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How to Implement Massive Machine Type Communication in ns3

To Implement Massive Machine Type Communication (mMTC) in ns-3, a large number of devices communicating with each other or a central server for simulation. For a large number of devices (sensors, actuators, etc.) to send small packets of data intermittently mMTC act as a key aspect of IoT. All the key aspects of IOT are handled by us reach out for best programming support. Here the given below steps guide on how to set up an mMTC scenario in ns-3.

Step-by-Step Implementation of Massive Machine Type Communication in ns3

  1. Install ns3

Confirm that ns3 is installed on the system.

  1. Define the Network Topology

Define the network topology including:

  • Several machine-type communication (MTC) devices (sensors, actuators)
  • Central server or base station
  1. Create Network Nodes

Create network nodes using NodeContainer.

NodeContainer mtcDevices, serverNode;

mtcDevices.Create(100); // Create 100 MTC devices

serverNode.Create(1); // Create 1 server node

  1. Set Up Network Devices

Install network devices on the nodes using appropriate network interfaces, such as WiFi or LTE for wireless communication.

Using WiFi

WifiHelper wifi;

wifi.SetStandard(WIFI_PHY_STANDARD_80211n_2_4GHZ);

WifiMacHelper mac;

mac.SetType(“ns3::AdhocWifiMac”);

YansWifiPhyHelper phy = YansWifiPhyHelper::Default();

YansWifiChannelHelper channel = YansWifiChannelHelper::Default();

phy.SetChannel(channel.Create());

NetDeviceContainer mtcDevicesNet = wifi.Install(phy, mac, mtcDevices);

NetDeviceContainer serverNet = wifi.Install(phy, mac, serverNode);

Using LTE

Using LTE for better scalability in mMTC scenarios:

Ptr<LteHelper> lteHelper = CreateObject<LteHelper>();

Ptr<PointToPointEpcHelper> epcHelper = CreateObject<PointToPointEpcHelper>();

lteHelper->SetEpcHelper(epcHelper);

Ptr<Node> pgw = epcHelper->GetPgwNode();

NodeContainer enbNodes;

enbNodes.Create(1);

NetDeviceContainer enbDevs = lteHelper->InstallEnbDevice(enbNodes);

NetDeviceContainer mtcDevicesDevs = lteHelper->InstallUeDevice(mtcDevices);

internet.Install(mtcDevices);

internet.Install(serverNode);

Ipv4InterfaceContainer mtcDevicesIpIfaces;

Ipv4StaticRoutingHelper ipv4RoutingHelper;

for (uint32_t i = 0; i < mtcDevices.GetN(); ++i) {

    Ptr<Node> ueNode = mtcDevices.Get(i);

    Ipv4InterfaceContainerueIpIface=epcHelper->AssignUeIpv4Address(NetDeviceContainer(mtcDevicesDevs.Get(i)));

    mtcDevicesIpIfaces.Add(ueIpIface);

    Ptr<Ipv4StaticRouting> ueStaticRouting = ipv4RoutingHelper.GetStaticRouting(ueNode->GetObject<Ipv4>());

    ueStaticRouting->SetDefaultRoute(epcHelper->GetUeDefaultGatewayAddress(), 1);

}

 

lteHelper->Attach(mtcDevicesDevs, enbDevs.Get(0));

  1. Configure Mobility Model

Set up the mobility model for the nodes to simulate fixed positions typical in mMTC environments.

MobilityHelper mobility;

mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

mobility.Install(mtcDevices);

mobility.Install(serverNode);

  1. Set Up Routing Protocols

Configure routing protocols for the network. For a simple WiFi setup, the default routing provided by the Internet stack should suffice.

  1. Implement mMTC Applications

Create applications that simulate mMTC functionalities. Below is an example of a simple application that simulates devices sending data to a central server intermittently.

MTC Device Application

class MTCDeviceApplication : public Application {

public:

    void StartApplication() override {

        sendSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        InetSocketAddress remote = InetSocketAddress(serverAddress, serverPort);

        sendSocket->Connect(remote);

 

        // Schedule the first data send

        Simulator::Schedule(Seconds(1.0), &MTCDeviceApplication::SendData, this);

    }

 

    void SetServerAddress(Ipv4Address address, uint16_t port) {

        serverAddress = address;

        serverPort = port;

    }

 

    void SendData() {

        std::ostringstream msg;

        msg << “Data from MTC device ” << GetNode()->GetId();

        Ptr<Packet> packet = Create<Packet>((uint8_t*) msg.str().c_str(), msg.str().size());

        sendSocket->Send(packet);

 

        // Schedule the next data send

        Simulator::Schedule(Seconds(5.0 + 5.0 * ((double)rand() / RAND_MAX)), &MTCDeviceApplication::SendData, this);

    }

 

private:

    Ptr<Socket> sendSocket;

    Ipv4Address serverAddress;

    uint16_t serverPort;

};

Server Application

class ServerApplication : public Application {

public:

    void StartApplication() override {

        recvSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        recvSocket->Bind(InetSocketAddress(Ipv4Address::GetAny(), localPort));

        recvSocket->SetRecvCallback(MakeCallback(&ServerApplication::HandleRead, this));

    }

 

    void SetLocalPort(uint16_t port) {

        localPort = port;

    }

 

    void HandleRead(Ptr<Socket> socket) {

        Ptr<Packet> packet;

        Address from;

        while ((packet = socket->RecvFrom(from))) {

            std::cout<<“Serverreceiveddatafrom”<< InetSocketAddress::ConvertFrom(from).GetIpv4() << std::endl;

        }

    }

 

private:

    Ptr<Socket> recvSocket;

    uint16_t localPort;

};

  1. Install Applications

Install the applications on the nodes.

ApplicationContainer mtcApps, serverApps;

 

// Install MTC device applications

for (uint32_t i = 0; i < mtcDevices.GetN(); ++i) {

    Ptr<MTCDeviceApplication> app = CreateObject<MTCDeviceApplication>();

    app->SetServerAddress(serverNode.Get(0)->GetObject<Ipv4>()->GetAddress(1, 0).GetLocal(), 9);

    mtcDevices.Get(i)->AddApplication(app);

    app->SetStartTime(Seconds(1.0 + i * 0.1));

    app->SetStopTime(Seconds(100.0));

    mtcApps.Add(app);

}

 

// Install server application

Ptr<ServerApplication> serverApp = CreateObject<ServerApplication>();

serverApp->SetLocalPort(9);

serverNode.Get(0)->AddApplication(serverApp);

serverApp->SetStartTime(Seconds(1.0));

serverApp->SetStopTime(Seconds(100.0));

serverApps.Add(serverApp);

  1. Run the Simulation

Configure the simulation runtime and execute it.

Simulator::Stop(Seconds(100.0));

Simulator::Run();

Simulator::Destroy();

Example of a Simple mMTC Network Script

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/wifi-module.h”

#include “ns3/mobility-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

class MTCDeviceApplication : public Application {

public:

    void StartApplication() override {

        sendSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        InetSocketAddress remote = InetSocketAddress(serverAddress, serverPort);

        sendSocket->Connect(remote);

 

        // Schedule the first data send

        Simulator::Schedule(Seconds(1.0), &MTCDeviceApplication::SendData, this);

    }

 

    void SetServerAddress(Ipv4Address address, uint16_t port) {

        serverAddress = address;

        serverPort = port;

    }

 

    void SendData() {

        std::ostringstream msg;

        msg << “Data from MTC device ” << GetNode()->GetId();

        Ptr<Packet> packet = Create<Packet>((uint8_t*) msg.str().c_str(), msg.str().size());

        sendSocket->Send(packet);

 

        // Schedule the next data send

        Simulator::Schedule(Seconds(5.0 + 5.0 * ((double)rand() / RAND_MAX)), &MTCDeviceApplication::SendData, this);

    }

private:

    Ptr<Socket> sendSocket;

    Ipv4Address serverAddress;

    uint16_t serverPort;

};

 

class ServerApplication : public Application {

public:

    void StartApplication() override {

        recvSocket = Socket::CreateSocket(GetNode(), UdpSocketFactory::GetTypeId());

        recvSocket->Bind(InetSocketAddress(Ipv4Address::GetAny(), localPort));

        recvSocket->SetRecvCallback(MakeCallback(&ServerApplication::HandleRead, this));

    }

 

    void SetLocalPort(uint16_t port) {

        localPort = port;

    }

 

    void HandleRead(Ptr<Socket> socket) {

        Ptr<Packet> packet;

        Address from;

        while ((packet = socket->RecvFrom(from))) {

            std::cout << “Server received data from ” << InetSocketAddress::ConvertFrom(from).GetIpv4() << std::endl;

        }

    }

 

private:

    Ptr<Socket> recvSocket;

    uint16_t localPort;

};

 

    int main(int argc, char *argv[]) {

    NodeContainer mtcDevices, serverNode;

    mtcDevices.Create(100);

    serverNode.Create(1);

    // WiFi setup

    WifiHelper wifi;

    wifi.SetStandard(WIFI_PHY_STANDARD_80211n_2_4GHZ);

    WifiMacHelper mac;

    mac.SetType(“ns3::AdhocWifiMac”);

    YansWifiPhyHelper phy = YansWifiPhyHelper::Default();

    YansWifiChannelHelper channel = YansWifiChannelHelper::Default();

    phy.SetChannel(channel.Create());

    NetDeviceContainer mtcDevicesNet = wifi.Install(phy, mac, mtcDevices);

    NetDeviceContainer serverNet = wifi.Install(phy, mac, serverNode);

    // Mobility setup

    MobilityHelper mobility;

    mobility.SetMobilityModel(“ns3::ConstantPositionMobilityModel”);

    mobility.Install(mtcDevices);

    mobility.Install(serverNode);

    // Internet stack and routing

    InternetStackHelper internet;

    internet.Install(mtcDevices);

    internet.Install(serverNode);

 

    Ipv4AddressHelper address;

    address.SetBase(“10.1.1.0”, “255.255.255.0”);

    Ipv4InterfaceContainer mtcDevicesInterfaces = address.Assign(mtcDevicesNet);

    Ipv4InterfaceContainer serverInterface = address.Assign(serverNet);

    // Install applications

    ApplicationContainer mtcApps, serverApps;

    // Install MTC device applications

    for (uint32_t i = 0; i < mtcDevices.GetN(); ++i) {

        Ptr<MTCDeviceApplication> app = CreateObject<MTCDeviceApplication>();

        app->SetServerAddress(serverNode.Get(0)->GetObject<Ipv4>()->GetAddress(1,  0).GetLocal(), 9);

        mtcDevices.Get(i)->AddApplication(app);

        app->SetStartTime(Seconds(1.0 + i * 0.1));

        app->SetStopTime(Seconds(100.0));

        mtcApps.Add(app);

    }

    // Install server application

    Ptr<ServerApplication> serverApp = CreateObject<ServerApplication>();

    serverApp->SetLocalPort(9);

    serverNode.Get(0)->AddApplication(serverApp);

    serverApp->SetStartTime(Seconds(1.0));

    serverApp->SetStopTime(Seconds(100.0));

    serverApps.Add(serverApp);

    Simulator::Stop(Seconds(100.0));

    Simulator::Run();

    Simulator::Destroy();

    return

}

Implementing Massive Machine Type Communication (mMTC) in ns3 environment was explained clearly with some example scripts and simulated with large number of devices. For additional assistance with implementation, feel free to contact our team.