Ns3 Projects for B.E/B.Tech M.E/M.Tech PhD Scholars.  Phone-Number:9790238391   E-mail: ns3simulation@gmail.com

How to Implement Network Trust model in ns3

To implement the network trust model in ns3 has encompasses to generate the mechanism to estimate and handle the trust between the nodes in a network. This model can implement in numerous scenarios like peer-to-peer networks, ad-hoc networks, or any distributed system where trust management is vital. The given below is the detailed procedure on simple network trust model in ns3:

Step-by-Step Implementation:

Step 1: Set Up the Simulation Environment

  • Make certain ns3 is installed in the computer.

Step 2: Create the Network Topology

  • Generate the simple network topology using ns3 with multiple nodes.

Step 3: Define the Trust Model

  • Design a basic trust model where each node assesses the trustworthiness of other nodes based on past interactions. For simplicity, we’ll use a score-based system where nodes assign scores to each other.

Step 4: Write the Script

  • The given below is the sample on how to create and configure a network topology in ns3 with a basic trust model:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include “ns3/flow-monitor-helper.h”

#include <map>

using namespace ns3;

NS_LOG_COMPONENT_DEFINE (“TrustModelExample”);

// Define a Trust Manager class to manage trust scores

class TrustManager

{

public:

TrustManager ();

void AddInteraction (Ipv4Address addr, bool successful);

double GetTrustScore (Ipv4Address addr);

private:

std::map<Ipv4Address, std::pair<int, int>> m_trustMap; // <Address, <SuccessCount, FailureCount>>

};

TrustManager::TrustManager ()

{

}

void

TrustManager::AddInteraction (Ipv4Address addr, bool successful)

{

if (m_trustMap.find (addr) == m_trustMap.end ())

{

m_trustMap[addr] = std::make_pair (0, 0);

}

if (successful)

{

m_trustMap[addr].first++;

}

else

{

m_trustMap[addr].second++;

}

}

double

TrustManager::GetTrustScore (Ipv4Address addr)

{

if (m_trustMap.find (addr) == m_trustMap.end ())

{

return 0.5; // Neutral trust score

}

int successCount = m_trustMap[addr].first;

int failureCount = m_trustMap[addr].second;

return (double) successCount / (successCount + failureCount);

}

int main (int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer nodes;

nodes.Create (4);

// Create point-to-point links between nodes

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“5Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices01 = pointToPoint.Install (nodes.Get (0), nodes.Get (1));

NetDeviceContainer devices12 = pointToPoint.Install (nodes.Get (1), nodes.Get (2));

NetDeviceContainer devices23 = pointToPoint.Install (nodes.Get (2), nodes.Get (3));

NetDeviceContainer devices30 = pointToPoint.Install (nodes.Get (3), nodes.Get (0));

// Install the Internet stack on the nodes

InternetStackHelper stack;

stack.Install (nodes);

// Assign IP addresses to the devices

Ipv4AddressHelper address;

Ipv4InterfaceContainer interfaces;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

interfaces.Add (address.Assign (devices01));

address.SetBase (“10.1.2.0”, “255.255.255.0”);

interfaces.Add (address.Assign (devices12));

address.SetBase (“10.1.3.0”, “255.255.255.0”);

interfaces.Add (address.Assign (devices23));

address.SetBase (“10.1.4.0”, “255.255.255.0”);

interfaces.Add (address.Assign (devices30));

// Set up a server application on node 1

uint16_t port = 9; // Port number

UdpEchoServerHelper serverHelper (port);

ApplicationContainer serverApp = serverHelper.Install (nodes.Get (1));

serverApp.Start (Seconds (1.0));

serverApp.Stop (Seconds (10.0));

// Set up client applications on other nodes

UdpEchoClientHelper clientHelper (interfaces.GetAddress (1), port);

clientHelper.SetAttribute (“MaxPackets”, UintegerValue (5));

clientHelper.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

clientHelper.SetAttribute (“PacketSize”, UintegerValue (1024));

ApplicationContainer clientApps = clientHelper.Install (nodes.Get (0));

clientApps.Add (clientHelper.Install (nodes.Get (2)));

clientApps.Add (clientHelper.Install (nodes.Get (3)));

clientApps.Start (Seconds (2.0));

clientApps.Stop (Seconds (10.0));

// Enable packet capturing

pointToPoint.EnablePcapAll (“trust-model”);

// Initialize Trust Manager

TrustManager trustManager;

// Simulate interactions and update trust scores

Simulator::Schedule (Seconds (3.0), &TrustManager::AddInteraction, &trustManager, interfaces.GetAddress (1), true);

Simulator::Schedule (Seconds (4.0), &TrustManager::AddInteraction, &trustManager, interfaces.GetAddress (1), false);

Simulator::Schedule (Seconds (5.0), &TrustManager::AddInteraction, &trustManager, interfaces.GetAddress (1), true);

// Print trust scores at the end of the simulation

Simulator::Schedule (Seconds (10.0), [&]() {

for (uint32_t i = 0; i < nodes.GetN (); ++i)

{

Ipv4Address addr = nodes.Get (i)->GetObject<Ipv4> ()->GetAddress (1, 0).GetLocal ();

std::cout << “Trust score for node ” << addr << “: ” << trustManager.GetTrustScore (addr) << std::endl;

}

});

// Run the simulation

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Explanation:

  1. Create Nodes and Links:
    • Create four nodes and connect them using point-to-point links.
  1. Install the Internet Stack:
    • Install the Internet stack on all nodes to enable IP communication.
  1. Assign IP Addresses:
    • Assign IP addresses to the devices.
  1. Set Up Applications:
    • Create a UDP Echo server on node 1.
    • Create UDP Echo clients on nodes 0, 2, and 3 to send packets to the server.
  1. Enable Packet Capturing:
    • Enable packet capturing using the EnablePcapAll method to capture the transmitted packets.
  1. Trust Manager:
    • Define a TrustManager class to manage trust scores.
    • Simulate interactions between nodes and update trust scores accordingly.
  1. Print Trust Scores:
    • Schedule a function to print the trust scores at the end of the simulation.
  1. Run Simulation:
    • Run the simulation and then destroy it after completion.

Step 4: Compile and Run the Script

  1. Save the script as trust-model-example.cc in the scratch directory of your ns-3 installation.
  2. Compile the script using the following commands:

./waf configure

./waf build

./waf –run trust-model-example

Step 5: Analyse the Results

After running the simulation, the script will output the trust scores for each node based on their interactions. We will further analyse this data to understand the trust dynamics in the network.

In the end, we had completely understand how to setup and configure the topology for Network Trust model that is to generate the mechanism and to estimate and handle the trust between the nodes in a network using ns3 tool. We will outline the further detailed insights about network trust model performs in other simulation tool.

We use the Network Trust model in ns3 for various situations such as peer-to-peer networks, ad-hoc networks, or any distributed system for your project. Stay connected with ns3simulation.com for the top solutions.