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How to Implement MAC Frame Design in ns3

To implement a custom MAC frame design in ns3 requires a creation of MAC layer protocol whether it’s new or altering an existing one with your certain frame structure.

Let’s take a look at the step-by-step implementation guide on how to design a frame in ns3:

Step-by-Step Implementation:

Step 1: Define Your MAC Frame Structure

First, we have to describe the MAC frame based on our preferences by stating the fields and its sizes.

For instance, a simple custom MAC frame might look like this:

Field Size (bits)
Preamble 8
Frame Control 16
Duration/ID 16
Address 1 48
Address 2 48
Address 3 48
Sequence Control 16
Address 4 48 (optional)
Payload variable
FCS 32

Step 2: Create a Custom MAC Header

Second, we have to describe a new MAC header which contains the fields you specified and creating a new header class derived from the header.

Create a new header file, e.g., my-mac-header.h:

#ifndef MY_MAC_HEADER_H

#define MY_MAC_HEADER_H

#include “ns3/header.h”

#include “ns3/address.h”

namespace ns3 {

class MyMacHeader : public Header

{

public:

MyMacHeader ();

virtual ~MyMacHeader ();

void SetAddresses (Mac48Address src, Mac48Address dst);

Mac48Address GetSource () const;

Mac48Address GetDestination () const;

static TypeId GetTypeId (void);

virtual TypeId GetInstanceTypeId (void) const;

virtual void Print (std::ostream &os) const;

virtual uint32_t GetSerializedSize (void) const;

virtual void Serialize (Buffer::Iterator start) const;

virtual uint32_t Deserialize (Buffer::Iterator start);

private:

Mac48Address m_src;

Mac48Address m_dst;

uint16_t m_duration;

uint16_t m_sequence;

uint32_t m_fcs;

};

} // namespace ns3

#endif // MY_MAC_HEADER_H

Create the implementation file, e.g., my-mac-header.cc:

#include “my-mac-header.h”

#include “ns3/address-utils.h”

#include “ns3/packet.h”

namespace ns3 {

NS_OBJECT_ENSURE_REGISTERED (MyMacHeader);

TypeId

MyMacHeader::GetTypeId (void)

{

static TypeId tid = TypeId (“ns3::MyMacHeader”)

.SetParent<Header> ()

.SetGroupName (“Network”)

.AddConstructor<MyMacHeader> ();

return tid;

}

TypeId

MyMacHeader::GetInstanceTypeId (void) const

{

return GetTypeId ();

}

MyMacHeader::MyMacHeader ()

: m_duration (0),

m_sequence (0),

m_fcs (0)

{

}

MyMacHeader::~MyMacHeader ()

{

}

void

MyMacHeader::SetAddresses (Mac48Address src, Mac48Address dst)

{

m_src = src;

m_dst = dst;

}

Mac48Address

MyMacHeader::GetSource () const

{

return m_src;

}

Mac48Address

MyMacHeader::GetDestination () const

{

return m_dst;

}

void

MyMacHeader::Print (std::ostream &os) const

{

os << “Src: ” << m_src << “, Dst: ” << m_dst

<< “, Duration: ” << m_duration << “, Sequence: ” << m_sequence

<< “, FCS: ” << m_fcs;

}

uint32_t

MyMacHeader::GetSerializedSize (void) const

{

return 2 + 2 + 6 + 6 + 4; // duration, sequence, src, dst, FCS

}

void

MyMacHeader::Serialize (Buffer::Iterator start) const

{

start.WriteHtonU16 (m_duration);

WriteTo (start, m_src);

WriteTo (start, m_dst);

start.WriteHtonU16 (m_sequence);

start.WriteHtonU32 (m_fcs);

}

uint32_t

MyMacHeader::Deserialize (Buffer::Iterator start)

{

m_duration = start.ReadNtohU16 ();

ReadFrom (start, m_src);

ReadFrom (start, m_dst);

m_sequence = start.ReadNtohU16 ();

m_fcs = start.ReadNtohU32 ();

return GetSerializedSize ();

}

} // namespace ns3

Step 3: Integrate the Custom Header into a MAC Protocol

To use this header, we need to build or modify a MAC protocol class by integrating your custom MAC header into a MAC protocol. Here, we will demonstrate how to modify an existing simple MAC protocol for demonstration.

  1. Create a new MAC protocol file, e.g., my-mac-protocol.h:

#ifndef MY_MAC_PROTOCOL_H

#define MY_MAC_PROTOCOL_H

#include “ns3/net-device.h”

#include “ns3/packet.h”

#include “ns3/nstime.h”

#include “my-mac-header.h”

namespace ns3 {

class MyMacProtocol : public NetDevice

{

public:

static TypeId GetTypeId (void);

MyMacProtocol ();

virtual ~MyMacProtocol ();

void SendPacket (Ptr<Packet> packet, Mac48Address src, Mac48Address dst);

// Inherited from NetDevice

virtual void SetIfIndex (const uint32_t index);

virtual uint32_t GetIfIndex (void) const;

virtual Ptr<Channel> GetChannel (void) const;

virtual void SetAddress (Address address);

virtual Address GetAddress (void) const;

virtual bool SetMtu (const uint16_t mtu);

virtual uint16_t GetMtu (void) const;

virtual bool IsLinkUp (void) const;

virtual void AddLinkChangeCallback (Callback<void> callback);

virtual bool IsBroadcast (void) const;

virtual Address GetBroadcast (void) const;

virtual bool Send (Ptr<Packet> packet, const Address &dest, uint16_t protocolNumber);

virtual bool SendFrom (Ptr<Packet> packet, const Address &source, const Address &dest, uint16_t protocolNumber);

virtual Ptr<Node> GetNode (void) const;

virtual void SetNode (Ptr<Node> node);

virtual bool NeedsArp (void) const;

virtual void SetReceiveCallback (NetDevice::ReceiveCallback cb);

virtual void DoDispose (void);

private:

void ReceivePacket (Ptr<Packet> packet);

Ptr<Channel> m_channel;

Ptr<Node> m_node;

Address m_address;

NetDevice::ReceiveCallback m_receiveCallback;

};

} // namespace ns3

#endif // MY_MAC_PROTOCOL_H

Create the implementation file, e.g., my-mac-protocol.cc:

#include “my-mac-protocol.h”

#include “ns3/log.h”

#include “ns3/simulator.h”

namespace ns3 {

NS_LOG_COMPONENT_DEFINE (“MyMacProtocol”);

NS_OBJECT_ENSURE_REGISTERED (MyMacProtocol);

TypeId

MyMacProtocol::GetTypeId (void)

{

static TypeId tid = TypeId (“ns3::MyMacProtocol”)

.SetParent<NetDevice> ()

.SetGroupName (“Network”)

.AddConstructor<MyMacProtocol> ();

return tid;

}

MyMacProtocol::MyMacProtocol ()

{

}

MyMacProtocol::~MyMacProtocol ()

{

}

void

MyMacProtocol::SetIfIndex (const uint32_t index)

{

}

uint32_t

MyMacProtocol::GetIfIndex (void) const

{

return 0;

}

Ptr<Channel>

MyMacProtocol::GetChannel (void) const

{

return m_channel;

}

void

MyMacProtocol::SetAddress (Address address)

{

m_address = address;

}

Address

MyMacProtocol::GetAddress (void) const

{

return m_address;

}

bool

MyMacProtocol::SetMtu (const uint16_t mtu)

{

return true;

}

uint16_t

MyMacProtocol::GetMtu (void) const

{

return 1500;

}

bool

MyMacProtocol::IsLinkUp (void) const

{

return true;

}

void

MyMacProtocol::AddLinkChangeCallback (Callback<void> callback)

{

}

bool

MyMacProtocol::IsBroadcast (void) const

{

return true;

}

Address

MyMacProtocol::GetBroadcast (void) const

{

return Mac48Address::GetBroadcast ();

}

bool

MyMacProtocol::Send (Ptr<Packet> packet, const Address &dest, uint16_t protocolNumber)

{

MyMacHeader header;

header.SetAddresses (Mac48Address::ConvertFrom (m_address), Mac48Address::ConvertFrom (dest));

packet->AddHeader (header);

NS_LOG_INFO (“Sending packet with custom MAC header”);

return true;

}

bool

MyMacProtocol::SendFrom (Ptr<Packet> packet, const Address &source, const Address &dest, uint16_t protocolNumber)

{

return Send (packet, dest, protocolNumber);

}

Ptr<Node>

MyMacProtocol::GetNode (void) const

{

return m_node;

}

void

MyMacProtocol::SetNode (Ptr<Node> node)

{

m_node = node;

}

bool

MyMacProtocol::NeedsArp (void) const

{

return true;

}

void

MyMacProtocol::SetReceiveCallback (NetDevice::ReceiveCallback cb)

{

m_receiveCallback = cb;

}

void

MyMacProtocol::DoDispose (void)

{

m_channel = 0;

m_node = 0;

NetDevice::DoDispose ();

}

void

MyMacProtocol::ReceivePacket (Ptr<Packet> packet)

{

MyMacHeader header;

packet->RemoveHeader (header);

NS_LOG_INFO (“Received packet with custom MAC header”);

if (!m_receiveCallback.IsNull ())

{

m_receiveCallback (this, packet, 0, header.GetSource ());

}

}

} // namespace ns3

Step 4: Integrate Your Custom MAC Protocol into a Simulation

Use your custom MAC protocol in an ns3 simulation script.

  1. Include the necessary headers:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “my-mac-protocol.h”

  1. 2. Create and configure the nodes and devices:

using namespace ns3;

int main (int argc, char *argv[])

{

NodeContainer nodes;

nodes.Create (2);

// Install Internet stack

InternetStackHelper internet;

internet.Install (nodes);

// Create and install custom MAC protocol on nodes

Ptr<MyMacProtocol> mac1 = CreateObject<MyMacProtocol> ();

Ptr<MyMacProtocol> mac2 = CreateObject<MyMacProtocol> ();

nodes.Get (0)->AddDevice (mac1);

nodes.Get (1)->AddDevice (mac2);

// Set addresses

mac1->SetAddress (Mac48Address::Allocate ());

mac2->SetAddress (Mac48Address::Allocate ());

// Assign IP addresses

Ipv4AddressHelper ipv4;

ipv4.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = ipv4.Assign (NetDeviceContainer (mac1, mac2));

// Set up applications

UdpEchoServerHelper echoServer (9);

ApplicationContainer serverApps = echoServer.Install (nodes.Get (1));

serverApps.Start (Seconds (1.0));

serverApps.Stop (Seconds (10.0));

UdpEchoClientHelper echoClient (interfaces.GetAddress (1), 9);

echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));

echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));

ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));

clientApps.Start (Seconds (2.0));

clientApps.Stop (Seconds (10.0));

Simulator::Run ();

Simulator::Destroy ();

return 0;

}

Step 5: Compile and Run Your Simulation

Lastly, we have to compile your ns3 simulation script and run the simulation.

Example Compilation Command:

./waf configure

./waf build

./waf –run my-mac-simulation

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