To implement OSPF (Open Shortest Path First) routing in ns3, you have to incorporate these steps :
Steps for implementation
- Set up your ns3 environment :
- Make sure that ns3 is installed in the computer. If not, install it from the official ns3 website.
- Include necessary libraries :
- In your script, include the necessary libraries.
- Define network topology :
- For your network topology, create the nodes and links.
- Install Internet Stack :
- On your nodes, install the internet stack.
- Configure OSPF Routing Protocol :
- Configure the OSPF routing protocol for your nodes.
- Set Up Applications :
- To generate traffic and test the routing, install applications.
- Run the Simulation :
- Define the simulation parameters and run it.
Example implementation in C++
ns3 does not support built-in OSPF implementation. Hence, we need to implement it by ourself. Here is a complete example on implementing a basic OSPF protocol in ns3:
Include libraries :
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/applications-module.h”
#include “ns3/ipv4-global-routing-helper.h”
#include “ns3/ospf-routing-helper.h” // This assumes you have an OSPF helper or equivalent
Define Network Topology:
using namespace ns3;
int main(int argc, char *argv[]) {
CommandLine cmd;
cmd.Parse(argc, argv);
NodeContainer nodes;
nodes.Create(4);
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“5Mbps”));
pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));
NetDeviceContainer devices;
devices = pointToPoint.Install(nodes.Get(0), nodes.Get(1));
devices = pointToPoint.Install(nodes.Get(1), nodes.Get(2));
devices = pointToPoint.Install(nodes.Get(2), nodes.Get(3));
devices = pointToPoint.Install(nodes.Get(3), nodes.Get(0));
InternetStackHelper stack;
stack.Install(nodes);
Ipv4AddressHelper address;
address.SetBase(“10.1.1.0”, “255.255.255.0”);
Ipv4InterfaceContainer interfaces;
interfaces = address.Assign(devices);
Configure OSPF Routing:
// Assuming you have an OSPF helper
OspfRoutingHelper ospfRouting;
Ipv4ListRoutingHelper list;
list.Add(ospfRouting, 0);
InternetStackHelper stack;
stack.SetRoutingHelper(list);
stack.Install(nodes);
Set Up Applications:
uint16_t port = 9;
UdpEchoServerHelper server(port);
ApplicationContainer apps = server.Install(nodes.Get(3));
apps.Start(Seconds(1.0));
apps.Stop(Seconds(10.0));
UdpEchoClientHelper client(interfaces.GetAddress(3), port);
client.SetAttribute(“MaxPackets”, UintegerValue(1));
client.SetAttribute(“Interval”, TimeValue(Seconds(1.0)));
client.SetAttribute(“PacketSize”, UintegerValue(1024));
apps = client.Install(nodes.Get(0));
apps.Start(Seconds(2.0));
apps.Stop(Seconds(10.0));
Run the Simulation:
Simulator::Run();
Simulator::Destroy();
return 0;
}
Implementing OSPF
We need to create the OSPF implementation as ns3 does not support it. This includes significant work and requires implementing the OSPF protocol specifics, which involves :
- Link-state advertisements (LSAs)
- OSPF message exchanges (Hello, DBD, LSR, LSU, and LSAck)
- Shortest Path First (SPF) algorithm using Dijkstra’s algorithm
Example of an OSPF Helper Implementation Outline
Create an OSPF routing class that derives from Ipv4RoutingProtocol and implement the necessary methods.
- Create a New Routing Protocol Class:
Create a new header file ospf-routing.h :
#ifndef OSPF_ROUTING_H
#define OSPF_ROUTING_H
#include “ns3/ipv4-routing-protocol.h”
#include “ns3/ipv4.h”
#include “ns3/net-device.h”
#include “ns3/ptr.h”
#include “ns3/socket.h”
namespace ns3 {
class OspfRouting : public Ipv4RoutingProtocol {
public:
static TypeId GetTypeId(void);
OspfRouting();
virtual ~OspfRouting();
virtual Ptr<Ipv4Route> RouteOutput(
Ptr<Packet> p, const Ipv4Header &header,
Ptr<NetDevice> oif, Socket::SocketErrno &sockerr);
virtual bool RouteInput(
Ptr<const Packet> p, const Ipv4Header &header,
Ptr<const NetDevice> idev,
UnicastForwardCallback ucb, MulticastForwardCallback mcb,
LocalDeliverCallback lcb, ErrorCallback ecb);
virtual void NotifyInterfaceUp(uint32_t interface);
virtual void NotifyInterfaceDown(uint32_t interface);
virtual void NotifyAddAddress(uint32_t interface,
Ipv4InterfaceAddress address);
virtual void NotifyRemoveAddress(uint32_t interface,
Ipv4InterfaceAddress address);
virtual void SetIpv4(Ptr<Ipv4> ipv4);
private:
void SendHelloPackets();
void ReceiveHelloPackets(Ptr<Socket> socket);
void ProcessLinkStateAdvertisements();
void CalculateShortestPaths();
Ptr<Ipv4> m_ipv4;
std::map<Ipv4Address, Ptr<Socket>> m_socketMap;
// Other data structures for OSPF state
};
}
#endif // OSPF_ROUTING_H
Create the corresponding implementation file ospf-routing.cc:
#include “ospf-routing.h”
#include “ns3/log.h”
namespace ns3 {
NS_LOG_COMPONENT_DEFINE(“OspfRouting”);
NS_OBJECT_ENSURE_REGISTERED(OspfRouting);
TypeId OspfRouting::GetTypeId(void) {
static TypeId tid = TypeId(“ns3::OspfRouting”)
.SetParent<Ipv4RoutingProtocol>()
.SetGroupName(“Internet”)
.AddConstructor<OspfRouting>();
return tid;
}
OspfRouting::OspfRouting() {
NS_LOG_FUNCTION(this);
}
OspfRouting::~OspfRouting() {
NS_LOG_FUNCTION(this);
}
void OspfRouting::SetIpv4(Ptr<Ipv4> ipv4) {
NS_LOG_FUNCTION(this << ipv4);
m_ipv4 = ipv4;
// Initialize OSPF state
}
void OspfRouting::SendHelloPackets() {
NS_LOG_FUNCTION(this);
// Implement OSPF Hello packet sending
}
void OspfRouting::ReceiveHelloPackets(Ptr<Socket> socket) {
NS_LOG_FUNCTION(this << socket);
// Implement OSPF Hello packet receiving
}
void OspfRouting::ProcessLinkStateAdvertisements() {
NS_LOG_FUNCTION(this);
// Implement processing of LSAs
}
void OspfRouting::CalculateShortestPaths() {
NS_LOG_FUNCTION(this);
// Implement Dijkstra’s algorithm for SPF calculation
}
Ptr<Ipv4Route> OspfRouting::RouteOutput(
Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif,
Socket::SocketErrno &sockerr) {
NS_LOG_FUNCTION(this << p << header << oif << sockerr);
// Implement route output logic
return 0;
}
bool OspfRouting::RouteInput(
Ptr<const Packet> p, const Ipv4Header &header,
Ptr<const NetDevice> idev, UnicastForwardCallback ucb,
MulticastForwardCallback mcb, LocalDeliverCallback lcb,
ErrorCallback ecb) {
NS_LOG_FUNCTION(this << p << header << idev << ucb << mcb
<< lcb << ecb);
// Implement route input logic
return false;
}
void OspfRouting::NotifyInterfaceUp(uint32_t interface) {
NS_LOG_FUNCTION(this << interface);
}
void OspfRouting::NotifyInterfaceDown(uint32_t interface) {
NS_LOG_FUNCTION(this << interface);
}
void OspfRouting::NotifyAddAddress(uint32_t interface,
Ipv4InterfaceAddress address) {
NS_LOG_FUNCTION(this << interface << address);
}
void OspfRouting::NotifyRemoveAddress(uint32_t interface,
Ipv4InterfaceAddress address) {
NS_LOG_FUNCTION(this << interface << address);
}
}
Running the Code :
Save your script to a file, for example, ospf-routing.cc and compile the script using the ns3 build system
./waf configure –enable-examples
./waf build
./waf –run scratch/ospf-routing
Overall, we had learned on implementing the OSPF (Open Shortest Path First) algorithm in ns3. Get more related projects on OSPF (Open Shortest Path First) algorithm.