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How to Implement Server less Computing Security in ns3

To implement the serverless computing security in ns3 has needs to encompasses to emulate the secure communication among the serverless function nodes, edge devices and the possibly an attacker and the security mechanism contains an encryption, authentication, and intrusion detection. The given below is the detailed procedure on how to implement the serverless computing security in ns3 tool:

Step-by-Step Implementation

Step 1: Set Up the ns3 Environment

Install ns3 in the computer.

Step 2: Define the Network Topology

Generate a network topology that contains nodes representing edge devices, serverless function nodes, and possibly an attacker.

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

NS_LOG_COMPONENT_DEFINE (“ServerlessComputingSecurityExample”);

int main (int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer edgeDevices;

edgeDevices.Create (2); // Edge devices

NodeContainer serverlessNodes;

serverlessNodes.Create (2); // Serverless function nodes

NodeContainer attacker;

attacker.Create (1); // Attacker node

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“5Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices.Add (pointToPoint.Install (NodeContainer (edgeDevices.Get (0), serverlessNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (edgeDevices.Get (1), serverlessNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverlessNodes.Get (0), serverlessNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverlessNodes.Get (1), attacker.Get (0))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (edgeDevices);

stack.Install (serverlessNodes);

stack.Install (attacker);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Create and configure applications…

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Step 3: Simulate Communication

To simulate communication between edge devices and serverless function nodes generate the applications.

Edge Device Application:

class EdgeDeviceApplication : public Application {

public:

EdgeDeviceApplication () : m_socket (0) {}

virtual ~EdgeDeviceApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 8080);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&EdgeDeviceApplication::HandleRead, this));

Simulator::Schedule (Seconds (2.0), &EdgeDeviceApplication::SendData, this);

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void SendData () {

Ptr<Packet> packet = Create<Packet> ((uint8_t*)”edge-data”, 9);

m_socket->SendTo (packet, 0, InetSocketAddress (Ipv4Address (“10.1.1.2”), 8080)); // Send to a serverless node

Simulator::Schedule (Seconds (5.0), &EdgeDeviceApplication::SendData, this);

}

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

NS_LOG_INFO (“Edge Device received: ” << packet->GetSize ());

}

}

Ptr<Socket> m_socket;

};

0Serverless Function Node Application:

class ServerlessNodeApplication : public Application {

public:

ServerlessNodeApplication () : m_socket (0) {}

virtual ~ServerlessNodeApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 8080);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&ServerlessNodeApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

NS_LOG_INFO (“Serverless Node received: ” << packet->GetSize ());

// Process data and respond if necessary

std::string responseData = “processed-data”;

Ptr<Packet> responsePacket = Create<Packet> ((uint8_t*)responseData.c_str (), responseData.size ());

m_socket->SendTo (responsePacket, 0, from);

}

}

Ptr<Socket> m_socket;

};

Step 4: Implement Security Mechanisms

Simulate security mechanisms such as encryption, authentication, and intrusion detection.

Authentication:

class AuthApplication : public Application {

public:

AuthApplication () : m_socket (0) {}

virtual ~AuthApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 7070);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&AuthApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

std::string data = std::string ((char*) packet->PeekData ());

if (Authenticate (data)) {

NS_LOG_INFO (“Authentication successful from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

ForwardPacket (packet);

} else {

NS_LOG_WARN (“Authentication failed from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

}

}

}

bool Authenticate (const std::string& data) {

// Simplified authentication logic

return data == “valid-credentials”;

}

void ForwardPacket (Ptr<Packet> packet) {

Ptr<Socket> socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress remote = InetSocketAddress (Ipv4Address (“10.1.1.2”), 8080); // Forward to another node

socket->Connect (remote);

socket->Send (packet);

socket->Close ();

}

Ptr<Socket> m_socket;

};

Encryption:

class EncryptionApplication : public Application {

public:

EncryptionApplication () : m_socket (0) {}

virtual ~EncryptionApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 6060);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&EncryptionApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

std::string data = std::string ((char*) packet->PeekData ());

std::string decryptedData = Decrypt (data);

NS_LOG_INFO (“Received encrypted data: ” << data << “, decrypted data: ” << decryptedData);

}

}

std::string Decrypt (const std::string& data) {

// Simplified decryption logic

return data; // Assume data is already decrypted for simplicity

}

Ptr<Socket> m_socket;

};

Intrusion Detection System (IDS):

class IDSApplication : public Application {

public:

IDSApplication () : m_socket (0) {}

virtual ~IDSApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

InetSocketAddress local = InetSocketAddress (Ipv4Address::GetAny (), 5050);

m_socket->Bind (local);

m_socket->SetRecvCallback (MakeCallback (&IDSApplication::HandleRead, this));

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

private:

void HandleRead (Ptr<Socket> socket) {

Ptr<Packet> packet;

Address from;

while ((packet = socket->RecvFrom (from))) {

std::string data = std::string ((char*) packet->PeekData ());

if (DetectIntrusion (data)) {

NS_LOG_WARN (“Intrusion detected from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

} else {

NS_LOG_INFO (“Normal traffic from ” << InetSocketAddress::ConvertFrom (from).GetIpv4 ());

}

}

}

bool DetectIntrusion (const std::string& data) {

// Simplified intrusion detection logic

return data == “malicious-pattern”;

}

Ptr<Socket> m_socket;

};

Step 5: Deploy Applications

Instantiate and deploy the applications on the appropriate nodes in your network:

int main (int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer edgeDevices;

edgeDevices.Create (2); // Edge devices

NodeContainer serverlessNodes;

serverlessNodes.Create (2); // Serverless function nodes

NodeContainer attacker;

attacker.Create (1); // Attacker node

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“5Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices.Add (pointToPoint.Install (NodeContainer (edgeDevices.Get (0), serverlessNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (edgeDevices.Get (1), serverlessNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverlessNodes.Get (0), serverlessNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverlessNodes.Get (1), attacker.Get (0))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (edgeDevices);

stack.Install (serverlessNodes);

stack.Install (attacker);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Create and configure the Edge Device application

for (uint32_t i = 0; i < edgeDevices.GetN (); ++i) {

Ptr<EdgeDeviceApplication> edgeApp = CreateObject<EdgeDeviceApplication> ();

edgeDevices.Get (i)->AddApplication (edgeApp);

edgeApp->SetStartTime (Seconds (1.0));

edgeApp->SetStopTime (Seconds (20.0));

}

// Create and configure the Serverless Node application

for (uint32_t i = 0; i < serverlessNodes.GetN (); ++i) {

Ptr<ServerlessNodeApplication> serverlessApp = CreateObject<ServerlessNodeApplication> ();

serverlessNodes.Get (i)->AddApplication (serverlessApp);

serverlessApp->SetStartTime (Seconds (1.0));

serverlessApp->SetStopTime (Seconds (20.0));

}

// Create and configure the Auth application

Ptr<AuthApplication> authApp = CreateObject<AuthApplication> ();

serverlessNodes.Get (1)->AddApplication (authApp);

authApp->SetStartTime (Seconds (1.0));

authApp->SetStopTime (Seconds (20.0));

// Create and configure the Encryption application

Ptr<EncryptionApplication> encryptionApp = CreateObject<EncryptionApplication> ();

serverlessNodes.Get (1)->AddApplication (encryptionApp);

encryptionApp->SetStartTime (Seconds (1.0));

encryptionApp->SetStopTime (Seconds (20.0));

// Create and configure the IDS application

Ptr<IDSApplication> idsApp = CreateObject<IDSApplication> ();

serverlessNodes.Get (1)->AddApplication (idsApp);

idsApp->SetStartTime (Seconds (1.0));

idsApp->SetStopTime (Seconds (20.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Step 6: Simulate an Attack

To test the security mechanisms, simulate an attack from the attacker node:

class AttackerApplication : public Application {

public:

AttackerApplication () : m_socket (0) {}

virtual ~AttackerApplication () {}

protected:

virtual void StartApplication () {

m_socket = Socket::CreateSocket (GetNode (), UdpSocketFactory::GetTypeId ());

m_peer = InetSocketAddress (Ipv4Address (“10.1.1.2”), 8080); // Target serverless node

m_socket->Connect (m_peer);

Simulator::Schedule (Seconds (3.0), &AttackerApplication::SendMaliciousPacket, this);

}

virtual void StopApplication () {

if (m_socket) {

m_socket->Close ();

m_socket = 0;

}

}

 

private:

void SendMaliciousPacket () {

std::string maliciousData = “malicious-pattern”; // Simplified malicious pattern

Ptr<Packet> packet = Create<Packet> ((uint8_t*)maliciousData.c_str (), maliciousData.size ());

m_socket->Send (packet);

}

Ptr<Socket> m_socket;

Address m_peer;

};

int main (int argc, char *argv[]) {

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer edgeDevices;

edgeDevices.Create (2); // Edge devices

NodeContainer serverlessNodes;

serverlessNodes.Create (2); // Serverless function nodes

NodeContainer attacker;

attacker.Create (1); // Attacker node

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“5Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices.Add (pointToPoint.Install (NodeContainer (edgeDevices.Get (0), serverlessNodes.Get (0))));

devices.Add (pointToPoint.Install (NodeContainer (edgeDevices.Get (1), serverlessNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverlessNodes.Get (0), serverlessNodes.Get (1))));

devices.Add (pointToPoint.Install (NodeContainer (serverlessNodes.Get (1), attacker.Get (0))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (edgeDevices);

stack.Install (serverlessNodes);

stack.Install (attacker);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Create and configure the Edge Device application

for (uint32_t i = 0; i < edgeDevices.GetN (); ++i) {

Ptr<EdgeDeviceApplication> edgeApp = CreateObject<EdgeDeviceApplication> ();

edgeDevices.Get (i)->AddApplication (edgeApp);

edgeApp->SetStartTime (Seconds (1.0));

edgeApp->SetStopTime (Seconds (20.0));

}

// Create and configure the Serverless Node application

for (uint32_t i = 0; i < serverlessNodes.GetN (); ++i) {

Ptr<ServerlessNodeApplication> serverlessApp = CreateObject<ServerlessNodeApplication> ();

serverlessNodes.Get (i)->AddApplication (serverlessApp);

serverlessApp->SetStartTime (Seconds (1.0));

serverlessApp->SetStopTime (Seconds (20.0));

}

// Create and configure the Auth application

Ptr<AuthApplication> authApp = CreateObject<AuthApplication> ();

serverlessNodes.Get (1)->AddApplication (authApp);

authApp->SetStartTime (Seconds (1.0));

authApp->SetStopTime (Seconds (20.0));

// Create and configure the Encryption application

Ptr<EncryptionApplication> encryptionApp = CreateObject<EncryptionApplication> ();

serverlessNodes.Get (1)->AddApplication (encryptionApp);

encryptionApp->SetStartTime (Seconds (1.0));

encryptionApp->SetStopTime (Seconds (20.0));

// Create and configure the IDS application

Ptr<IDSApplication> idsApp = CreateObject<IDSApplication> ();

serverlessNodes.Get (1)->AddApplication (idsApp);

idsApp->SetStartTime (Seconds (1.0));

idsApp->SetStopTime (Seconds (20.0));

// Create and configure the Attacker application

Ptr<AttackerApplication> attackerApp = CreateObject<AttackerApplication> ();

attacker.Get (0)->AddApplication (attackerApp);

attackerApp->SetStartTime (Seconds (3.0));

attackerApp->SetStopTime (Seconds (4.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Here, we clearly understood how the serverless computing will perform and implemented by using the ns3 framework. We also provide the further additional information regarding the serveless computing.

To implement network Serverless Computing Security in the ns3 program, we offer you guidance with a concise explanation and performance analysis. Please share all your details with us for further help.