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How to Implement fisheye protocol in ns3

Implementing Fisheye State Routing (FSR) protocol in ns-3 involves creating a custom module because, the default ns3 distribution does not include it. FSR is a link-state routing protocol which designed for wireless ad hoc networks. By updating the link-state information with different frequencies which depends on the distance to the destination, it reduces the overhead. Here are the steps to implement the Fisheye State Routing (FSR) protocol in ns-3.

Steps to implement PSR in ns3

  1. Set up your environment

Make sure that ns3 is installed in the computer. If not, install it from the official ns3 website.

  1. Create a new ns3 module

On your ns3 installation, create a new module in the src directory for the FSR protocol. For this, you have to create the necessary directory structure and files.

cd ns-3.xx

cd src

mkdir -p fsr/model

mkdir -p fsr/helper

  1. Create the FSR header file

In the model directory, create the header file fsr-routing-protocol.h for the layer 3 routing protocol.

#ifndef FSR_ROUTING_PROTOCOL_H

#define FSR_ROUTING_PROTOCOL_H

#include “ns3/ipv4-routing-protocol.h”

#include “ns3/ipv4-address.h”

#include “ns3/timer.h”

#include “ns3/mobility-model.h”

#include “ns3/node.h”

#include “ns3/net-device.h”

#include “ns3/ipv4.h”

#include “ns3/ipv4-routing-table-entry.h”

#include <map>

#include <vector>

namespace ns3 {

class FsrRoutingProtocol : public Ipv4RoutingProtocol

{

public:

  static TypeId GetTypeId (void);

  FsrRoutingProtocol ();

  virtual ~FsrRoutingProtocol ();

  // Inherited from Ipv4RoutingProtocol

  virtual Ptr<Ipv4Route> RouteOutput (Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif, Socket::SocketErrno &sockerr);

  virtual bool RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,

                           UnicastForwardCallback ucb, MulticastForwardCallback mcb, LocalDeliverCallback lcb, ErrorCallback ecb);

  virtual void NotifyInterfaceUp (uint32_t interface);

  virtual void NotifyInterfaceDown (uint32_t interface);

  virtual void NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address);

  virtual void NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address);

  virtual void SetIpv4 (Ptr<Ipv4> ipv4);

  virtual void PrintRoutingTable (Ptr<OutputStreamWrapper> stream) const;

private:

  Ptr<Ipv4> m_ipv4;

  std::map<Ipv4Address, Ipv4RoutingTableEntry> m_routingTable;

  Timer m_periodicUpdateTimer;

  void StartPeriodicUpdate ();

  void PeriodicUpdate ();

  Ptr<NetDevice> GetNetDevice (uint32_t interface);

  Ptr<MobilityModel> GetMobilityModel (Ptr<NetDevice> netDevice);

  Ipv4Address GetNextHop (Ipv4Address dest);

};

} // namespace ns3

#endif /* FSR_ROUTING_PROTOCOL_H */

  1. Create the FSR Source File

In the model directory, create the source file fsr-routing-protocol.cc for the Layer 3 routing protocol.

#include “fsr-routing-protocol.h”

#include “ns3/log.h”

#include “ns3/ipv4-route.h”

#include “ns3/simulator.h”

namespace ns3 {

NS_LOG_COMPONENT_DEFINE (“FsrRoutingProtocol”);

NS_OBJECT_ENSURE_REGISTERED (FsrRoutingProtocol);

TypeId

FsrRoutingProtocol::GetTypeId (void)

{

  static TypeId tid = TypeId (“ns3::FsrRoutingProtocol”)

    .SetParent<Ipv4RoutingProtocol> ()

    .SetGroupName(“Internet”)

    .AddConstructor<FsrRoutingProtocol> ();

  return tid;

}

FsrRoutingProtocol::FsrRoutingProtocol ()

{

}

FsrRoutingProtocol::~FsrRoutingProtocol ()

{

}

void

FsrRoutingProtocol::SetIpv4 (Ptr<Ipv4> ipv4)

{

  m_ipv4 = ipv4;

  StartPeriodicUpdate ();

}

void

FsrRoutingProtocol::StartPeriodicUpdate ()

{

  m_periodicUpdateTimer.SetFunction (&FsrRoutingProtocol::PeriodicUpdate, this);

  m_periodicUpdateTimer.Schedule (Seconds (1.0));

}

void

FsrRoutingProtocol::PeriodicUpdate ()

{

  NS_LOG_FUNCTION (this);

  // Perform periodic link-state updates

  // This is a simplified example, real implementation should include link-state packets exchange

  m_periodicUpdateTimer.Schedule (Seconds (1.0));

}

Ptr<NetDevice>

FsrRoutingProtocol::GetNetDevice (uint32_t interface)

{

  return m_ipv4->GetNetDevice (interface);

}

Ptr<MobilityModel>

FsrRoutingProtocol::GetMobilityModel (Ptr<NetDevice> netDevice)

{

  return netDevice->GetNode ()->GetObject<MobilityModel> ();

}

Ipv4Address

FsrRoutingProtocol::GetNextHop (Ipv4Address dest)

{

  // Simplified example of next hop selection

  if (m_routingTable.find(dest) != m_routingTable.end())

    {

      return m_routingTable[dest].GetGateway();

    }

  return Ipv4Address::GetBroadcast ();

}

Ptr<Ipv4Route>

FsrRoutingProtocol::RouteOutput (Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif, Socket::SocketErrno &sockerr)

{

  Ipv4Address dest = header.GetDestination ();

  Ipv4Address nextHop = GetNextHop (dest);

  if (nextHop == Ipv4Address::GetBroadcast ())

    {

      sockerr = Socket::ERROR_NOROUTETOHOST;

      return nullptr;

    }

  Ptr<Ipv4Route> route = Create<Ipv4Route> ();

  route->SetDestination (dest);

  route->SetGateway (nextHop);

  route->SetOutputDevice (m_ipv4->GetNetDevice (m_ipv4->GetInterfaceForAddress (nextHop)));

  return route;

}

bool

FsrRoutingProtocol::RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,

                                UnicastForwardCallback ucb, MulticastForwardCallback mcb, LocalDeliverCallback lcb, ErrorCallback ecb)

{

  Ipv4Address dest = header.GetDestination ();

  Ipv4Address nextHop = GetNextHop (dest);

  if (nextHop == Ipv4Address::GetBroadcast ())

    {

      ecb (p, header, Socket::ERROR_NOROUTETOHOST);

      return false;

    }

  Ptr<Ipv4Route> route = Create<Ipv4Route> ();

  route->SetDestination (dest);

  route->SetGateway (nextHop);

  route->SetOutputDevice (m_ipv4->GetNetDevice (m_ipv4->GetInterfaceForAddress (nextHop)));

  ucb (route, p, header);

  return true;

}

void

FsrRoutingProtocol::NotifyInterfaceUp (uint32_t interface)

{

}

void

FsrRoutingProtocol::NotifyInterfaceDown (uint32_t interface)

{

}

void

FsrRoutingProtocol::NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address)

{

}

void

FsrRoutingProtocol::NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address)

{

}

void

FsrRoutingProtocol::PrintRoutingTable (Ptr<OutputStreamWrapper> stream) const

{

  *stream->GetStream () << “FSR Routing Table” << std::endl;

  for (auto const &entry : m_routingTable)

    {

      *stream->GetStream () << entry.first << ” -> ” << entry.second.GetGateway () << ” via ” << entry.second.GetInterface () << std::endl;

    }

}

} // namespace ns3

  1. Define FSR Helper

In the helper directory, create the helper header file fsr-helper.h for the layer 3.

#ifndef FSR_HELPER_H

#define FSR_HELPER_H

#include “ns3/ipv4-routing-helper.h”

#include “fsr-routing-protocol.h”

namespace ns3 {

class FsrHelper : public Ipv4RoutingHelper

{

public:

  FsrHelper ();

  virtual ~FsrHelper ();

  FsrHelper* Copy (void) const;

  virtual Ptr<Ipv4RoutingProtocol> Create (Ptr<Node> node) const;

};

} // namespace ns3

#endif /* FSR_HELPER_H */

Create the FSR helper source file fsr-helper.cc in the helper directory.

#include “fsr-helper.h”

#include “ns3/node.h”

#include “ns3/ipv4.h”

namespace ns3 {

FsrHelper::FsrHelper ()

{

}

FsrHelper::~FsrHelper ()

{

}

FsrHelper*

FsrHelper::Copy (void) const

{

  return new FsrHelper (*this);

}

Ptr<Ipv4RoutingProtocol>

FsrHelper::Create (Ptr<Node> node) const

{

  Ptr<FsrRoutingProtocol> fsrRouting = CreateObject<FsrRoutingProtocol> ();

  node->AggregateObject (fsrRouting);

  return fsrRouting;

}

} // namespace ns3

  1. Update CMakeLists.txt

In the ns3 build system, add a new FSR module. Edit src/CMakeLists.txt and add the following line:

add_subdirectory (fsr)

Create src/fsr/CMakeLists.txt with the following content:

ns3_add_library (fsr

    model/fsr-routing-protocol.cc

    helper/fsr-helper.cc

)

target_link_libraries (fsr)

  1. Set up the network topology

To use the FSR protocol, create a simulation script in the scratch directory.

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include “ns3/mobility-module.h”

#include “fsr-helper.h”

using namespace ns3;

int main (int argc, char *argv[])

{

  CommandLine cmd;

  cmd.Parse (argc, argv);

  NodeContainer nodes;

  nodes.Create (10);

  // Set up WiFi

  WifiHelper wifi;

  wifi.SetStandard (WIFI_PHY_STANDARD_80211b);

  YansWifiPhyHelper wifiPhy = YansWifiPhyHelper::Default ();

  YansWifiChannelHelper wifiChannel = YansWifiChannelHelper::Default ();

  wifiPhy.SetChannel (wifiChannel.Create ());

  WifiMacHelper wifiMac;

  wifiMac.SetType (“ns3::AdhocWifiMac”);

  NetDeviceContainer devices = wifi.Install (wifiPhy, wifiMac, nodes);

  // Set up mobility model

  MobilityHelper mobility;

  Ptr<UniformRandomVariable> random = CreateObject<UniformRandomVariable> ();

  mobility.SetPositionAllocator (“ns3::RandomRectanglePositionAllocator”,

                                 “MinX”, DoubleValue (0.0),

                                 “MinY”, DoubleValue (0.0),

                                 “MaxX”, DoubleValue (100.0),

                                 “MaxY”, DoubleValue (100.0));

  mobility.SetMobilityModel (“ns3::RandomWaypointMobilityModel”,

                             “Speed”, StringValue (“ns3::ConstantRandomVariable[Constant=20.0]”),

                             “Pause”, StringValue (“ns3::ConstantRandomVariable[Constant=0.0]”),

                             “PositionAllocator”, StringValue (“ns3::RandomRectanglePositionAllocator[MinX=0.0|MinY=0.0|MaxX=100.0|MaxY=100.0]”));

  mobility.Install (nodes);

  // Install the internet stack on nodes

  InternetStackHelper stack;

  FsrHelper fsr;

  stack.SetRoutingHelper (fsr);

  stack.Install (nodes);

  // Assign IP addresses to the devices

  Ipv4AddressHelper address;

  address.SetBase (“10.1.1.0”, “255.255.255.0”);

  Ipv4InterfaceContainer interfaces = address.Assign (devices);

  // Set up applications (e.g., a UDP echo server and client)

  UdpEchoServerHelper echoServer (9);

  ApplicationContainer serverApps = echoServer.Install (nodes.Get (9));

  serverApps.Start (Seconds (1.0));

  serverApps.Stop (Seconds (10.0));

  UdpEchoClientHelper echoClient (interfaces.GetAddress (9), 9);

  echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));

  echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

  echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));

  ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));

  clientApps.Start (Seconds (2.0));

  clientApps.Stop (Seconds (10.0));

  // Enable tracing

  AsciiTraceHelper ascii;

  wifiPhy.EnableAsciiAll (ascii.CreateFileStream (“fsr-simulation.tr”));

  wifiPhy.EnablePcapAll (“fsr-simulation”);

  // Run the simulation

  Simulator::Run ();

  Simulator::Destroy ();

  return 0;

}

  1. Build and run the simulation

Build and run your script after writing.

./waf build

./waf –run scratch/fsr-simulation

  1. Analyze the results

You can analyze the results after running the simulation, by using the generated trace files (fsr-simulation.tr and fsr-simulation-0-0.pcap).

Example script for FSR protocol

Below is the example script for your reference:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/wifi-module.h”

#include “ns3/mobility-module.h”

#include “ns3/applications-module.h”

#include “fsr-helper.h”

using namespace ns3;

int main (int argc, char *argv[])

{

  CommandLine cmd;

  cmd.Parse (argc, argv);

  NodeContainer nodes;

  nodes.Create (10);

  // Set up WiFi

  WifiHelper wifi;

  wifi.SetStandard (WIFI_PHY_STANDARD_80211b);

  YansWifiPhyHelper wifiPhy = YansWifiPhyHelper::Default ();

  YansWifiChannelHelper wifiChannel = YansWifiChannelHelper::Default ();

  wifiPhy.SetChannel (wifiChannel.Create ());

  WifiMacHelper wifiMac;

  wifiMac.SetType (“ns3::AdhocWifiMac”);

  NetDeviceContainer devices = wifi.Install (wifiPhy, wifiMac, nodes);

  // Set up mobility model

  MobilityHelper mobility;

  Ptr<UniformRandomVariable> random = CreateObject<UniformRandomVariable> ();

  mobility.SetPositionAllocator (“ns3::RandomRectanglePositionAllocator”,

                                 “MinX”, DoubleValue (0.0),

                                 “MinY”, DoubleValue (0.0),

                                 “MaxX”, DoubleValue (100.0),

                                 “MaxY”, DoubleValue (100.0));

  mobility.SetMobilityModel (“ns3::RandomWaypointMobilityModel”,

                             “Speed”, StringValue (“ns3::ConstantRandomVariable[Constant=20.0]”),

                             “Pause”, StringValue (“ns3::ConstantRandomVariable[Constant=0.0]”),

                             “PositionAllocator”, StringValue (“ns3::RandomRectanglePositionAllocator[MinX=0.0|MinY=0.0|MaxX=100.0|MaxY=100.0]”));

  mobility.Install (nodes);

  // Install the internet stack on nodes

  InternetStackHelper stack;

  FsrHelper fsr;

  stack.SetRoutingHelper (fsr);

  stack.Install (nodes);

  // Assign IP addresses to the devices

  Ipv4AddressHelper address;

  address.SetBase (“10.1.1.0”, “255.255.255.0”);

  Ipv4InterfaceContainer interfaces = address.Assign (devices);

  // Set up applications (e.g., a UDP echo server and client)

  UdpEchoServerHelper echoServer (9);

  ApplicationContainer serverApps = echoServer.Install (nodes.Get (9));

  serverApps.Start (Seconds (1.0));

  serverApps.Stop (Seconds (10.0));

  UdpEchoClientHelper echoClient (interfaces.GetAddress (9), 9);

  echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));

  echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

  echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));

  ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));

  clientApps.Start (Seconds (2.0));

  clientApps.Stop (Seconds (10.0));

  // Enable tracing

  AsciiTraceHelper ascii;

  wifiPhy.EnableAsciiAll (ascii.CreateFileStream (“fsr-simulation.tr”));

  wifiPhy.EnablePcapAll (“fsr-simulation”);

  // Run the simulation

  Simulator::Run ();

  Simulator::Destroy ();

  return 0;

}

Overall, we had successfully learned on implementing the Fisheye State Routing (FSR) protocol in ns-3 by creating a custom module. Also, we provide more related programming help on FSR protocol.