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How to Implement Cyber Law in ns3

To implement the cyber law in ns3 consists to simulate the environment where the cyber laws or policies can be required in a network. This usually contains monitoring network traffic, classifying the violations of policies and taking the applicable actions. While ns-3 doesn’t have built-in support for cyber law enforcement that can make the custom applications that simulate the execution of such policies.

Here are the procedures how to setup a network in ns-3 that implements a simple cyber law like blocking uncertain types of traffic.

Step-by-Step Implementation

  1. Install ns3

To make sure ns-3 is installed on your system. You can download and install it from the official website.

  1. Define the Network Topology

Describe the network topology that contains:

  • Normal nodes (legitimate users)
  • Server nodes
  • Policy enforcement nodes (nodes used to enforce cyber laws)
  1. Create Network Nodes

Create network nodes using NodeContainer.

NodeContainer normalNodes, serverNodes, policyNodes;

normalNodes.Create(3);

serverNodes.Create(1);

policyNodes.Create(1);

  1. Set Up Network Devices

By using the applicable network interfaces download the network devices on nodes like WiFi for wireless communication.

WifiHelper wifi;

wifi.SetStandard(WIFI_PHY_STANDARD_80211n_5GHZ);

WifiMacHelper mac;

mac.SetType(“ns3::AdhocWifiMac”);

YansWifiPhyHelper phy = YansWifiPhyHelper::Default();

YansWifiChannelHelper channel = YansWifiChannelHelper::Default();

phy.SetChannel(channel.Create());

NetDeviceContainer normalDevices = wifi.Install(phy, mac, normalNodes);

NetDeviceContainer serverDevices = wifi.Install(phy, mac, serverNodes);

NetDeviceContainer policyDevices = wifi.Install(phy, mac, policyNodes);

  1. Configure Mobility Model

Configure the nodes for mobility model.

MobilityHelper mobility;

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(normalNodes);

mobility.Install(serverNodes);

mobility.Install(policyNodes);

 

  1. Set Up Packet Capture

Configure packet capture on the policy enforcement nodes. Use PcapHelper to capture packets.

PcapHelper pcapHelper;

Ptr<PcapFileWrapper> file = pcapHelper.CreateFile(“policy_capture.pcap”, std::ios::out, PcapHelper::DLT_PPP);

for (uint32_t i = 0; i < policyDevices.GetN(); ++i) {

    phy.EnablePcap(“policy_capture”, policyDevices.Get(i), true, true);

}

  1. Implement Policy Enforcement Application

Create an application that enforces cyber laws. Below is a simple example of an application that blocks packets based on a policy (e.g., blocks UDP traffic).

Policy Enforcement Application (Example)

class PolicyEnforcementApplication : public Application {

public:

    void StartApplication() override {

        recvSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        recvSocket->Bind(InetSocketAddress(Ipv4Address::GetAny(), listenPort));

        recvSocket->SetRecvCallback(MakeCallback(&PolicyEnforcementApplication::HandleRead, this));

    }

    void SetListenPort(uint16_t port) {

        listenPort = port;

    }

    void HandleRead(Ptr<Socket> socket) {

        Ptr<Packet> packet;

        Address from;

        while ((packet = socket->RecvFrom(from))) {

            Ipv4Address senderAddr = InetSocketAddress::ConvertFrom(from).GetIpv4();

            std::cout << “Packet received from ” << senderAddr << std::endl;

            // Simulate policy enforcement: block UDP packets

            if (InetSocketAddress::ConvertFrom(from).GetPort() == 9) {

                std::cout << “Blocking packet from ” << senderAddr << ” due to policy violation.” << std::endl;

            } else {

                // Forward packet if it does not violate the policy

                std::cout << “Forwarding packet from ” << senderAddr << std::endl;

                ForwardPacket(packet, from);

            }

        }

    }

    void ForwardPacket(Ptr<Packet> packet, Address from) {

        // Simulate forwarding the packet to the intended destination

        // This can be implemented as per the specific forwarding logic

    }

private:

    Ptr<Socket> recvSocket;

    uint16_t listenPort;

};

  1. Set Up Applications

Install the applications on the nodes.

ApplicationContainer normalApps, serverApps, policyApps;

// Normal node applications (e.g., sending normal traffic)

for (uint32_t i = 0; i < normalNodes.GetN(); ++i) {

    OnOffHelper onoff(“ns3::UdpSocketFactory”, InetSocketAddress(serverNodes.Get(0)->GetObject<Ipv4>()->GetAddress(1, 0).GetLocal(), 9));

    onoff.SetConstantRate(DataRate(“500kb/s”));

    ApplicationContainer app = onoff.Install(normalNodes.Get(i));

    app.Start(Seconds(1.0));

    app.Stop(Seconds(20.0));

    normalApps.Add(app);

}

// Server node application (e.g., packet sink)

PacketSinkHelper sink(“ns3::UdpSocketFactory”, InetSocketAddress(Ipv4Address::GetAny(), 9));

serverApps.Add(sink.Install(serverNodes.Get(0)));

// Policy enforcement node application

Ptr<PolicyEnforcementApplication>policyApp=CreateObject<PolicyEnforcementApplication>);

policyApp->SetListenPort(9);

policyNodes.Get(0)->AddApplication(policyApp);

policyApp->SetStartTime(Seconds(1.0));

policyApp->SetStopTime(Seconds(20.0));

policyApps.Add(policyApp);

serverApps.Start(Seconds(1.0));

serverApps.Stop(Seconds(20.0));

  1. Set Up Routing Protocols

Configure routing protocols for the network.

AodvHelper aodv;

InternetStackHelper internet;

internet.SetRoutingHelper(aodv);

internet.Install(normalNodes);

internet.Install(serverNodes);

internet.Install(policyNodes);

 

  1. Assign IP Addresses

Allocate IP addresses to the network devices.

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer normalInterfaces = address.Assign(normalDevices);

Ipv4InterfaceContainer serverInterfaces = address.Assign(serverDevices);

Ipv4InterfaceContainer policyInterfaces = address.Assign(policyDevices);

  1. Run the Simulation

Configure the simulation runtime and execute it.

Simulator::Stop(Seconds(20.0));

Simulator::Run();

Simulator::Destroy();

Example of a Simple Cyber Law Enforcement Script

The given are the sample to complete the script for cyber law enforcement that are;

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/wifi-module.h”

#include “ns3/mobility-module.h”

#include “ns3/applications-module.h”

#include “ns3/aodv-module.h”

using namespace ns3;

class PolicyEnforcementApplication : public Application {

public:

    void StartApplication() override {

        recvSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        recvSocket->Bind(InetSocketAddress(Ipv4Address::GetAny(), listenPort));

        recvSocket->SetRecvCallback(MakeCallback(&PolicyEnforcementApplication::HandleRead, this));

    }

    void SetListenPort(uint16_t port) {

        listenPort = port;

    }

    void HandleRead(Ptr<Socket> socket) {

        Ptr<Packet> packet;

        Address from;

        while ((packet = socket->RecvFrom(from))) {

            Ipv4Address senderAddr = InetSocketAddress::ConvertFrom(from).GetIpv4();

            std::cout << “Packet received from ” << senderAddr << std::endl;

            // Simulate policy enforcement: block UDP packets

            if (InetSocketAddress::ConvertFrom(from).GetPort() == 9) {

                std::cout << “Blocking packet from ” << senderAddr << ” due to policy violation.” << std::endl;

            } else {

                // Forward packet if it does not violate the policy

                std::cout << “Forwarding packet from ” << senderAddr << std::endl;

                ForwardPacket(packet, from);

            }

        }

    }

    void ForwardPacket(Ptr<Packet> packet, Address from) {

        // Simulate forwarding the packet to the intended destination

        // This can be implemented as per the specific forwarding logic

    }

private:

    Ptr<Socket> recvSocket;

    uint16_t listenPort;

};

int main(int argc, char *argv[]) {

    NodeContainer normalNodes, serverNodes, policyNodes;

    normalNodes.Create(3);

    serverNodes.Create(1);

    policyNodes.Create(1);

    // WiFi setup

    WifiHelper wifi;

    wifi.SetStandard(WIFI_PHY_STANDARD_80211n_5GHZ);

    WifiMacHelper mac;

    mac.SetType(“ns3::AdhocWifiMac”);

    YansWifiPhyHelper phy = YansWifiPhyHelper::Default();

    YansWifiChannelHelper channel = YansWifiChannelHelper::Default();

    phy.SetChannel(channel.Create());

    NetDeviceContainer normalDevices = wifi.Install(phy, mac, normalNodes);

    NetDeviceContainer serverDevices = wifi.Install(phy, mac, serverNodes);

    NetDeviceContainer policyDevices = wifi.Install(phy, mac, policyNodes);

    // Mobility setup

    MobilityHelper mobility;

    mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

    mobility.Install(normalNodes);

    mobility.Install(serverNodes);

    mobility.Install(policyNodes);

    // Internet stack and routing

    AodvHelper aodv;

    InternetStackHelper internet;

    internet.SetRoutingHelper(aodv);

    internet.Install(normalNodes);

    internet.Install(serverNodes);

    internet.Install(policyNodes);

    Ipv4AddressHelper address;

    address.SetBase(“10.1.1.0”, “255.255.255.0”);

    Ipv4InterfaceContainer normalInterfaces = address.Assign(normalDevices);

    Ipv4InterfaceContainer serverInterfaces = address.Assign(serverDevices);

    Ipv4InterfaceContainer policyInterfaces = address.Assign(policyDevices);

    // Set up packet capture

    PcapHelper pcapHelper;

    Ptr<PcapFileWrapper> file = pcapHelper.CreateFile(“policy_capture.pcap”, std::ios::out, PcapHelper::DLT_PPP);

    for (uint32_t i = 0; i < policyDevices.GetN(); ++i) {

        phy.EnablePcap(“policy_capture”, policyDevices.Get(i), true, true);

    }

    // Install applications

    ApplicationContainer normalApps, serverApps, policyApps;

    // Normal node applications (e.g., sending normal traffic)

    for (uint32_t i = 0; i < normalNodes.GetN(); ++i) {

        OnOffHelper onoff(“ns3::UdpSocketFactory”, InetSocketAddress(serverNodes.Get(0)->GetObject<Ipv4>()->GetAddress(1, 0).GetLocal(), 9));

        onoff.SetConstantRate(DataRate(“500kb/s”));

        ApplicationContainer app = onoff.Install(normalNodes.Get(i));

        app.Start(Seconds(1.0));

        app.Stop(Seconds(20.0));

        normalApps.Add(app);

    }

    // Server node application (e.g., packet sink)

    PacketSinkHelper sink(“ns3::UdpSocketFactory”, InetSocketAddress(Ipv4Address::GetAny(), 9));

    serverApps.Add(sink.Install(serverNodes.Get(0)));

    // Policy enforcement node application

    Ptr<PolicyEnforcementApplication>policyApp=CreateObject<PolicyEnforcementApplication>();

    policyApp->SetListenPort(9);

    policyNodes.Get(0)->AddApplication(policyApp);

    policyApp->SetStartTime(Seconds(1.0));

    policyApp->SetStopTime(Seconds(20.0));

    policyApps.Add(policyApp);

    serverApps.Start(Seconds(1.0));

    serverApps.Stop(Seconds(20.0));

    Simulator::Stop(Seconds(20.0));

    Simulator::Run();

    Simulator::Destroy();

    return 0;

}

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