To implement the LTE in ns-3 consists to set-up a network with eNodeBs (base station) and UEs (user equipment). Implementation and system development can be relied on us.
Here are the steps to follow how to simulate the LTE in ns-3 environment.
Step-by-Step Guide to Implement LTE in ns-3
- Install ns-3:
- Ensure ns-3 is installed. Follow the installation instructions for ns-3 if you haven’t done so already.
- Create a Simulation Script:
- Create a new script file, e.g., lte-simulation.cc.
- Include Necessary Headers:
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/mobility-module.h”
#include “ns3/lte-module.h”
#include “ns3/applications-module.h”
- Define the Main Function:
using namespace ns3;
int main (int argc, char *argv[])
{
CommandLine cmd;
cmd.Parse (argc, argv);
- Set Up the Network Topology:
- Create nodes for the LTE eNodeBs and UEs
NodeContainer ueNodes;
ueNodes.Create (2); // Create 2 UEs
NodeContainer enbNodes;
enbNodes.Create (1); // Create 1 eNodeB
- Install the LTE Network Devices:
- Install the LTE network devices on the eNodeB and UEs
Ptr<LteHelper> lteHelper = CreateObject<LteHelper> ();
Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper> ();
lteHelper->SetEpcHelper (epcHelper);
Ptr<Node> pgw = epcHelper->GetPgwNode ();
// Install LTE Devices to the eNodeB and UEs
NetDeviceContainer enbLteDevs = lteHelper->InstallEnbDevice (enbNodes);
NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice (ueNodes);
// Install the IP stack on the UEs
InternetStackHelper internet;
internet.Install (ueNodes);
// Assign IP addresses to the UEs
Ipv4InterfaceContainer ueIpIface;
ueIpIface = epcHelper->AssignUeIpv4Address (NetDeviceContainer (ueLteDevs));
// Attach the UEs to the eNodeB
lteHelper->Attach (ueLteDevs, enbLteDevs.Get (0));
- Configure Mobility:
- Set up the mobility model for the eNodeB and UEs
MobilityHelper mobility;
mobility.SetMobilityModel (“ns3::ConstantPositionMobilityModel”);
mobility.Install (enbNodes);
mobility.SetMobilityModel (“ns3::ConstantVelocityMobilityModel”);
mobility.Install (ueNodes);
// Set initial positions and velocities for UEs
Ptr<ConstantVelocityMobilityModel> ueMobility1 = ueNodes.Get(0)->GetObject<ConstantVelocityMobilityModel>();
ueMobility1->SetPosition (Vector (0, 0, 0));
ueMobility1->SetVelocity (Vector (20, 0, 0)); // Moving at 20 m/s
Ptr<ConstantVelocityMobilityModel> ueMobility2 = ueNodes.Get(1)->GetObject<ConstantVelocityMobilityModel>();
ueMobility2->SetPosition (Vector (50, 0, 0));
ueMobility2->SetVelocity (Vector (-10, 0, 0)); // Moving at -10 m/s
- Install Applications:
- Create and install a UDP echo server application on one of the UEs:
UdpEchoServerHelper echoServer (9);
ApplicationContainer serverApps = echoServer.Install (ueNodes.Get (0));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
// Create and install a UDP echo client application on the other UE:
UdpEchoClientHelper echoClient (ueIpIface.GetAddress (0), 9);
echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));
echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));
echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));
ApplicationContainer clientApps = echoClient.Install (ueNodes.Get (1));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
- Run the Simulation:
- Define the simulation stop time and start the simulator
Simulator::Stop (Seconds (10.0));
Simulator::Run ();
Simulator::Destroy ();
return 0;
Example Complete Script (lte-simulation.cc):
Below is the snippet to complete the script for LTE simulation in ns-3 environment.
#include “ns3/core-module.h”
#include “ns3/network-module.h”
#include “ns3/internet-module.h”
#include “ns3/point-to-point-module.h”
#include “ns3/mobility-module.h”
#include “ns3/lte-module.h”
#include “ns3/applications-module.h”
using namespace ns3;
int main (int argc, char *argv[])
{
CommandLine cmd;
cmd.Parse (argc, argv);
NodeContainer ueNodes;
ueNodes.Create (2); // Create 2 UEs
NodeContainer enbNodes;
enbNodes.Create (1); // Create 1 eNodeB
Ptr<LteHelper> lteHelper = CreateObject<LteHelper> ();
Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper> ();
lteHelper->SetEpcHelper (epcHelper);
Ptr<Node> pgw = epcHelper->GetPgwNode ();
// Install LTE Devices to the eNodeB and UEs
NetDeviceContainer enbLteDevs = lteHelper->InstallEnbDevice (enbNodes);
NetDeviceContainer ueLteDevs = lteHelper->InstallUeDevice (ueNodes);
// Install the IP stack on the UEs
InternetStackHelper internet;
internet.Install (ueNodes);
// Assign IP addresses to the UEs
Ipv4InterfaceContainer ueIpIface;
ueIpIface = epcHelper->AssignUeIpv4Address (NetDeviceContainer (ueLteDevs));
// Attach the UEs to the eNodeB
lteHelper->Attach (ueLteDevs, enbLteDevs.Get (0));
// Set up the mobility model
MobilityHelper mobility;
mobility.SetMobilityModel (“ns3::ConstantPositionMobilityModel”);
mobility.Install (enbNodes);
mobility.SetMobilityModel (“ns3::ConstantVelocityMobilityModel”);
mobility.Install (ueNodes);
// Set initial positions and velocities for UEs
Ptr<ConstantVelocityMobilityModel> ueMobility1 = ueNodes.Get(0)->GetObject<ConstantVelocityMobilityModel>();
ueMobility1->SetPosition (Vector (0, 0, 0));
ueMobility1->SetVelocity (Vector (20, 0, 0)); // Moving at 20 m/s
Ptr<ConstantVelocityMobilityModel> ueMobility2 = ueNodes.Get(1)->GetObject<ConstantVelocityMobilityModel>();
ueMobility2->SetPosition (Vector (50, 0, 0));
ueMobility2->SetVelocity (Vector (-10, 0, 0)); // Moving at -10 m/s
// Install Applications
UdpEchoServerHelper echoServer (9);
ApplicationContainer serverApps = echoServer.Install (ueNodes.Get (0));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
UdpEchoClientHelper echoClient (ueIpIface.GetAddress (0), 9);
echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));
echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));
echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));
ApplicationContainer clientApps = echoClient.Install (ueNodes.Get (1));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
Simulator::Stop (Seconds (10.0));
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
Explanation:
The given below are the enlightens for the LTE in ns-3
- Network Configuration:
- Nodes are created for the UEs and eNodeB.
- The LTE network devices are installed on these nodes, and IP addresses are assigned.
- Mobility:
- The mobility model is set for the eNodeB and UEs. The UEs are given initial positions and velocities to simulate movement.
- Applications:
- A UDP echo server application is installed on one of the UEs.
- A UDP echo client application is installed on the other UE to simulate communication.
- Running the Simulation:
- The simulation is run for a specified duration, and then the simulator is destroyed to clean up.
Finally, we discussed and provide the information about how to implement the LTE in ns-3 environment and further we provide all kinds of information for LTE.