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How to Implement Consensus Protocol Design in ns3

To implement a consensus protocol design in ns3, we need to simulate a network where nodes communicate to agree on a common state or value, which is necessary for distributed systems such as blockchain or decentralized networks. Let us create a simple example of a consensus protocol, specifically the Practical Byzantine Fault Tolerance (PBFT), in ns3.

Steps for implementation

Step 1: Set up the simulation

  • Download and install ns3 : Make sure that ns3 is installed in the computer. If not, install it from the official ns3 website.
  • Familiarize yourself with ns3 basics : Understand the basics of ns3 such as creating nodes, setting up channels, and running basic simulations etc.

Step 2: Create the network topology

Define a network topology where nodes represent the participants in the consensus protocol.

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

using namespace ns3;

NS_LOG_COMPONENT_DEFINE(“ConsensusProtocolSimulation”);

int main(int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse(argc, argv);

// Create nodes

NodeContainer nodes;

nodes.Create(5); // Create 5 nodes representing consensus participants

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices;

for (uint32_t i = 0; i < nodes.GetN(); ++i)

{

for (uint32_t j = i + 1; j < nodes.GetN(); ++j)

{

devices.Add(pointToPoint.Install(nodes.Get(i), nodes.Get(j)));

}

}

// Install internet stack

InternetStackHelper stack;

stack.Install(nodes);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign(devices);

// Schedule applications and simulation

Simulator::Run();

Simulator::Destroy();

return 0;

}

Step 3: Create Consensus Protocol Behavior

Simulating the consensus protocol involves creating custom applications to handle the protocol logic. Here, we will be focusing on the PBFT protocol.

Custom Application for PBFT

#include “ns3/application.h”

#include “ns3/socket.h”

#include “ns3/ipv4-address.h”

#include “ns3/inet-socket-address.h”

#include “ns3/log.h”

#include “ns3/ipv4-static-routing-helper.h”

#include “ns3/ipv4-static-routing.h”

#include “ns3/ipv4-routing-table-entry.h”

using namespace ns3;

class PbftApp : public Application

{

public:

static TypeId GetTypeId()

{

static TypeId tid = TypeId(“ns3::PbftApp”)

.SetParent<Application>()

.SetGroupName(“Tutorial”)

.AddConstructor<PbftApp>();

return tid;

}

PbftApp()

{

m_socket = 0;

m_port = 9;

}

void Setup(Ptr<Socket> socket, Ipv4Address peerAddress, uint16_t port)

{

m_socket = socket;

m_peerAddress = peerAddress;

m_port = port;

}

void StartApplication() override

{

m_socket->Bind();

m_socket->Connect(InetSocketAddress(m_peerAddress, m_port));

SendPrepare();

}

void StopApplication() override

{

if (m_socket)

{

m_socket->Close();

}

}

private:

void SendPrepare()

{

Ptr<Packet> packet = Create<Packet>(1024); // Simulate “Prepare” message

m_socket->Send(packet);

if (Simulator::Now().GetSeconds() < 10.0)

{

Simulator::Schedule(Seconds(1.0), &PbftApp::SendPrepare, this);

}

}

Ptr<Socket> m_socket;

Ipv4Address m_peerAddress;

uint16_t m_port;

};

// Main function

int main(int argc, char *argv[])

{

NodeContainer nodes;

nodes.Create(5); // Create 5 nodes representing consensus participants

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices;

for (uint32_t i = 0; i < nodes.GetN(); ++i)

{

for (uint32_t j = i + 1; j < nodes.GetN(); ++j)

{

devices.Add(pointToPoint.Install(nodes.Get(i), nodes.Get(j)));

}

}

InternetStackHelper stack;

stack.Install(nodes);

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign(devices);

for (uint32_t i = 0; i < nodes.GetN(); ++i)

{

Ptr<Socket> ns3UdpSocket = Socket::CreateSocket(nodes.Get(i), UdpSocketFactory::GetTypeId());

Ptr<PbftApp> app = CreateObject<PbftApp>();

app->Setup(ns3UdpSocket, interfaces.GetAddress((i + 1) % nodes.GetN()), 9);

nodes.Get(i)->AddApplication(app);

app->SetStartTime(Seconds(1.0));

app->SetStopTime(Seconds(10.0));

}

Simulator::Run();

Simulator::Destroy();

return 0;

}

Step 4: Implement Consensus Logic

Simulating PBFT involves implementing the phases such as Pre-prepare, Prepare, Commit, and Reply. This incorporates sending and receiving messages and ensuring nodes reach consensus despite potential faults.

Step 5: Add Detailed PBFT Phases

Implement detailed PBFT phases (Pre-prepare, Prepare, Commit, and Reply) in the PbftApp class. Here is a simple example:

#include “ns3/application.h”

#include “ns3/socket.h”

#include “ns3/ipv4-address.h”

#include “ns3/inet-socket-address.h”

#include “ns3/log.h”

#include “ns3/ipv4-static-routing-helper.h”

#include “ns3/ipv4-static-routing.h”

#include “ns3/ipv4-routing-table-entry.h”

using namespace ns3;

class PbftApp : public Application

{

public:

static TypeId GetTypeId()

{

static TypeId tid = TypeId(“ns3::PbftApp”)

.SetParent<Application>()

.SetGroupName(“Tutorial”)

.AddConstructor<PbftApp>();

return tid;

}

PbftApp()

{

m_socket = 0;

m_port = 9;

}

void Setup(Ptr<Socket> socket, Ipv4Address peerAddress, uint16_t port)

{

m_socket = socket;

m_peerAddress = peerAddress;

m_port = port;

}

void StartApplication() override

{

m_socket->Bind();

m_socket->Connect(InetSocketAddress(m_peerAddress, m_port));

SendPrepare();

}

void StopApplication() override

{

if (m_socket)

{

m_socket->Close();

}

}

private:

void SendPrepare()

{

Ptr<Packet> packet = Create<Packet>(1024); // Simulate “Prepare” message

m_socket->Send(packet);

if (Simulator::Now().GetSeconds() < 10.0)

{

Simulator::Schedule(Seconds(1.0), &PbftApp::SendPrepare, this);

}

}

Ptr<Socket> m_socket;

Ipv4Address m_peerAddress;

uint16_t m_port;

};

// Main function

int main(int argc, char *argv[])

{

NodeContainer nodes;

nodes.Create(5); // Create 5 nodes representing consensus participants

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“10Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices;

for (uint32_t i = 0; i < nodes.GetN(); ++i)

{

for (uint32_t j = i + 1; j < nodes.GetN(); ++j)

{

devices.Add(pointToPoint.Install(nodes.Get(i), nodes.Get(j)));

}

}

InternetStackHelper stack;

stack.Install(nodes);

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign(devices);

for (uint32_t i = 0; i < nodes.GetN(); ++i)

{

Ptr<Socket> ns3UdpSocket = Socket::CreateSocket(nodes.Get(i), UdpSocketFactory::GetTypeId());

Ptr<PbftApp> app = CreateObject<PbftApp>();

app->Setup(ns3UdpSocket, interfaces.GetAddress((i + 1) % nodes.GetN()), 9);

nodes.Get(i)->AddApplication(app);

app->SetStartTime(Seconds(1.0));

app->SetStopTime(Seconds(10.0));

}

Simulator::Run();

Simulator::Destroy();

return 0;

}

Step 6: Run the Simulation

To observe the behavior of the consensus protocol nodes, compile and run the simulation.

On the whole, we had a performance analysis on the implementation of consensus protocol design using ns3 by simulating scenarios where different networks share the same frequency spectrum. Also, we provide more related information on Consensus Protocol Design.

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