDS rule: log packets containing “suspicious”

uint8_t buffer[1024];

packet->CopyData(buffer, packet->GetSize());

std::string receivedMessage((char *)buffer, packet->GetSize());

if (receivedMessage.find(“suspicious”) != std::string::npos)

{

std::cout << “Suspicious packet detected by IDS: ” << receivedMessage << std::endl;

LogEvent(“Suspicious packet detected by IDS: ” + receivedMessage);

}

else

{

std::cout << “Normal packet received by IDS: ” << receivedMessage << std::endl;

LogEvent(“Normal packet received by IDS: ” + receivedMessage);

}

}

Ptr<Socket> m_socket;

Address m_peerAddress;

uint16_t m_peerPort;

uint32_t m_packetsReceived;

};

// Secure application

class SecureApp : public Application

{

public:

SecureApp() {}

virtual ~SecureApp() {}

void Setup(Address address, uint16_t port)

{

m_peerAddress = address;

m_peerPort = port;

}

private:

virtual void StartApplication()

{

m_socket = Socket::CreateSocket(GetNode(), TypeId::LookupByName(“ns3::UdpSocketFactory”));

m_socket->Bind();

m_socket->Connect(InetSocketAddress(m_peerAddress, m_peerPort));

// Schedule the first packet transmission

Simulator::Schedule(Seconds(1.0), &SecureApp::SendPacket, this);

}

virtual void StopApplication()

{

if (m_socket)

{

m_socket->Close();

m_socket = 0;

}

}

void SendPacket()

{

std::string message = “Secure message”;

Ptr<Packet> packet = Create<Packet>((uint8_t *)message.c_str(), message.size());

m_socket->Send(packet);

// Schedule the next packet transmission

Simulator::Schedule(Seconds(5.0), &SecureApp::SendPacket, this);

}

void ReceivePacket(Ptr<Socket> socket)

{

Ptr<Packet> packet = socket->Recv();

// Print received message (for demonstration purposes)

uint8_t buffer[1024];

packet->CopyData(buffer, packet->GetSize());

std::string receivedMessage((char *)buffer, packet->GetSize());

std::cout << “Received message: ” << receivedMessage << std::endl;

}

Ptr<Socket> m_socket;

Address m_peerAddress;

uint16_t m_peerPort;

};

int main(int argc, char *argv[])

{

NodeContainer nodes;

nodes.Create(5); // Example: 5 nodes (1 client, 1 server, 1 firewall, 1 IDS, 1 router)

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“1Gbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices1 = pointToPoint.Install(nodes.Get(0), nodes.Get(4)); // Client to Router

NetDeviceContainer devices2 = pointToPoint.Install(nodes.Get(4), nodes.Get(3)); // Router to Firewall

NetDeviceContainer devices3 = pointToPoint.Install(nodes.Get(3), nodes.Get(2)); // Firewall to Server

NetDeviceContainer devices4 = pointToPoint.Install(nodes.Get(4), nodes.Get(1)); // Router to IDS

InternetStackHelper stack;

stack.Install(nodes);

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces1 = address.Assign(devices1);

address.SetBase(“10.1.2.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces2 = address.Assign(devices2);

address.SetBase(“10.1.3.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces3 = address.Assign(devices3);

address.SetBase(“10.1.4.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces4 = address.Assign(devices4);

Ipv4GlobalRoutingHelper::PopulateRoutingTables();

uint16_t port = 9;

Ptr<SecureApp> clientApp = CreateObject<SecureApp>();

clientApp->Setup(InetSocketAddress(interfaces2.GetAddress(1), port), port);

nodes.Get(0)->AddApplication(clientApp);

clientApp->SetStartTime(Seconds(2.0));

clientApp->SetStopTime(Seconds(60.0));

Ptr<FirewallApp> firewallApp = CreateObject<FirewallApp>();

firewallApp->Setup(InetSocketAddress(interfaces3.GetAddress(1), port), port);

nodes.Get(3)->AddApplication(firewallApp);

firewallApp->SetStartTime(Seconds(1.0));

firewallApp->SetStopTime(Seconds(60.0));

Ptr<IDSApp> idsApp = CreateObject<IDSApp>();

idsApp->Setup(InetSocketAddress(interfaces4.GetAddress(1), port), port);

nodes.Get(1)->AddApplication(idsApp);

idsApp->SetStartTime(Seconds(1.0));

idsApp->SetStopTime(Seconds(60.0));

Ptr<SecureApp> serverApp = CreateObject<SecureApp>();

serverApp->Setup(InetSocketAddress(Ipv4Address::GetAny(), port), port);

nodes.Get(2)->AddApplication(serverApp);

serverApp->SetStartTime(Seconds(1.0));

serverApp->SetStopTime(Seconds(60.0));

Simulator::Run();

Simulator::Destroy();

return 0;

}

Explanation

  1. Network Topology:
    • The network consists of 5 nodes: a client, a server, a firewall, an IDS, and a router.
    • Router is linked to the client that forwards packets via firewall and IDS to the server.
  2. Logging Function:
    • LogEvent function logs significant events to a file for analysis and reporting.
  3. FirewallApp Class:
    • This application filters packets based on predefined rules.
    • Setup method prepares the application with the peer address and port.
    • StartApplication method sets up the socket connection and receive callback.
    • ReceivePacket method sifters packets and forwards allowed packets.
  4. IDSApp Class:
    • This application observes traffic for suspicious activity.
    • Setup method initializes the application with the peer address and port.
    • StartApplication method sets up the socket connection and receive callback.
    • ReceivePacket method logs suspicious packets.
  5. SecureApp Class:
    • This application sends and receives secure messages.
    • Setup method initializes the application with the peer address and port.
    • StartApplication method sets up the socket connection and schedules packet transmission.
    • Use SendPacket method to send a message to the peer node.
    • Use ReceivePacket method to receive and print messages.
  6. Main Function:
    • Creates a network with 5 nodes interconnected with point-to-point links.
    • Allocate IP addresses for the nodes.
    • Initializes the SecureApp, FirewallApp, and IDSApp applications on the respective nodes.
    • The client sends secure messages, firewall filters packets, the IDS monitors traffic, and the server receives messages.

Compile and Run

  1. Compile the Code: Compile the ns3 simulation code using the following command:

g++ -std=c++11 -o ns3-network-cybersecurity main.cc `pkg-config –cflags –libs ns3-dev`

  1. Run the Simulation: Execute the compiled program:

./ns3-network-cybersecurity

This setup demonstrates a simple implementation of network cybersecurity frameworks in ns3. You can expand it further to include more sophisticated security mechanisms, additional nodes, and more complex network topologies as needed.

From this script, we can grasp the concept of how to install and implement the network cybersecurity Frameworks in the ns3 tool. We will provide another approach regarding this topic according to your preferences.

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