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How to Implement Path planning AUV in ns3

To implement the path planning for an Autonomous Underwater Vehicle (AUV) in ns3 has needs to emulate the AUV’s movement via water environment with pre-defined waypoints or a dynamic path planning techniques. Even though ns3 is commonly designed for network simulation so we can extend it to mimic the movement of an AUV by use of mobility models and custom applications. Below are the procedures to generate the simple simulation AUV path planning in ns3.

Step-by-Step Implementation:

Step 1: Setup ns3 Environment

Make sure ns3 is installed on the computer and properly configured.

git clone https://gitlab.com/nsnam/ns-3-dev.git

cd ns-3-dev

./waf configure

./waf build

Step 2: Create the AUV Path Planning Simulation Script

We will create a script that sets up nodes to represent the AUV and configures its movement through waypoints.

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/mobility-module.h”

#include “ns3/applications-module.h”

#include “ns3/waypoint-mobility-model.h”

using namespace ns3;

NS_LOG_COMPONENT_DEFINE(“AuvPathPlanningExample”);

void CourseChange(std::string context, Ptr<const MobilityModel> model)

{

Vector position = model->GetPosition();

NS_LOG_UNCOND(Simulator::Now().GetSeconds() << “s: AUV at (” << position.x << “, ” << position.y << “, ” << position.z << “)”);

}

int main(int argc, char *argv[])

{

CommandLine cmd;

cmd.Parse(argc, argv);

// Create AUV node

NodeContainer auvNode;

auvNode.Create(1);

// Install mobility model with waypoints

MobilityHelper mobility;

Ptr<ListPositionAllocator> positionAlloc = CreateObject<ListPositionAllocator>();

positionAlloc->Add(Vector(0.0, 0.0, 0.0));

positionAlloc->Add(Vector(100.0, 0.0, 0.0));

positionAlloc->Add(Vector(100.0, 100.0, 0.0));

positionAlloc->Add(Vector(0.0, 100.0, 0.0));

positionAlloc->Add(Vector(0.0, 0.0, 0.0));

mobility.SetPositionAllocator(positionAlloc);

mobility.SetMobilityModel(“ns3::WaypointMobilityModel”);

mobility.Install(auvNode);

// Set waypoints for the AUV

Ptr<WaypointMobilityModel> waypoints = auvNode.Get(0)->GetObject<WaypointMobilityModel>();

waypoints->AddWaypoint(Waypoint(Seconds(0.0), Vector(0.0, 0.0, 0.0)));

waypoints->AddWaypoint(Waypoint(Seconds(10.0), Vector(100.0, 0.0, 0.0)));

waypoints->AddWaypoint(Waypoint(Seconds(20.0), Vector(100.0, 100.0, 0.0)));

waypoints->AddWaypoint(Waypoint(Seconds(30.0), Vector(0.0, 100.0, 0.0)));

waypoints->AddWaypoint(Waypoint(Seconds(40.0), Vector(0.0, 0.0, 0.0)));

// Log position changes

Config::Connect(“/NodeList/*/$ns3::MobilityModel/CourseChange”, MakeCallback(&CourseChange));

// Install internet stack

InternetStackHelper stack;

stack.Install(auvNode);

// Create a point-to-point link to simulate communication (optional)

NodeContainer p2pNodes;

p2pNodes.Add(auvNode.Get(0));

p2pNodes.Create(1);

PointToPointHelper pointToPoint;

pointToPoint.SetDeviceAttribute(“DataRate”, StringValue(“5Mbps”));

pointToPoint.SetChannelAttribute(“Delay”, StringValue(“2ms”));

NetDeviceContainer devices;

devices = pointToPoint.Install(p2pNodes);

Ipv4AddressHelper address;

address.SetBase(“10.1.1.0”, “255.255.255.0”);

Ipv4InterfaceContainer interfaces = address.Assign(devices);

// Run the simulation

Simulator::Stop(Seconds(50.0));

Simulator::Run();

// Clean up

Simulator::Destroy();

return 0;

}

Step 3: Compile and Run the Simulation

  1. Compile the Simulation:

./waf configure –enable-examples

./waf build

Run the Simulation:

./waf –run scratch/auv-path-planning-example

Step 4: Analyse Results

The simulation script sets up an AUV node with a waypoint mobility model and simulates its movement through predefined waypoints. The positions of the AUV are logged as it moves through the waypoints.

Additional Considerations

To extend the functionality of your AUV path planning simulation, consider the following:

1.      Dynamic Path Planning Algorithms

To permit the AUV to make real-time decisions based on sensor data or environmental conditions were executed dynamic path planning methods.

2.      Environmental Factors

To create a more realistic simulation integrate environmental factors like currents, obstacles, and variable water conditions.

3.      Communication Network

To coordinate their movements and share data were simulated a communication network among multiple AUVs or between AUVs and surface nodes

4.      Energy Consumption

Model the energy consumption of the AUV to study the impact of different path planning strategies on the vehicle’s battery life.

5.      Data Collection and Analysis

Simulate data collection missions where the AUV gathers sensor data and transmits it back to a base station for analysis.

We had knowledgeable about how the path planning for an Autonomous Underwater Vehicle will employed and performed in ns3 tool. We also make available further information related to path planning for an Autonomous Underwater Vehicle.

We are here to assist you in implementing Path planning AUV in ns3 tool. Our experts are ready to provide you with the best guidance on how to apply it to your project. Feel free to reach out to us for more project ideas and execution strategies from our skilled developers.