To implement the network intent in ns3, we have to create a system that mechanically enforced and allows the high-level network policies and goals (intent) that are specified in the network. Depends on the goals, behavior of the network is altered in the Software-Defined Networking (SDN) environment. Here’s a step-by-step process on how to implement network intent in ns3:
Step-by-Step Implementation
- Install ns3: Make sure to install the latest version of ns3 on your system.
- Define Network Intents: you have to execute the specified high-level intents. The intents are prioritizing specific traffic types, ensuring minimum bandwidth, or enforcing security policies.
- Set Up Network Topology: In ns3, create a network that contains nodes, links and network configurations.
- Implement Intent Translation and Enforcement: we have to translate the high-level goals into certain configurations and actions by developing mechanisms and impose those actions inside the ns3 simulation.
- Test and Validate Intents: Lastly, to examine and verify the network intents execution by running the simulation.
Detailed Implementation
- Install ns3: Keep an eye on the installation process.
- Define Network Intents: In this instance, we are prioritizing UDP traffic over TCP traffic by determining the simple intent.
- Set Up Network Topology: Create an ns3 script that replicates the network topology.
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/applications-module.h”
#include “ns3/traffic-control-module.h”
using namespace ns3;
NS_LOG_COMPONENT_DEFINE(“NetworkIntentExample”);
void EnqueueTrace(Ptr<const QueueItem> item) {
NS_LOG_UNCOND(“Packet enqueued: ” << item->GetPacket()->GetUid());
}
void DequeueTrace(Ptr<const QueueItem> item) {
NS_LOG_UNCOND(“Packet dequeued: ” << item->GetPacket()->GetUid());
}
void DroppedTrace(Ptr<const QueueItem> item) {
NS_LOG_UNCOND(“Packet dropped: ” << item->GetPacket()->GetUid());
}
int main(int argc, char *argv[]) {
CommandLine cmd;
cmd.Parse(argc, argv);
NodeContainer nodes;
nodes.Create(4);
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“5Mbps”));
pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));
NetDeviceContainer devices;
devices = pointToPoint.Install(nodes.Get(0), nodes.Get(1));
devices.Add(pointToPoint.Install(nodes.Get(1), nodes.Get(2)));
devices.Add(pointToPoint.Install(nodes.Get(2), nodes.Get(3)));
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase(“10.1.1.0”, “255.255.255.0”);
address.Assign(devices);
UdpEchoServerHelper echoServer(9);
ApplicationContainer serverApps = echoServer.Install(nodes.Get(3));
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(10.0));
UdpEchoClientHelper echoClient(address.GetAddress(3), 9);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(10));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(1.0)));
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024));
ApplicationContainer clientApps = echoClient.Install(nodes.Get(0));
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(10.0));
// Install Traffic Control on devices
TrafficControlHelper tch;
tch.SetRootQueueDisc(“ns3::PfifoFastQueueDisc”);
tch.Install(devices);
// Trace packet enqueue, dequeue, and drop events
Ptr<QueueDisc> q = devices.Get(0)->GetObject<QueueDisc>();
q->TraceConnectWithoutContext(“Enqueue”, MakeCallback(&EnqueueTrace));
q->TraceConnectWithoutContext(“Dequeue”, MakeCallback(&DequeueTrace));
q->TraceConnectWithoutContext(“Drop”, MakeCallback(&DroppedTrace));
Simulator::Run();
Simulator::Destroy();
return 0;
}
Implement Intent Translation and Enforcement: Translate high-level goals into certain configurations and actions by creating a mechanism. Develop a mechanism to translate high-level intents into specific configurations and actions. In this sample, we have to prioritize the UDP traffic above TCP traffic. We can amend the queue disciplines and packet classifiers.
#include “ns3/traffic-control-helper.h”
#include “ns3/traffic-control-module.h”
#include “ns3/udp-header.h”
#include “ns3/tcp-header.h”
class UdpTcpClassifier : public ns3::PacketFilter {
public:
static TypeId GetTypeId() {
static TypeId tid = TypeId(“UdpTcpClassifier”)
.SetParent<ns3::PacketFilter>()
.SetGroupName(“TrafficControl”)
.AddConstructor<UdpTcpClassifier>();
return tid;
}
virtual bool CheckProtocol(ns3::Ptr<ns3::Packet> packet) const {
ns3::Ipv4Header ipv4Header;
packet->PeekHeader(ipv4Header);
uint8_t protocol = ipv4Header.GetProtocol();
return (protocol == ns3::UdpL4Protocol::PROT_NUMBER || protocol == ns3::TcpL4Protocol::PROT_NUMBER);
}
virtual int32_t Classify(ns3::Ptr<ns3::QueueDiscItem> item) const {
ns3::Ptr<ns3::Packet> packet = item->GetPacket();
ns3::Ipv4Header ipv4Header;
packet->PeekHeader(ipv4Header);
uint8_t protocol = ipv4Header.GetProtocol();
if (protocol == ns3::UdpL4Protocol::PROT_NUMBER) {
return 0; // High priority queue
} else if (protocol == ns3::TcpL4Protocol::PROT_NUMBER) {
return 1; // Low priority queue
}
return -1; // Drop packet if it doesn’t match any class
}
};
void InstallTrafficControl(NodeContainer &nodes) {
TrafficControlHelper tch;
tch.SetRootQueueDisc(“ns3::MultiQueueDisc”, “NQueues”, UintegerValue(2));
tch.AddPacketFilter(“ns3::UdpTcpClassifier”);
tch.Install(nodes);
}
Test and Validate Intents: Using custom classifier, we have to upgrade the simulation which contains the installation of traffic control.
int main(int argc, char *argv[]) {
CommandLine cmd;
cmd.Parse(argc, argv);
NodeContainer nodes;
nodes.Create(4);
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“5Mbps”));
pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));
NetDeviceContainer devices;
devices = pointToPoint.Install(nodes.Get(0), nodes.Get(1));
devices.Add(pointToPoint.Install(nodes.Get(1), nodes.Get(2)));
devices.Add(pointToPoint.Install(nodes.Get(2), nodes.Get(3)));
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase(“10.1.1.0”, “255.255.255.0”);
address.Assign(devices);
UdpEchoServerHelper echoServer(9);
ApplicationContainer serverApps = echoServer.Install(nodes.Get(3));
serverApps.Start(Seconds(1.0));
serverApps.Stop(Seconds(10.0));
UdpEchoClientHelper echoClient(address.GetAddress(3), 9);
echoClient.SetAttribute(“MaxPackets”, UintegerValue(10));
echoClient.SetAttribute(“Interval”, TimeValue(Seconds(1.0)));
echoClient.SetAttribute(“PacketSize”, UintegerValue(1024));
ApplicationContainer clientApps = echoClient.Install(nodes.Get(0));
clientApps.Start(Seconds(2.0));
clientApps.Stop(Seconds(10.0));
// Install Traffic Control with custom classifier
InstallTrafficControl(devices);
Simulator::Run();
Simulator::Destroy();
return 0;
}
Finally, we completely go through the script to help us to implement network intent in ns3 tool and its step-by-step installation process. We can guide you through any other information regarding this topic, if needed.
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