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How to Implement Allocation HetNets in ns3

To implement resource allocation in Heterogeneous Networks (HetNets) in ns3, we need to simulate a scenario where different types of base stations (e.g., macro cells and small cells) coexist, and resources are allocated to users dynamically based on different algorithms. Below a detailed guide to implement this:

Steps for implementation

Step 1: Set up the simulation

  • Download and install ns3 : Make sure that ns3 is installed in the computer. If not, install it from the official ns3 website.
  • Familiarize yourself with ns3 basics : Understand the basics of ns3 such as creating nodes, setting up channels, and running basic simulations etc.

Step 2: Create the network topology

Define a network topology that involves macro cell base stations, small cell base stations, and user equipment (UE) nodes.

Create HetNet topology

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/lte-module.h”

#include “ns3/applications-module.h”

#include “ns3/mobility-module.h”

using namespace ns3;

NS_LOG_COMPONENT_DEFINE(“HetNetSimulation”);

int main(int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse(argc, argv);

// Create nodes

NodeContainer ueNodes;

ueNodes.Create(10); // User equipment (UE) nodes

NodeContainer macroEnbNodes;

macroEnbNodes.Create(1); // Macro cell eNB (base station) node

NodeContainer smallEnbNodes;

smallEnbNodes.Create(3); // Small cell eNB (base station) nodes

// Set up LTE

Ptr<LteHelper> lteHelper = CreateObject<LteHelper>();

Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper>();

lteHelper->SetEpcHelper(epcHelper);

Ptr<Node> pgw = epcHelper->GetPgwNode();

InternetStackHelper internet;

internet.Install(ueNodes);

// Set up mobility

MobilityHelper mobility;

mobility.SetPositionAllocator(“ns3::GridPositionAllocator”,

“MinX”, DoubleValue(0.0),

“MinY”, DoubleValue(0.0),

“DeltaX”, DoubleValue(50.0),

“DeltaY”, DoubleValue(50.0),

“GridWidth”, UintegerValue(3),

“LayoutType”, StringValue(“RowFirst”));

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(macroEnbNodes);

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(smallEnbNodes);

mobility.SetMobilityModel(“ns3::RandomWalk2dMobilityModel”,

“Bounds”, RectangleValue(Rectangle(-150, 150, -150, 150)));

mobility.Install(ueNodes);

// Install LTE devices to the nodes

NetDeviceContainer macroEnbLteDevs = lteHelper->InstallEnbDevice(macroEnbNodes);

NetDeviceContainer smallEnbLteDevs = lteHelper->InstallEnbDevice(smallEnbNodes);

NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice(ueNodes);

// Attach UEs to the macro eNB initially

for (uint32_t i = 0; i < ueNodes.GetN(); ++i)

{

lteHelper->Attach(ueLteDevs.Get(i), macroEnbLteDevs.Get(0));

}

// Assign IP addresses

Ipv4InterfaceContainer ueIpIface;

ueIpIface = epcHelper->AssignUeIpv4Address(NetDeviceContainer(ueLteDevs));

// Install and start applications on UEs and remote host

uint16_t dlPort = 1234;

ApplicationContainer clientApps, serverApps;

for (uint32_t i = 0; i < ueNodes.GetN(); ++i)

{

UdpClientHelper dlClient(ueIpIface.GetAddress(i), dlPort);

dlClient.SetAttribute(“Interval”, TimeValue(MilliSeconds(100)));

dlClient.SetAttribute(“MaxPackets”, UintegerValue(1000));

clientApps.Add(dlClient.Install(pgw));

UdpServerHelper dlServer(dlPort);

serverApps.Add(dlServer.Install(ueNodes.Get(i)));

}

serverApps.Start(Seconds(0.01));

clientApps.Start(Seconds(0.01));

// Enable tracing

lteHelper->EnableTraces();

Simulator::Run();

Simulator::Destroy();

return 0;

}

Step 3: Implement Resource Allocation Algorithms

Simulate dynamic resource allocation by implementing custom algorithms which adjust the attachment of UEs to eNBs based on different criteria like signal strength, load balancing, or QoS requirements.

Custom Resource Allocation

#include “ns3/lte-helper.h”

#include “ns3/lte-enb-net-device.h”

#include “ns3/lte-ue-net-device.h”

void DynamicResourceAllocation(Ptr<LteHelper> lteHelper, NetDeviceContainer ueLteDevs, NetDeviceContainer macroEnbLteDevs, NetDeviceContainer smallEnbLteDevs)

{

// Example: Attach UEs to the eNB with the strongest signal or least load

for (uint32_t i = 0; i < ueLteDevs.GetN(); ++i)

{

Ptr<LteUeNetDevice> ueDevice = ueLteDevs.Get(i)->GetObject<LteUeNetDevice>();

Ptr<Node> ueNode = ueDevice->GetNode();

Ptr<MobilityModel> ueMobility = ueNode->GetObject<MobilityModel>();

double maxSignalStrength = -std::numeric_limits<double>::infinity();

Ptr<NetDevice> bestEnbDevice = nullptr;

for (uint32_t j = 0; j < macroEnbLteDevs.GetN(); ++j)

{

Ptr<LteEnbNetDevice> enbDevice = macroEnbLteDevs.Get(j)->GetObject<LteEnbNetDevice>();

Ptr<Node> enbNode = enbDevice->GetNode();

Ptr<MobilityModel> enbMobility = enbNode->GetObject<MobilityModel>();

double distance = ueMobility->GetDistanceFrom(enbMobility);

double signalStrength = -distance; // Simplified signal strength based on distance

if (signalStrength > maxSignalStrength)

{

maxSignalStrength = signalStrength;

bestEnbDevice = enbDevice;

}

}

for (uint32_t j = 0; j < smallEnbLteDevs.GetN(); ++j)

{

Ptr<LteEnbNetDevice> enbDevice = smallEnbLteDevs.Get(j)->GetObject<LteEnbNetDevice>();

Ptr<Node> enbNode = enbDevice->GetNode();

Ptr<MobilityModel> enbMobility = enbNode->GetObject<MobilityModel>();

double distance = ueMobility->GetDistanceFrom(enbMobility);

double signalStrength = -distance; // Simplified signal strength based on distance

if (signalStrength > maxSignalStrength)

{

maxSignalStrength = signalStrength;

bestEnbDevice = enbDevice;

}

}

if (bestEnbDevice)

{

lteHelper->Attach(ueDevice, bestEnbDevice);

}

}

}

int main(int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse(argc, argv);

// Create nodes

NodeContainer ueNodes;

ueNodes.Create(10); // User equipment (UE) nodes

NodeContainer macroEnbNodes;

macroEnbNodes.Create(1); // Macro cell eNB (base station) node

NodeContainer smallEnbNodes;

smallEnbNodes.Create(3); // Small cell eNB (base station) nodes

// Set up LTE

Ptr<LteHelper> lteHelper = CreateObject<LteHelper>();

Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper>();

lteHelper->SetEpcHelper(epcHelper);

Ptr<Node> pgw = epcHelper->GetPgwNode();

InternetStackHelper internet;

internet.Install(ueNodes);

// Set up mobility

MobilityHelper mobility;

mobility.SetPositionAllocator(“ns3::GridPositionAllocator”,

“MinX”, DoubleValue(0.0),

“MinY”, DoubleValue(0.0),

“DeltaX”, DoubleValue(50.0),

“DeltaY”, DoubleValue(50.0),

“GridWidth”, UintegerValue(3),

“LayoutType”, StringValue(“RowFirst”));

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(macroEnbNodes);

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(smallEnbNodes);

mobility.SetMobilityModel(“ns3::RandomWalk2dMobilityModel”,

“Bounds”, RectangleValue(Rectangle(-150, 150, -150, 150)));

mobility.Install(ueNodes);

// Install LTE devices to the nodes

NetDeviceContainer macroEnbLteDevs = lteHelper->InstallEnbDevice(macroEnbNodes);

NetDeviceContainer smallEnbLteDevs = lteHelper->InstallEnbDevice(smallEnbNodes);

NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice(ueNodes);

// Attach UEs to the macro eNB initially

for (uint32_t i = 0; i < ueNodes.GetN(); ++i)

{

lteHelper->Attach(ueLteDevs.Get(i), macroEnbLteDevs.Get(0));

}

// Assign IP addresses

Ipv4InterfaceContainer ueIpIface;

ueIpIface = epcHelper->AssignUeIpv4Address(NetDeviceContainer(ueLteDevs));

// Install and start applications on UEs and remote host

uint16_t dlPort = 1234;

ApplicationContainer clientApps, serverApps;

for (uint32_t i = 0; i < ueNodes.GetN(); ++i)

{

UdpClientHelper dlClient(ueIpIface.GetAddress(i), dlPort);

dlClient.SetAttribute(“Interval”, TimeValue(MilliSeconds(100)));

dlClient.SetAttribute(“MaxPackets”, UintegerValue(1000));

clientApps.Add(dlClient.Install(pgw));

UdpServerHelper dlServer(dlPort);

serverApps.Add(dlServer.Install(ueNodes.Get(i)));

}

serverApps.Start(Seconds(0.01));

clientApps.Start(Seconds(0.01));

// Schedule dynamic resource allocation

Simulator::Schedule(Seconds(1.0), &DynamicResourceAllocation, lteHelper, ueLteDevs, macroEnbLteDevs, smallEnbLteDevs);

// Enable tracing

lteHelper->EnableTraces();

Simulator::Run();

Simulator::Destroy();

return 0;

}

Step 4: Configure Mobility

To simulate realistic scenarios where UEs can move, set up mobility model.

// Set up mobility

MobilityHelper mobility;

mobility.SetPositionAllocator(“ns3::GridPositionAllocator”,

“MinX”, DoubleValue(0.0),

“MinY”, DoubleValue(0.0),

“DeltaX”, DoubleValue(50.0),

“DeltaY”, DoubleValue(50.0),

“GridWidth”, UintegerValue(3),

“LayoutType”, StringValue(“RowFirst”));

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(macroEnbNodes);

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(smallEnbNodes);

mobility.SetMobilityModel(“ns3::RandomWalk2dMobilityModel”,

“Bounds”, RectangleValue(Rectangle(-150, 150, -150, 150)));

mobility.Install(ueNodes);

Step 5: Install and Configure Applications

On the nodes, install applications to generate and process network traffic.

// Install and start applications on UEs and remote host

uint16_t dlPort = 1234;

ApplicationContainer clientApps, serverApps;

for (uint32_t i = 0; i < ueNodes.GetN(); ++i)

{

UdpClientHelper dlClient(ueIpIface.GetAddress(i), dlPort);

dlClient.SetAttribute(“Interval”, TimeValue(MilliSeconds(100)));

dlClient.SetAttribute(“MaxPackets”, UintegerValue(1000));

clientApps.Add(dlClient.Install(pgw));

UdpServerHelper dlServer(dlPort);

serverApps.Add(dlServer.Install(ueNodes.Get(i)));

}

serverApps.Start(Seconds(0.01));

clientApps.Start(Seconds(0.01));

Step 6: Enable Tracing

To analyze the network performance, enable tracing.

// Enable tracing

lteHelper->EnableTraces();

Complete Example Code

Here is a complete example by combining all the steps.

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/lte-module.h”

#include “ns3/applications-module.h”

#include “ns3/mobility-module.h”

using namespace ns3;

NS_LOG_COMPONENT_DEFINE(“HetNetSimulation”);

void DynamicResourceAllocation(Ptr<LteHelper> lteHelper, NetDeviceContainer ueLteDevs, NetDeviceContainer macroEnbLteDevs, NetDeviceContainer smallEnbLteDevs)

{

// Example: Attach UEs to the eNB with the strongest signal or least load

for (uint32_t i = 0; i < ueLteDevs.GetN(); ++i)

{

Ptr<LteUeNetDevice> ueDevice = ueLteDevs.Get(i)->GetObject<LteUeNetDevice>();

Ptr<Node> ueNode = ueDevice->GetNode();

Ptr<MobilityModel> ueMobility = ueNode->GetObject<MobilityModel>();

double maxSignalStrength = -std::numeric_limits<double>::infinity();

Ptr<NetDevice> bestEnbDevice = nullptr;

for (uint32_t j = 0; j < macroEnbLteDevs.GetN(); ++j)

{

Ptr<LteEnbNetDevice> enbDevice = macroEnbLteDevs.Get(j)->GetObject<LteEnbNetDevice>();

Ptr<Node> enbNode = enbDevice->GetNode();

Ptr<MobilityModel> enbMobility = enbNode->GetObject<MobilityModel>();

double distance = ueMobility->GetDistanceFrom(enbMobility);

double signalStrength = -distance; // Simplified signal strength based on distance

if (signalStrength > maxSignalStrength)

{

maxSignalStrength = signalStrength;

bestEnbDevice = enbDevice;

}

}

for (uint32_t j = 0; j < smallEnbLteDevs.GetN(); ++j)

{

Ptr<LteEnbNetDevice> enbDevice = smallEnbLteDevs.Get(j)->GetObject<LteEnbNetDevice>();

Ptr<Node> enbNode = enbDevice->GetNode();

Ptr<MobilityModel> enbMobility = enbNode->GetObject<MobilityModel>();

double distance = ueMobility->GetDistanceFrom(enbMobility);

double signalStrength = -distance; // Simplified signal strength based on distance

if (signalStrength > maxSignalStrength)

{

maxSignalStrength = signalStrength;

bestEnbDevice = enbDevice;

}

}

if (bestEnbDevice)

{

lteHelper->Attach(ueDevice, bestEnbDevice);

}

}

}

int main(int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse(argc, argv);

// Create nodes

NodeContainer ueNodes;

ueNodes.Create(10); // User equipment (UE) nodes

NodeContainer macroEnbNodes;

macroEnbNodes.Create(1); // Macro cell eNB (base station) node

NodeContainer smallEnbNodes;

smallEnbNodes.Create(3); // Small cell eNB (base station) nodes

// Set up LTE

Ptr<LteHelper> lteHelper = CreateObject<LteHelper>();

Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper>();

lteHelper->SetEpcHelper(epcHelper);

Ptr<Node> pgw = epcHelper->GetPgwNode();

InternetStackHelper internet;

internet.Install(ueNodes);

// Set up mobility

MobilityHelper mobility;

mobility.SetPositionAllocator(“ns3::GridPositionAllocator”,

“MinX”, DoubleValue(0.0),

“MinY”, DoubleValue(0.0),

“DeltaX”, DoubleValue(50.0),

“DeltaY”, DoubleValue(50.0),

“GridWidth”, UintegerValue(3),

“LayoutType”, StringValue(“RowFirst”));

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(macroEnbNodes);

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(smallEnbNodes);

mobility.SetMobilityModel(“ns3::RandomWalk2dMobilityModel”,

“Bounds”, RectangleValue(Rectangle(-150, 150, -150, 150)));

mobility.Install(ueNodes);

// Install LTE devices to the nodes

NetDeviceContainer macroEnbLteDevs = lteHelper->InstallEnbDevice(macroEnbNodes);

NetDeviceContainer smallEnbLteDevs = lteHelper->InstallEnbDevice(smallEnbNodes);

NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice(ueNodes);

// Attach UEs to the macro eNB initially

for (uint32_t i = 0; i < ueNodes.GetN(); ++i)

{

lteHelper->Attach(ueLteDevs.Get(i), macroEnbLteDevs.Get(0));

}

// Assign IP addresses

Ipv4InterfaceContainer ueIpIface;

ueIpIface = epcHelper->AssignUeIpv4Address(NetDeviceContainer(ueLteDevs));

// Install and start applications on UEs and remote host

uint16_t dlPort = 1234;

ApplicationContainer clientApps, serverApps;

for (uint32_t i = 0; i < ueNodes.GetN(); ++i)

{

UdpClientHelper dlClient(ueIpIface.GetAddress(i), dlPort);

dlClient.SetAttribute(“Interval”, TimeValue(MilliSeconds(100)));

dlClient.SetAttribute(“MaxPackets”, UintegerValue(1000));

clientApps.Add(dlClient.Install(pgw));

UdpServerHelper dlServer(dlPort);

serverApps.Add(dlServer.Install(ueNodes.Get(i)));

}

serverApps.Start(Seconds(0.01));

clientApps.Start(Seconds(0.01));

// Schedule dynamic resource allocation

Simulator::Schedule(Seconds(1.0), &DynamicResourceAllocation, lteHelper, ueLteDevs, macroEnbLteDevs, smallEnbLteDevs);

// Enable tracing

lteHelper->EnableTraces();

Simulator::Run();

Simulator::Destroy();

return 0;

}

Overall, we had a analysis on the implementation of allocation in Heterogeneous Networks using ns3 by simulating different types of base stations that coexist, and resources are dynamically allocated to users based on various algorithms.

Get Implementation of Allocation in HetNets in ns3tool where we simulate different types of base stations based on your projects from our experts.