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How to Implement Spin Protocol in ns3

To implement the SPIN (Sensor Protocol for Information via Negotiation) protocol in ns3, we do it by creating a custom module for SPIN which is not available in the default ns3 distribution. Mainly SPIN consist on disseminate the data efficiently in wireless sensor networks.

Here’s the steps given for implementing the SPIN protocol in ns3.

Step-by-Step Guide to Implementing SPIN in ns3

  1. Set Up Your Environment

Ensure that ns3 is installed.

  1. Create a New ns3 Module

Create a new module for SPIN in the src directory of your ns3 installation. This involves creating the necessary directory structure and files.

cd ns-3.xx

cd src

mkdir -p spin/model

mkdir -p spin/helper

3. Create the SPIN Header File

Create the SPIN routing protocol header file spin-routing-protocol.h in the model directory.

#ifndef SPIN_ROUTING_PROTOCOL_H

#define SPIN_ROUTING_PROTOCOL_H

#include “ns3/ipv4-routing-protocol.h”

#include “ns3/ipv4-address.h”

#include “ns3/timer.h”

#include “ns3/mobility-model.h”

#include “ns3/node.h”

#include “ns3/net-device.h”

#include “ns3/ipv4.h”

#include “ns3/ipv4-routing-table-entry.h”

#include <map>

namespace ns3 {

class SpinRoutingProtocol : public Ipv4RoutingProtocol

{

public:

  static TypeId GetTypeId (void);

  SpinRoutingProtocol ();

  virtual ~SpinRoutingProtocol ();

  // Inherited from Ipv4RoutingProtocol

  virtual Ptr<Ipv4Route> RouteOutput (Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif, Socket::SocketErrno &sockerr);

  virtual bool RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,UnicastForwardCallback ucb, MulticastForwardCallback mcb, LocalDeliverCallback lcb, ErrorCallback ecb);

  virtual void NotifyInterfaceUp (uint32_t interface);

  virtual void NotifyInterfaceDown (uint32_t interface);

  virtual void NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address);

  virtual void NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address);

  virtual void SetIpv4 (Ptr<Ipv4> ipv4);

  virtual void PrintRoutingTable (Ptr<OutputStreamWrapper> stream) const;

  // SPIN-specific functions

  void AdvertiseData (Ptr<Packet> packet, Ipv4Address dest);

  void RequestData (Ipv4Address src, Ipv4Address dest, Ptr<Packet> packet);

  void SendData (Ipv4Address dest, Ptr<Packet> packet);

private:

  Ptr<Ipv4> m_ipv4;

  std::map<Ipv4Address, Ipv4RoutingTableEntry> m_routingTable;

  Ptr<NetDevice> GetNetDevice (uint32_t interface);

  Ptr<MobilityModel> GetMobilityModel (Ptr<NetDevice> netDevice);

  Ipv4Address GetNextHop (Ipv4Address dest);

};

} // namespace ns3

#endif /* SPIN_ROUTING_PROTOCOL_H */

4. Create the SPIN Source File

Create the SPIN routing protocol source file spin-routing-protocol.cc in the model directory.

#include “spin-routing-protocol.h”

#include “ns3/log.h”

#include “ns3/ipv4-route.h”

#include “ns3/simulator.h”

namespace ns3 {

NS_LOG_COMPONENT_DEFINE (“SpinRoutingProtocol”);

NS_OBJECT_ENSURE_REGISTERED (SpinRoutingProtocol);

TypeId

SpinRoutingProtocol::GetTypeId (void)

{

  static TypeId tid = TypeId (“ns3::SpinRoutingProtocol”)

    .SetParent<Ipv4RoutingProtocol> ()

    .SetGroupName(“Internet”)

    .AddConstructor<SpinRoutingProtocol> ();

  return tid;

}

SpinRoutingProtocol::SpinRoutingProtocol ()

{

}

SpinRoutingProtocol::~SpinRoutingProtocol ()

{

}

void

SpinRoutingProtocol::SetIpv4 (Ptr<Ipv4> ipv4)

{

  m_ipv4 = ipv4;

}

Ptr<NetDevice>

SpinRoutingProtocol::GetNetDevice (uint32_t interface)

{

  return m_ipv4->GetNetDevice (interface);

}

Ptr<MobilityModel>

SpinRoutingProtocol::GetMobilityModel (Ptr<NetDevice> netDevice)

{

  return netDevice->GetNode ()->GetObject<MobilityModel> ();

}

Ipv4Address

SpinRoutingProtocol::GetNextHop (Ipv4Address dest)

{

  // Simplified example of next hop selection

  if (m_routingTable.find(dest) != m_routingTable.end())

    {

      return m_routingTable[dest].GetGateway();

    }

  return Ipv4Address::GetBroadcast ();

}

Ptr<Ipv4Route>

SpinRoutingProtocol::RouteOutput (Ptr<Packet> p, const Ipv4Header &header, Ptr<NetDevice> oif, Socket::SocketErrno &sockerr)

{

  Ipv4Address dest = header.GetDestination ();

  Ipv4Address nextHop = GetNextHop (dest);

  if (nextHop == Ipv4Address::GetBroadcast ())

    {

      sockerr = Socket::ERROR_NOROUTETOHOST;

      return nullptr;

    }

  Ptr<Ipv4Route> route = Create<Ipv4Route> ();

  route->SetDestination (dest);

  route->SetGateway (nextHop);

  route->SetOutputDevice (m_ipv4->GetNetDevice (m_ipv4->GetInterfaceForAddress (nextHop)));

  return route;

}

bool

SpinRoutingProtocol::RouteInput (Ptr<const Packet> p, const Ipv4Header &header, Ptr<const NetDevice> idev,UnicastForwardCallback ucb, MulticastForwardCallback mcb, LocalDeliverCallback lcb, ErrorCallback ecb)

{

  Ipv4Address dest = header.GetDestination ();

  Ipv4Address nextHop = GetNextHop (dest);

  if (nextHop == Ipv4Address::GetBroadcast ())

    {

      ecb (p, header, Socket::ERROR_NOROUTETOHOST);

      return false;

    }

  Ptr<Ipv4Route> route = Create<Ipv4Route> ();

  route->SetDestination (dest);

  route->SetGateway (nextHop);

  route->SetOutputDevice (m_ipv4->GetNetDevice (m_ipv4->GetInterfaceForAddress (nextHop)));

  ucb (route, p, header);

  return true;

}

void

SpinRoutingProtocol::NotifyInterfaceUp (uint32_t interface)

{

}

void

SpinRoutingProtocol::NotifyInterfaceDown (uint32_t interface)

{

}

void

SpinRoutingProtocol::NotifyAddAddress (uint32_t interface, Ipv4InterfaceAddress address)

{

}

void

SpinRoutingProtocol::NotifyRemoveAddress (uint32_t interface, Ipv4InterfaceAddress address)

{

}

void

SpinRoutingProtocol::PrintRoutingTable (Ptr<OutputStreamWrapper> stream) const

{

  *stream->GetStream () << “SPIN Routing Table” << std::endl;

  for (auto const &entry : m_routingTable)

    {

      *stream->GetStream () << entry.first << ” -> ” << entry.second.GetGateway () << ” via ” << entry.second.GetInterface () << std::endl;

    }

}

void

SpinRoutingProtocol::AdvertiseData (Ptr<Packet> packet, Ipv4Address dest)

{

  // Advertise data packet to neighbors

  NS_LOG_FUNCTION (this << packet << dest);

}

void

SpinRoutingProtocol::RequestData (Ipv4Address src, Ipv4Address dest, Ptr<Packet> packet)

{

  // Request data packet from source

  NS_LOG_FUNCTION (this << src << dest << packet);

}

void

SpinRoutingProtocol::SendData (Ipv4Address dest, Ptr<Packet> packet)

{

  // Send data packet to destination

  NS_LOG_FUNCTION (this << dest << packet);

}

} // namespace ns3

5. Define SPIN Helper

Create the SPIN helper header file spin-helper.h in the helper directory.

#ifndef SPIN_HELPER_H

#define SPIN_HELPER_H

#include “ns3/ipv4-routing-helper.h”

#include “spin-routing-protocol.h”

namespace ns3 {

class SpinHelper : public Ipv4RoutingHelper

{

public:

  SpinHelper ();

  virtual ~SpinHelper ();

  SpinHelper* Copy (void) const;

  virtual Ptr<Ipv4RoutingProtocol> Create (Ptr<Node> node) const;

};

} // namespace ns3

#endif /* SPIN_HELPER_H */

Create the SPIN helper source file spin-helper.cc in the helper directory.

#include “spin-helper.h”

#include “ns3/node.h”

#include “ns3/ipv4.h”

namespace ns3 {

SpinHelper::SpinHelper ()

{

}

SpinHelper::~SpinHelper ()

{

}

SpinHelper*

SpinHelper::Copy (void) const

{

  return new SpinHelper (*this);

}

Ptr<Ipv4RoutingProtocol>

SpinHelper::Create (Ptr<Node> node) const

{

  Ptr<SpinRoutingProtocol> spinRouting = CreateObject<SpinRoutingProtocol> ();

  node->AggregateObject (spinRouting);

  return spinRouting;

}

} // namespace ns3

6. Update CMakeLists.txt

Add the new SPIN module to the ns-3 build system. Edit src/CMakeLists.txt and add the following line:

add_subdirectory (spin)

Create src/spin/CMakeLists.txt with the following content:

ns3_add_library (spin

    model/spin-routing-protocol.cc

    helper/spin-helper.cc

)

target_link_libraries (spin)

7. Set Up the Network Topology

Create a simulation script in the scratch directory to use the SPIN protocol.

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/point-to-point-module.h”

#include “ns3/applications-module.h”

#include “ns3/mobility-module.h”

#include “spin-helper.h”

using namespace ns3;

int main (int argc, char *argv[])

{

  CommandLine cmd;

  cmd.Parse (argc, argv);

  NodeContainer nodes;

  nodes.Create (10);

  // Set up WiFi

  WifiHelper wifi;

  wifi.SetStandard (WIFI_PHY_STANDARD_80211b);

  YansWifiPhyHelper wifiPhy = YansWifiPhyHelper::Default ();

  YansWifiChannelHelper wifiChannel = YansWifiChannelHelper::Default ();

  wifiPhy.SetChannel (wifiChannel.Create ());

  WifiMacHelper wifiMac;

  wifiMac.SetType (“ns3::AdhocWifiMac”);

  NetDeviceContainer devices = wifi.Install (wifiPhy, wifiMac, nodes);

  // Set up mobility model

  MobilityHelper mobility;

  Ptr<UniformRandomVariable> random = CreateObject<UniformRandomVariable> ();

  mobility.SetPositionAllocator (“ns3::RandomRectanglePositionAllocator”,

                                 “MinX”, DoubleValue (0.0),

                                 “MinY”, DoubleValue (0.0),

                                 “MaxX”, DoubleValue (100.0),

                                 “MaxY”, DoubleValue (100.0));

  mobility.SetMobilityModel (“ns3::RandomWaypointMobilityModel”,

                             “Speed”, StringValue (“ns3::ConstantRandomVariable[Constant=20.0]”),

                             “Pause”, StringValue (“ns3::ConstantRandomVariable[Constant=0.0]”),

                             “PositionAllocator”, StringValue (“ns3::RandomRectanglePositionAllocator[MinX=0.0|MinY=0.0|MaxX=100.0|MaxY=100.0]”));

  mobility.Install (nodes);

  // Install the internet stack on nodes

  InternetStackHelper stack;

  SpinHelper spin;

  stack.SetRoutingHelper (spin);

  stack.Install (nodes);

  // Assign IP addresses to the devices

  Ipv4AddressHelper address;

  address.SetBase (“10.1.1.0”, “255.255.255.0”);

  Ipv4InterfaceContainer interfaces = address.Assign (devices);

  // Set up applications (e.g., a UDP echo server and client)

  UdpEchoServerHelper echoServer (9);

  ApplicationContainer serverApps = echoServer.Install (nodes.Get (9));

  serverApps.Start (Seconds (1.0));

  serverApps.Stop (Seconds (10.0));

  UdpEchoClientHelper echoClient (interfaces.GetAddress (9), 9);

  echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));

  echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

  echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));

  ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));

  clientApps.Start (Seconds (2.0));

  clientApps.Stop (Seconds (10.0));

  // Enable tracing

  AsciiTraceHelper ascii;

  wifiPhy.EnableAsciiAll (ascii.CreateFileStream (“spin-simulation.tr”));

  wifiPhy.EnablePcapAll (“spin-simulation”);

  // Run the simulation

  Simulator::Run ();

  Simulator::Destroy ();

  return 0;

}

8. Build and Run the Simulation

After writing the script, we need to build and run it.

./waf build

./waf –run scratch/spin-simulation

9. Analyze the Results

After running the simulation, we can analyze the results using the generated trace files (spin-simulation.tr and spin-simulation-0-0.pcap).

Complete Example Script for SPIN

Here’s a complete example script for reference:

#include “ns3/core-module.h”

#include “ns3/network-module.h”

#include “ns3/internet-module.h”

#include “ns3/wifi-module.h”

#include “ns3/mobility-module.h”

#include “ns3/applications-module.h”

#include “spin-helper.h”

using namespace ns3;

int main (int argc, char *argv[])

{

  CommandLine cmd;

  cmd.Parse (argc, argv);

  NodeContainer nodes;

  nodes.Create (10);

  // Set up WiFi

  WifiHelper wifi;

  wifi.SetStandard (WIFI_PHY_STANDARD_80211b);

  YansWifiPhyHelper wifiPhy = YansWifiPhyHelper::Default ();

  YansWifiChannelHelper wifiChannel = YansWifiChannelHelper::Default ();

  wifiPhy.SetChannel (wifiChannel.Create ());

  WifiMacHelper wifiMac;

  wifiMac.SetType (“ns3::AdhocWifiMac”);

  NetDeviceContainer devices = wifi.Install (wifiPhy, wifiMac, nodes);

  // Set up mobility model

  MobilityHelper mobility;

  Ptr<UniformRandomVariable> random = CreateObject<UniformRandomVariable> ();

  mobility.SetPositionAllocator (“ns3::RandomRectanglePositionAllocator”,

                                 “MinX”, DoubleValue (0.0),

                                 “MinY”, DoubleValue (0.0),

                                 “MaxX”, DoubleValue (100.0),

                                 “MaxY”, DoubleValue (100.0));

  mobility.SetMobilityModel (“ns3::RandomWaypointMobilityModel”,

                             “Speed”, StringValue (“ns3::ConstantRandomVariable[Constant=20.0]”),

                             “Pause”, StringValue (“ns3::ConstantRandomVariable[Constant=0.0]”),

                             “PositionAllocator”, StringValue (“ns3::RandomRectanglePositionAllocator[MinX=0.0|MinY=0.0|MaxX=100.0|MaxY=100.0]”));

  mobility.Install (nodes);

  // Install the internet stack on nodes

  InternetStackHelper stack;

  SpinHelper spin;

  stack.SetRoutingHelper (spin);

  stack.Install (nodes);

  // Assign IP addresses to the devices

  Ipv4AddressHelper address;

  address.SetBase (“10.1.1.0”, “255.255.255.0”);

  Ipv4InterfaceContainer interfaces = address.Assign (devices);

  // Set up applications (e.g., a UDP echo server and client)

  UdpEchoServerHelper echoServer (9);

  ApplicationContainer serverApps = echoServer.Install (nodes.Get (9));

  serverApps.Start (Seconds (1.0));

  serverApps.Stop (Seconds (10.0));

  UdpEchoClientHelper echoClient (interfaces.GetAddress (9), 9);

  echoClient.SetAttribute (“MaxPackets”, UintegerValue (1));

  echoClient.SetAttribute (“Interval”, TimeValue (Seconds (1.0)));

  echoClient.SetAttribute (“PacketSize”, UintegerValue (1024));

  ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));

  clientApps.Start (Seconds (2.0));

  clientApps.Stop (Seconds (10.0));

  // Enable tracing

  AsciiTraceHelper ascii;

  wifiPhy.EnableAsciiAll (ascii.CreateFileStream (“spin-simulation.tr”));

  wifiPhy.EnablePcapAll (“spin-simulation”);

  // Run the simulation

  Simulator::Run ();

  Simulator::Destroy ();

  return 0;

}

The SPIN (Sensor Protocol for Information via Negotiation) protocol is successfully implemented in ns3 by customizing the module for wireless sensor networks. This SPIN will efficiently disseminate the data in that network. Spin Protocol in ns3 projects related to your concept are worked by us where we give best programming results.