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How to Implement Network troubleshooting in ns3

To implement the network troubleshooting in ns3 has includes to mimic the network, in that network we need identify and detect the network difficulties like packet loss, high latency, low throughput, and network failures. This is completed by using numerous ns3 tools and modules for monitoring, analysing, and debugging network performance. The given steps are the procedure on how to implement the network troubleshooting in ns3:

Step-by-Step Implementation:

Step 1: Setup ns3 Environment

Make sure ns3 is installed in the system.

Step 2: Include Necessary Modules

Include the necessary ns3 modules in your script:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include “ns3/flow-monitor-module.h”

#include “ns3/error-model.h”

Step 3: Create the Simulation Script

  1. Setup Nodes and Network:

using namespace ns3;

NS_LOG_COMPONENT_DEFINE (“NetworkTroubleshootingExample”);

 

void MonitorTraffic (Ptr<FlowMonitor> monitor, Ptr<Ipv4FlowClassifier> classifier)

{

std::map<FlowId, FlowMonitor::FlowStats> stats = monitor->GetFlowStats();

for (std::map<FlowId, FlowMonitor::FlowStats>::const_iterator i = stats.begin (); i != stats.end (); ++i)

{

Ipv4FlowClassifier::FiveTuple t = classifier->FindFlow (i->first);

NS_LOG_UNCOND (“Flow ” << i->first << ” (” << t.sourceAddress << ” -> ” << t.destinationAddress << “)\n”

<< ”  Tx Bytes: ” << i->second.txBytes << “\n”

<< ”  Rx Bytes: ” << i->second.rxBytes << “\n”

<< ”  Tx Packets: ” << i->second.txPackets << “\n”

<< ”  Rx Packets: ” << i->second.rxPackets << “\n”

<<“Throughput:”<<i->second.rxBytes*8.0/(i->second.timeLastRxPacket.GetSeconds() – i->second.timeFirstTxPacket.GetSeconds()) / 1024 / 1024 << ” Mbps\n”

<< “Delay:” << i->second.delaySum.GetSeconds() / i->second.rxPackets << ” s\n”

<< “Jitter:” << i->second.jitterSum.GetSeconds() / i->second.rxPackets << ” s\n”

<< “Packet Loss Rate:” << (i->second.txPackets – i->second.rxPackets) * 100.0 / i->second.txPackets << ” %\n”;

}

 

Simulator::Schedule (Seconds (1.0), &MonitorTraffic, monitor, classifier);

}

void SetupPacketLoss (Ptr<Node> node)

{

Ptr<NetDevice> device = node->GetDevice (0);

Ptr<PointToPointNetDevice> p2pDevice = DynamicCast<PointToPointNetDevice> (device);

Ptr<RateErrorModel> em = CreateObject<RateErrorModel> ();

em->SetAttribute (“ErrorRate”, DoubleValue (0.01)); // 1% packet loss

p2pDevice->SetReceiveErrorModel (em);

}

int main (int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse (argc, argv);

// Create nodes

NodeContainer nodes;

nodes.Create (4);

// Create point-to-point links

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute (“DataRate”, StringValue (“10Mbps”));

pointToPoint.SetChannelAttribute (“Delay”, StringValue (“2ms”));

NetDeviceContainer devices;

devices = pointToPoint.Install (NodeContainer (nodes.Get (0), nodes.Get (1)));

devices.Add (pointToPoint.Install (NodeContainer (nodes.Get (1), nodes.Get (2))));

devices.Add (pointToPoint.Install (NodeContainer (nodes.Get (2), nodes.Get (3))));

// Install Internet stack

InternetStackHelper stack;

stack.Install (nodes);

// Assign IP addresses

Ipv4AddressHelper address;

address.SetBase (“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign (devices);

// Set up applications

uint16_t port = 9;  // Discard port (RFC 863)

// Server application on node 3

Address serverAddress (InetSocketAddress (Ipv4Address::GetAny (), port));

PacketSinkHelper packetSinkHelper (“ns3::UdpSocketFactory”, serverAddress);

ApplicationContainer sinkApps = packetSinkHelper.Install (nodes.Get (3));

sinkApps.Start (Seconds (1.0));

sinkApps.Stop (Seconds (20.0));

// Client application on node 0

OnOffHelper onoff (“ns3::UdpSocketFactory”, Address (InetSocketAddress (interfaces.GetAddress (3), port)));

onoff.SetConstantRate (DataRate (“1Mbps”));

ApplicationContainer apps = onoff.Install (nodes.Get (0));

apps.Start (Seconds (2.0));

apps.Stop (Seconds (20.0));

// Introduce packet loss on a link

SetupPacketLoss (nodes.Get (1));

// Flow monitor

FlowMonitorHelper flowmon;

Ptr<FlowMonitor> monitor = flowmon.InstallAll ();

// Schedule traffic monitoring

Ptr<Ipv4FlowClassifier>classifier=DynamicCast<Ipv4FlowClassifier>(flowmon.GetClassifier ());

Simulator::Schedule (Seconds (1.0), &MonitorTraffic, monitor, classifier);

Simulator::Stop (Seconds (20.0));

Simulator::Run ();

monitor->SerializeToXmlFile(“flowmon-results.xml”, true, true);

Simulator::Destroy ();

return 0;

}

Step 4: Run the Simulation

Compile and run your simulation script:

sh

./waf configure

./waf build

./waf –run NetworkTroubleshootingExample

Explanation

  • Node Creation: Create nodes representing different devices in the network.
  • Point-to-Point Links: Configure point-to-point links between nodes with specified data rates and delays.
  • Internet Stack: Install the Internet stack on all nodes.
  • IP Configuration: Assign IP addresses to the interfaces.
  • Applications: Use OnOffApplication and PacketSink to simulate traffic between nodes.
  • Packet Loss: Introduce packet loss on a specific link using an error model.
  • Flow Monitor: Use the flow monitor to collect traffic data, which includes metrics such as transmitted and received bytes, packets, throughput, delay, jitter, and packet loss rate.
  • Traffic Monitoring: Schedule a function to periodically print traffic statistics.

Advanced Troubleshooting Techniques

  1. Dynamic Network Conditions:

Simulate dynamic network conditions such as link failures, node mobility, or varying data rates.

// Change data rate of a link after 10 seconds

Simulator::Schedule (Seconds (10.0), &Config::Set, “/NodeList/1/DeviceList/0/$ns3::PointToPointNetDevice/DataRate”, StringValue (“5Mbps”));

  1. Network Visualization:

Use network visualization tools like NetAnim to visualize the network topology and traffic flows.

AnimationInterface anim (“network-troubleshooting.xml”);

anim.SetConstantPosition (nodes.Get (0), 1.0, 2.0);

anim.SetConstantPosition (nodes.Get (1), 2.0, 2.0);

anim.SetConstantPosition (nodes.Get (2), 3.0, 2.0);

anim.SetConstantPosition (nodes.Get (3), 4.0, 2.0);

  1. Detailed Logging:

Use detailed logging to capture more granular information about network events.

LogComponentEnable (“UdpClient”, LOG_LEVEL_INFO);

LogComponentEnable (“UdpServer”, LOG_LEVEL_INFO);

LogComponentEnable (“NetworkTroubleshootingExample”, LOG_LEVEL_INFO);

  1. Automated Troubleshooting Scripts:

Create automated scripts to identify and diagnose network issues.

void CheckForIssues (Ptr<FlowMonitor> monitor, Ptr<Ipv4FlowClassifier> classifier)

{

std::map<FlowId, FlowMonitor::FlowStats> stats = monitor->GetFlowStats();

for (std::map<FlowId, FlowMonitor::FlowStats>::const_iterator i = stats.begin (); i != stats.end (); ++i)

{

if (i->second.txPackets – i->second.rxPackets > 10)

{

NS_LOG_WARN (“High packet loss detected on flow ” << i->first);

}

}

Simulator::Schedule (Seconds (1.0), &CheckForIssues, monitor, classifier);

}

Simulator::Schedule (Seconds (1.0), &CheckForIssues, monitor, classifier);

Here, we discover the information about how the network troubleshooting will identify and detect the network issues and how it debugs using the ns3 tool. We will plan to give further details on how to implement the network trouble shooting in other simulation tools.

We assure you a flawless network troubleshooting implementation in ns3 with our expertise. We conduct project performance analyses tailored to your projects, so reach out to us for your success!